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			92 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			92 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| Minetest
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| Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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| 
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| This program is free software; you can redistribute it and/or modify
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| it under the terms of the GNU Lesser General Public License as published by
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| the Free Software Foundation; either version 2.1 of the License, or
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| (at your option) any later version.
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| 
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| This program is distributed in the hope that it will be useful,
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| but WITHOUT ANY WARRANTY; without even the implied warranty of
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| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| GNU Lesser General Public License for more details.
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| 
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| You should have received a copy of the GNU Lesser General Public License along
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| with this program; if not, write to the Free Software Foundation, Inc.,
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| 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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| */
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| 
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| #pragma once
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| 
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| #include <string>
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| #include <set>
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| #include <vector>
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| 
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| class Settings;
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| 
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| struct SubgameSpec
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| {
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| 	std::string id;
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| 	std::string name;
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| 	std::string author;
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| 	int release;
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| 	std::string path;
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| 	std::string gamemods_path;
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| 	std::set<std::string> addon_mods_paths;
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| 	std::string menuicon_path;
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| 
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| 	SubgameSpec(const std::string &id = "", const std::string &path = "",
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| 			const std::string &gamemods_path = "",
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| 			const std::set<std::string> &addon_mods_paths =
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| 					std::set<std::string>(),
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| 			const std::string &name = "",
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| 			const std::string &menuicon_path = "",
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| 			const std::string &author = "", int release = 0) :
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| 			id(id),
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| 			name(name), author(author), release(release), path(path),
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| 			gamemods_path(gamemods_path), addon_mods_paths(addon_mods_paths),
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| 			menuicon_path(menuicon_path)
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| 	{
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| 	}
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| 
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| 	bool isValid() const { return (!id.empty() && !path.empty()); }
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| };
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| 
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| SubgameSpec findSubgame(const std::string &id);
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| SubgameSpec findWorldSubgame(const std::string &world_path);
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| 
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| std::set<std::string> getAvailableGameIds();
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| std::vector<SubgameSpec> getAvailableGames();
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| 
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| bool getWorldExists(const std::string &world_path);
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| //! Try to get the displayed name of a world
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| std::string getWorldName(const std::string &world_path, const std::string &default_name);
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| std::string getWorldGameId(const std::string &world_path, bool can_be_legacy = false);
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| 
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| struct WorldSpec
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| {
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| 	std::string path;
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| 	std::string name;
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| 	std::string gameid;
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| 
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| 	WorldSpec(const std::string &path = "", const std::string &name = "",
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| 			const std::string &gameid = "") :
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| 			path(path),
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| 			name(name), gameid(gameid)
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| 	{
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| 	}
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| 
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| 	bool isValid() const
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| 	{
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| 		return (!name.empty() && !path.empty() && !gameid.empty());
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| 	}
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| };
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| 
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| std::vector<WorldSpec> getAvailableWorlds();
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| 
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| // loads the subgame's config and creates world directory
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| // and world.mt if they don't exist
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| void loadGameConfAndInitWorld(const std::string &path, const std::string &name,
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| 		const SubgameSpec &gamespec, bool create_world);
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