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				synced 2025-11-04 01:05:48 +01:00 
			
		
		
		
	
		
			
				
	
	
		
			398 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			398 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
-- Test Nodes: Node property tests
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local S = minetest.get_translator("testnodes")
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-- Is supposed to fall when it doesn't rest on solid ground
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minetest.register_node("testnodes:falling", {
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	description = S("Falling Node"),
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	tiles = {
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		"testnodes_node.png",
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		"testnodes_node.png",
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		"testnodes_node_falling.png",
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	},
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	groups = { falling_node = 1, dig_immediate = 3 },
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})
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minetest.register_node("testnodes:falling_facedir", {
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	description = S("Falling Facedir Node"),
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	tiles = {
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		"testnodes_1.png",
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		"testnodes_2.png",
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		"testnodes_3.png",
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		"testnodes_4.png",
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		"testnodes_5.png",
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		"testnodes_6.png",
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	},
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	paramtype2 = "facedir",
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	groups = { falling_node = 1, dig_immediate = 3 },
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})
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-- Same as falling node, but will stop falling on top of liquids
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minetest.register_node("testnodes:falling_float", {
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	description = S("Falling+Floating Node"),
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	groups = { falling_node = 1, float = 1, dig_immediate = 3 },
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	tiles = {
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		"testnodes_node.png",
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		"testnodes_node.png",
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		"testnodes_node_falling.png",
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	},
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	color = "cyan",
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})
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-- This node attaches to the floor and drops as item
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-- when the floor is gone.
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minetest.register_node("testnodes:attached", {
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	description = S("Floor-Attached Node"),
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	tiles = {
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		"testnodes_attached_top.png",
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		"testnodes_attached_bottom.png",
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		"testnodes_attached_side.png",
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	},
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	groups = { attached_node = 1, dig_immediate = 3 },
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})
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-- This node attaches to the side of a node and drops as item
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-- when the node it attaches to is gone.
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minetest.register_node("testnodes:attached_wallmounted", {
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	description = S("Wallmounted Attached Node"),
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	paramtype2 = "wallmounted",
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	tiles = {
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		"testnodes_attachedw_top.png",
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		"testnodes_attachedw_bottom.png",
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		"testnodes_attachedw_side.png",
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	},
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	groups = { attached_node = 1, dig_immediate = 3 },
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})
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-- Jump disabled
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minetest.register_node("testnodes:nojump", {
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	description = S("Non-jumping Node"),
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	groups = {disable_jump=1, dig_immediate=3},
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	tiles = {"testnodes_nojump_top.png", "testnodes_nojump_side.png"},
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})
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-- Jump disabled plant
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minetest.register_node("testnodes:nojump_walkable", {
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	description = S("Non-jumping Plant Node"),
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	drawtype = "plantlike",
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	groups = {disable_jump=1, dig_immediate=3},
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	walkable = false,
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	tiles = {"testnodes_nojump_top.png"},
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})
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-- Climbable up and down with jump and sneak keys
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minetest.register_node("testnodes:climbable", {
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	description = S("Climbable Node"),
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	climbable = true,
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	walkable = false,
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	paramtype = "light",
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	sunlight_propagates = true,
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	is_ground_content = false,
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	tiles ={"testnodes_climbable_side.png"},
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	drawtype = "glasslike",
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	groups = {dig_immediate=3},
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})
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-- Climbable only downwards with sneak key
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minetest.register_node("testnodes:climbable_nojump", {
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	description = S("Downwards-climbable Node"),
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	climbable = true,
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	walkable = false,
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	groups = {disable_jump=1, dig_immediate=3},
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	drawtype = "glasslike",
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	tiles ={"testnodes_climbable_nojump_side.png"},
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	paramtype = "light",
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	sunlight_propagates = true,
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})
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-- A liquid in which you can't rise
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minetest.register_node("testnodes:liquid_nojump", {
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	description = S("Non-jumping Liquid Source Node"),
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	liquidtype = "source",
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	liquid_range = 1,
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	liquid_viscosity = 0,
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	liquid_alternative_flowing = "testnodes:liquidflowing_nojump",
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	liquid_alternative_source = "testnodes:liquid_nojump",
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	liquid_renewable = false,
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	groups = {disable_jump=1, dig_immediate=3},
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	walkable = false,
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	drawtype = "liquid",
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	tiles = {"testnodes_liquidsource.png^[colorize:#FF0000:127"},
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	special_tiles = {
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		{name = "testnodes_liquidsource.png^[colorize:#FF0000:127", backface_culling = false},
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		{name = "testnodes_liquidsource.png^[colorize:#FF0000:127", backface_culling = true},
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	},
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	use_texture_alpha = "blend",
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	paramtype = "light",
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	pointable = false,
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	liquids_pointable = true,
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	buildable_to = true,
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	is_ground_content = false,
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	post_effect_color = {a = 70, r = 255, g = 0, b = 200},
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})
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-- A liquid in which you can't rise (flowing variant)
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minetest.register_node("testnodes:liquidflowing_nojump", {
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	description = S("Non-jumping Flowing Liquid Node"),
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	liquidtype = "flowing",
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	liquid_range = 1,
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	liquid_viscosity = 0,
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	liquid_alternative_flowing = "testnodes:liquidflowing_nojump",
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	liquid_alternative_source = "testnodes:liquid_nojump",
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	liquid_renewable = false,
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	groups = {disable_jump=1, dig_immediate=3},
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	walkable = false,
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	drawtype = "flowingliquid",
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	tiles = {"testnodes_liquidflowing.png^[colorize:#FF0000:127"},
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	special_tiles = {
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		{name = "testnodes_liquidflowing.png^[colorize:#FF0000:127", backface_culling = false},
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		{name = "testnodes_liquidflowing.png^[colorize:#FF0000:127", backface_culling = false},
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	},
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	use_texture_alpha = "blend",
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	paramtype = "light",
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	paramtype2 = "flowingliquid",
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	pointable = false,
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	liquids_pointable = true,
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	buildable_to = true,
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	is_ground_content = false,
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	post_effect_color = {a = 70, r = 255, g = 0, b = 200},
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})
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-- A liquid which doesn't have liquid movement physics (source variant)
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minetest.register_node("testnodes:liquid_noswim", {
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	description = S("No-swim Liquid Source Node"),
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	liquidtype = "source",
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	liquid_range = 1,
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	liquid_viscosity = 0,
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	liquid_alternative_flowing = "testnodes:liquidflowing_noswim",
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	liquid_alternative_source = "testnodes:liquid_noswim",
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	liquid_renewable = false,
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	liquid_move_physics = false,
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	groups = {dig_immediate=3},
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	walkable = false,
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	drawtype = "liquid",
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	tiles = {"testnodes_liquidsource.png^[colorize:#FF00FF:127"},
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	special_tiles = {
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		{name = "testnodes_liquidsource.png^[colorize:#FF00FF:127", backface_culling = false},
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		{name = "testnodes_liquidsource.png^[colorize:#FF00FF:127", backface_culling = true},
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	},
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	use_texture_alpha = "blend",
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	paramtype = "light",
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	pointable = false,
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	liquids_pointable = true,
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	buildable_to = true,
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	is_ground_content = false,
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	post_effect_color = {a = 70, r = 255, g = 200, b = 200},
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})
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-- A liquid which doen't have liquid movement physics (flowing variant)
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minetest.register_node("testnodes:liquidflowing_noswim", {
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	description = S("No-swim Flowing Liquid Node"),
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	liquidtype = "flowing",
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	liquid_range = 1,
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	liquid_viscosity = 0,
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	liquid_alternative_flowing = "testnodes:liquidflowing_noswim",
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	liquid_alternative_source = "testnodes:liquid_noswim",
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	liquid_renewable = false,
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	liquid_move_physics = false,
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	groups = {dig_immediate=3},
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	walkable = false,
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	drawtype = "flowingliquid",
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	tiles = {"testnodes_liquidflowing.png^[colorize:#FF00FF:127"},
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	special_tiles = {
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		{name = "testnodes_liquidflowing.png^[colorize:#FF00FF:127", backface_culling = false},
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		{name = "testnodes_liquidflowing.png^[colorize:#FF00FF:127", backface_culling = false},
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	},
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	use_texture_alpha = "blend",
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	paramtype = "light",
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	paramtype2 = "flowingliquid",
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	pointable = false,
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	liquids_pointable = true,
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	buildable_to = true,
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	is_ground_content = false,
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	post_effect_color = {a = 70, r = 255, g = 200, b = 200},
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})
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-- Nodes that modify fall damage (various damage modifiers)
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for i=-100, 100, 25 do
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	if i ~= 0 then
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		local subname, descnum
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		if i < 0 then
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			subname = "m"..math.abs(i)
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			descnum = tostring(i)
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		else
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			subname = tostring(i)
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			descnum = S("+@1", i)
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		end
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		local tex, color, desc
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		if i > 0 then
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			local val = math.floor((i/100)*255)
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			tex = "testnodes_fall_damage_plus.png"
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			color = { b=0, g=255-val, r=255, a=255 }
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			desc = S("Fall Damage Node (+@1%)", i)
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		else
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			tex = "testnodes_fall_damage_minus.png"
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			if i == -100 then
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				color = { r=0, b=0, g=255, a=255 }
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			else
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				local val = math.floor((math.abs(i)/100)*255)
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				color = { r=0, b=255, g=255-val, a=255 }
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			end
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			desc = S("Fall Damage Node (-@1%)", math.abs(i))
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		end
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		minetest.register_node("testnodes:damage"..subname, {
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			description = desc,
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			groups = {fall_damage_add_percent=i, dig_immediate=3},
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			tiles = { tex },
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			is_ground_content = false,
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			color = color,
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		})
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	end
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end
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-- Bouncy nodes (various bounce levels)
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for i=-140, 180, 20 do
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	local val = math.floor(((i-20)/200)*255)
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	minetest.register_node(("testnodes:bouncy"..i):gsub("-","NEG"), {
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		description = S("Bouncy Node (@1%)", i),
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		groups = {bouncy=i, dig_immediate=3},
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		tiles ={"testnodes_bouncy.png"},
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		is_ground_content = false,
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		color = { r=255, g=255-val, b=val, a=255 },
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	})
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end
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-- Slippery nodes (various slippery levels)
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for i=1, 5 do
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	minetest.register_node("testnodes:slippery"..i, {
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		description = S("Slippery Node (@1)", i),
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		tiles ={"testnodes_slippery.png"},
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		is_ground_content = false,
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		groups = {slippery=i, dig_immediate=3},
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		color = { r=0, g=255, b=math.floor((i/5)*255), a=255 },
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	})
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end
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-- Move resistance nodes (various resistance levels)
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for r=0, 7 do
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	if r > 0 then
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		minetest.register_node("testnodes:move_resistance"..r, {
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			description = S("Move-resistant Node (@1)", r),
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			walkable = false,
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			move_resistance = r,
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			drawtype = "glasslike",
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			paramtype = "light",
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			sunlight_propagates = true,
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			tiles = { "testnodes_move_resistance.png" },
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			is_ground_content = false,
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			groups = { dig_immediate = 3 },
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			color = { b = 0, g = 255, r = math.floor((r/7)*255), a = 255 },
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		})
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	end
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	minetest.register_node("testnodes:move_resistance_liquidlike"..r, {
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		description = S("Move-resistant Node, liquidlike (@1)", r),
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		walkable = false,
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		move_resistance = r,
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		liquid_move_physics = true,
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		drawtype = "glasslike",
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		paramtype = "light",
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		sunlight_propagates = true,
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		tiles = { "testnodes_move_resistance.png" },
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		is_ground_content = false,
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		groups = { dig_immediate = 3 },
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		color = { b = 255, g = 0, r = math.floor((r/7)*255), a = 255 },
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	})
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end
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minetest.register_node("testnodes:climbable_move_resistance_4", {
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	description = S("Climbable Move-resistant Node (4)"),
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	walkable = false,
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	climbable = true,
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	move_resistance = 4,
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	drawtype = "glasslike",
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	paramtype = "light",
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	sunlight_propagates = true,
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	tiles = {"testnodes_climbable_resistance_side.png"},
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	is_ground_content = false,
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	groups = { dig_immediate = 3 },
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})
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-- By placing something on the node, the node itself will be replaced
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minetest.register_node("testnodes:buildable_to", {
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	description = S("Replacable Node"),
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	buildable_to = true,
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	tiles = {"testnodes_buildable_to.png"},
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	is_ground_content = false,
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	groups = {dig_immediate=3},
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})
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-- Nodes that deal damage to players that are inside them.
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-- Negative damage nodes should heal.
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for d=-3,3 do
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	if d ~= 0 then
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		local sub, tile
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		if d > 0 then
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			sub = tostring(d)
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			tile = "testnodes_damage.png"
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		else
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			sub = "m" .. tostring(math.abs(d))
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			tile = "testnodes_damage_neg.png"
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		end
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		if math.abs(d) == 2 then
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			tile = tile .. "^[colorize:#000000:70"
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		elseif math.abs(d) == 3 then
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			tile = tile .. "^[colorize:#000000:140"
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		end
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		minetest.register_node("testnodes:damage_"..sub, {
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			description = S("Damage Node (@1 damage per second)", d),
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			damage_per_second = d,
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			walkable = false,
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			is_ground_content = false,
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			drawtype = "allfaces",
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			paramtype = "light",
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			sunlight_propagates = true,
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			tiles = { tile },
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			groups = {dig_immediate=3},
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		})
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	end
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end
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-- Causes drowning damage
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minetest.register_node("testnodes:drowning_1", {
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	description = S("Drowning Node (@1 damage)", 1),
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	drowning = 1,
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	walkable = false,
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	is_ground_content = false,
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	drawtype = "allfaces",
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	paramtype = "light",
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	sunlight_propagates = true,
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	tiles = { "testnodes_drowning.png" },
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	groups = {dig_immediate=3},
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})
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