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75 lines
2.7 KiB
C++
75 lines
2.7 KiB
C++
// Luanti
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// SPDX-License-Identifier: LGPL-2.1-or-later
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// Copyright (C) 2021 Liso <anlismon@gmail.com>
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#pragma once
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#include <IMaterialRendererServices.h>
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#include <IShaderConstantSetCallBack.h>
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#include "client/shader.h"
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// Used by main game rendering
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class ShadowConstantSetter : public IShaderConstantSetter
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{
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CachedPixelShaderSetting<f32, 16> m_shadow_view_proj{"m_ShadowViewProj"};
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CachedPixelShaderSetting<f32, 3> m_light_direction{"v_LightDirection"};
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CachedPixelShaderSetting<f32> m_texture_res{"f_textureresolution"};
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CachedPixelShaderSetting<f32> m_shadow_strength{"f_shadow_strength"};
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CachedPixelShaderSetting<f32, 3> m_shadow_tint{ "shadow_tint" };
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CachedPixelShaderSetting<f32> m_time_of_day{"f_timeofday"};
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CachedPixelShaderSetting<f32> m_shadowfar{"f_shadowfar"};
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CachedPixelShaderSetting<f32, 4> m_camera_pos{"CameraPos"};
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CachedPixelShaderSetting<s32> m_shadow_texture{"ShadowMapSampler"};
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CachedVertexShaderSetting<f32>
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m_perspective_bias0_vertex{"xyPerspectiveBias0"};
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CachedPixelShaderSetting<f32>
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m_perspective_bias0_pixel{"xyPerspectiveBias0"};
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CachedVertexShaderSetting<f32>
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m_perspective_bias1_vertex{"xyPerspectiveBias1"};
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CachedPixelShaderSetting<f32>
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m_perspective_bias1_pixel{"xyPerspectiveBias1"};
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CachedVertexShaderSetting<f32>
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m_perspective_zbias_vertex{"zPerspectiveBias"};
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CachedPixelShaderSetting<f32> m_perspective_zbias_pixel{"zPerspectiveBias"};
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public:
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ShadowConstantSetter() = default;
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~ShadowConstantSetter() = default;
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virtual void onSetConstants(video::IMaterialRendererServices *services) override;
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};
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class ShadowConstantSetterFactory : public IShaderConstantSetterFactory
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{
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public:
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virtual IShaderConstantSetter *create() {
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return new ShadowConstantSetter();
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}
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};
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// Used by depth shader
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class ShadowDepthShaderCB : public video::IShaderConstantSetCallBack
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{
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public:
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void OnSetMaterial(const video::SMaterial &material) override {}
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void OnSetConstants(video::IMaterialRendererServices *services,
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s32 userData) override;
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f32 MaxFar{2048.0f}, MapRes{1024.0f};
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f32 PerspectiveBiasXY {0.9f}, PerspectiveBiasZ {0.5f};
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v3f CameraPos;
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private:
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CachedVertexShaderSetting<f32, 16> m_light_mvp_setting{"LightMVP"};
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CachedVertexShaderSetting<f32> m_map_resolution_setting{"MapResolution"};
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CachedVertexShaderSetting<f32> m_max_far_setting{"MaxFar"};
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CachedPixelShaderSetting<s32>
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m_color_map_sampler_setting{"ColorMapSampler"};
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CachedVertexShaderSetting<f32> m_perspective_bias0{"xyPerspectiveBias0"};
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CachedVertexShaderSetting<f32> m_perspective_bias1{"xyPerspectiveBias1"};
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CachedVertexShaderSetting<f32> m_perspective_zbias{"zPerspectiveBias"};
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CachedVertexShaderSetting<f32, 4> m_cam_pos_setting{"CameraPos"};
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};
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