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			1029 lines
		
	
	
		
			31 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1029 lines
		
	
	
		
			31 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
 | |
| Minetest
 | |
| Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
 | |
| 
 | |
| This program is free software; you can redistribute it and/or modify
 | |
| it under the terms of the GNU Lesser General Public License as published by
 | |
| the Free Software Foundation; either version 2.1 of the License, or
 | |
| (at your option) any later version.
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| 
 | |
| This program is distributed in the hope that it will be useful,
 | |
| but WITHOUT ANY WARRANTY; without even the implied warranty of
 | |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | |
| GNU Lesser General Public License for more details.
 | |
| 
 | |
| You should have received a copy of the GNU Lesser General Public License along
 | |
| with this program; if not, write to the Free Software Foundation, Inc.,
 | |
| 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 | |
| */
 | |
| 
 | |
| #include "irrlichttypes.h" // must be included before anything irrlicht, see comment in the file
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| #include "irrlicht.h" // createDevice
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| #include "irrlichttypes_extrabloated.h"
 | |
| #include "chat_interface.h"
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| #include "debug.h"
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| #include "unittest/test.h"
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| #include "server.h"
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| #include "filesys.h"
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| #include "version.h"
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| #include "client/game.h"
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| #include "defaultsettings.h"
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| #include "gettext.h"
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| #include "log.h"
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| #include "util/quicktune.h"
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| #include "httpfetch.h"
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| #include "gameparams.h"
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| #include "database/database.h"
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| #include "config.h"
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| #include "player.h"
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| #include "porting.h"
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| #include "network/socket.h"
 | |
| #if USE_CURSES
 | |
| 	#include "terminal_chat_console.h"
 | |
| #endif
 | |
| #ifndef SERVER
 | |
| #include "gui/guiMainMenu.h"
 | |
| #include "client/clientlauncher.h"
 | |
| #include "gui/guiEngine.h"
 | |
| #include "gui/mainmenumanager.h"
 | |
| #endif
 | |
| #ifdef HAVE_TOUCHSCREENGUI
 | |
| 	#include "gui/touchscreengui.h"
 | |
| #endif
 | |
| 
 | |
| // for version information only
 | |
| extern "C" {
 | |
| #if USE_LUAJIT
 | |
| 	#include <luajit.h>
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| #else
 | |
| 	#include <lua.h>
 | |
| #endif
 | |
| }
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| 
 | |
| #if !defined(SERVER) && \
 | |
| 	(IRRLICHT_VERSION_MAJOR == 1) && \
 | |
| 	(IRRLICHT_VERSION_MINOR == 8) && \
 | |
| 	(IRRLICHT_VERSION_REVISION == 2)
 | |
| 	#error "Irrlicht 1.8.2 is known to be broken - please update Irrlicht to version >= 1.8.3"
 | |
| #endif
 | |
| 
 | |
| #define DEBUGFILE "debug.txt"
 | |
| #define DEFAULT_SERVER_PORT 30000
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| 
 | |
| typedef std::map<std::string, ValueSpec> OptionList;
 | |
| 
 | |
| /**********************************************************************
 | |
|  * Private functions
 | |
|  **********************************************************************/
 | |
| 
 | |
| static bool get_cmdline_opts(int argc, char *argv[], Settings *cmd_args);
 | |
| static void set_allowed_options(OptionList *allowed_options);
 | |
| 
 | |
| static void print_help(const OptionList &allowed_options);
 | |
| static void print_allowed_options(const OptionList &allowed_options);
 | |
| static void print_version();
 | |
| static void print_worldspecs(const std::vector<WorldSpec> &worldspecs,
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| 	std::ostream &os, bool print_name = true, bool print_path = true);
 | |
| static void print_modified_quicktune_values();
 | |
| 
 | |
| static void list_game_ids();
 | |
| static void list_worlds(bool print_name, bool print_path);
 | |
| static bool setup_log_params(const Settings &cmd_args);
 | |
| static bool create_userdata_path();
 | |
| static bool init_common(const Settings &cmd_args, int argc, char *argv[]);
 | |
| static void startup_message();
 | |
| static bool read_config_file(const Settings &cmd_args);
 | |
| static void init_log_streams(const Settings &cmd_args);
 | |
| 
 | |
| static bool game_configure(GameParams *game_params, const Settings &cmd_args);
 | |
| static void game_configure_port(GameParams *game_params, const Settings &cmd_args);
 | |
| 
 | |
| static bool game_configure_world(GameParams *game_params, const Settings &cmd_args);
 | |
| static bool get_world_from_cmdline(GameParams *game_params, const Settings &cmd_args);
 | |
| static bool get_world_from_config(GameParams *game_params, const Settings &cmd_args);
 | |
| static bool auto_select_world(GameParams *game_params);
 | |
| static std::string get_clean_world_path(const std::string &path);
 | |
| 
 | |
| static bool game_configure_subgame(GameParams *game_params, const Settings &cmd_args);
 | |
| static bool get_game_from_cmdline(GameParams *game_params, const Settings &cmd_args);
 | |
| static bool determine_subgame(GameParams *game_params);
 | |
| 
 | |
| static bool run_dedicated_server(const GameParams &game_params, const Settings &cmd_args);
 | |
| static bool migrate_map_database(const GameParams &game_params, const Settings &cmd_args);
 | |
| 
 | |
| /**********************************************************************/
 | |
| 
 | |
| 
 | |
| FileLogOutput file_log_output;
 | |
| 
 | |
| static OptionList allowed_options;
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| 
 | |
| int main(int argc, char *argv[])
 | |
| {
 | |
| 	int retval;
 | |
| 	debug_set_exception_handler();
 | |
| 
 | |
| 	g_logger.registerThread("Main");
 | |
| 	g_logger.addOutputMaxLevel(&stderr_output, LL_ACTION);
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| 
 | |
| 	Settings cmd_args;
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| 	bool cmd_args_ok = get_cmdline_opts(argc, argv, &cmd_args);
 | |
| 	if (!cmd_args_ok
 | |
| 			|| cmd_args.getFlag("help")
 | |
| 			|| cmd_args.exists("nonopt1")) {
 | |
| 		porting::attachOrCreateConsole();
 | |
| 		print_help(allowed_options);
 | |
| 		return cmd_args_ok ? 0 : 1;
 | |
| 	}
 | |
| 	if (cmd_args.getFlag("console"))
 | |
| 		porting::attachOrCreateConsole();
 | |
| 
 | |
| 	if (cmd_args.getFlag("version")) {
 | |
| 		porting::attachOrCreateConsole();
 | |
| 		print_version();
 | |
| 		return 0;
 | |
| 	}
 | |
| 
 | |
| 	if (!setup_log_params(cmd_args))
 | |
| 		return 1;
 | |
| 
 | |
| 	porting::signal_handler_init();
 | |
| 
 | |
| #ifdef __ANDROID__
 | |
| 	porting::initAndroid();
 | |
| 	porting::initializePathsAndroid();
 | |
| #else
 | |
| 	porting::initializePaths();
 | |
| #endif
 | |
| 
 | |
| 	if (!create_userdata_path()) {
 | |
| 		errorstream << "Cannot create user data directory" << std::endl;
 | |
| 		return 1;
 | |
| 	}
 | |
| 
 | |
| 	// Debug handler
 | |
| 	BEGIN_DEBUG_EXCEPTION_HANDLER
 | |
| 
 | |
| 	// List gameids if requested
 | |
| 	if (cmd_args.exists("gameid") && cmd_args.get("gameid") == "list") {
 | |
| 		list_game_ids();
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| 		return 0;
 | |
| 	}
 | |
| 
 | |
| 	// List worlds, world names, and world paths if requested
 | |
| 	if (cmd_args.exists("worldlist")) {
 | |
| 		if (cmd_args.get("worldlist") == "name") {
 | |
| 			list_worlds(true, false);
 | |
| 		} else if (cmd_args.get("worldlist") == "path") {
 | |
| 			list_worlds(false, true);
 | |
| 		} else if (cmd_args.get("worldlist") == "both") {
 | |
| 			list_worlds(true, true);
 | |
| 		} else {
 | |
| 			errorstream << "Invalid --worldlist value: "
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| 				<< cmd_args.get("worldlist") << std::endl;
 | |
| 			return 1;
 | |
| 		}
 | |
| 		return 0;
 | |
| 	}
 | |
| 
 | |
| 	if (!init_common(cmd_args, argc, argv))
 | |
| 		return 1;
 | |
| 
 | |
| 	if (g_settings->getBool("enable_console"))
 | |
| 		porting::attachOrCreateConsole();
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| 
 | |
| #ifndef __ANDROID__
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| 	// Run unit tests
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| 	if (cmd_args.getFlag("run-unittests")) {
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| #if BUILD_UNITTESTS
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| 		return run_tests();
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| #else
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| 		errorstream << "Unittest support is not enabled in this binary. "
 | |
| 			<< "If you want to enable it, compile project with BUILD_UNITTESTS=1 flag."
 | |
| 			<< std::endl;
 | |
| #endif
 | |
| 	}
 | |
| #endif
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| 
 | |
| 	GameStartData game_params;
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| #ifdef SERVER
 | |
| 	porting::attachOrCreateConsole();
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| 	game_params.is_dedicated_server = true;
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| #else
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| 	const bool isServer = cmd_args.getFlag("server");
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| 	if (isServer)
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| 		porting::attachOrCreateConsole();
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| 	game_params.is_dedicated_server = isServer;
 | |
| #endif
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| 
 | |
| 	if (!game_configure(&game_params, cmd_args))
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| 		return 1;
 | |
| 
 | |
| 	sanity_check(!game_params.world_path.empty());
 | |
| 
 | |
| 	if (game_params.is_dedicated_server)
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| 		return run_dedicated_server(game_params, cmd_args) ? 0 : 1;
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| 
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| #ifndef SERVER
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| 	ClientLauncher launcher;
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| 	retval = launcher.run(game_params, cmd_args) ? 0 : 1;
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| #else
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| 	retval = 0;
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| #endif
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| 
 | |
| 	// Update configuration file
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| 	if (!g_settings_path.empty())
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| 		g_settings->updateConfigFile(g_settings_path.c_str());
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| 
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| 	print_modified_quicktune_values();
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| 
 | |
| 	// Stop httpfetch thread (if started)
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| 	httpfetch_cleanup();
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| 
 | |
| 	END_DEBUG_EXCEPTION_HANDLER
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| 
 | |
| 	return retval;
 | |
| }
 | |
| 
 | |
| 
 | |
| /*****************************************************************************
 | |
|  * Startup / Init
 | |
|  *****************************************************************************/
 | |
| 
 | |
| 
 | |
| static bool get_cmdline_opts(int argc, char *argv[], Settings *cmd_args)
 | |
| {
 | |
| 	set_allowed_options(&allowed_options);
 | |
| 
 | |
| 	return cmd_args->parseCommandLine(argc, argv, allowed_options);
 | |
| }
 | |
| 
 | |
| static void set_allowed_options(OptionList *allowed_options)
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| {
 | |
| 	allowed_options->clear();
 | |
| 
 | |
| 	allowed_options->insert(std::make_pair("help", ValueSpec(VALUETYPE_FLAG,
 | |
| 			_("Show allowed options"))));
 | |
| 	allowed_options->insert(std::make_pair("version", ValueSpec(VALUETYPE_FLAG,
 | |
| 			_("Show version information"))));
 | |
| 	allowed_options->insert(std::make_pair("config", ValueSpec(VALUETYPE_STRING,
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| 			_("Load configuration from specified file"))));
 | |
| 	allowed_options->insert(std::make_pair("port", ValueSpec(VALUETYPE_STRING,
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| 			_("Set network port (UDP)"))));
 | |
| 	allowed_options->insert(std::make_pair("run-unittests", ValueSpec(VALUETYPE_FLAG,
 | |
| 			_("Run the unit tests and exit"))));
 | |
| 	allowed_options->insert(std::make_pair("map-dir", ValueSpec(VALUETYPE_STRING,
 | |
| 			_("Same as --world (deprecated)"))));
 | |
| 	allowed_options->insert(std::make_pair("world", ValueSpec(VALUETYPE_STRING,
 | |
| 			_("Set world path (implies local game if used with option --go)"))));
 | |
| 	allowed_options->insert(std::make_pair("worldname", ValueSpec(VALUETYPE_STRING,
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| 			_("Set world by name (implies local game if used with option --go)"))));
 | |
| 	allowed_options->insert(std::make_pair("worldlist", ValueSpec(VALUETYPE_STRING,
 | |
| 			_("Get list of worlds ('path' lists paths, "
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| 			"'name' lists names, 'both' lists both)"))));
 | |
| 	allowed_options->insert(std::make_pair("quiet", ValueSpec(VALUETYPE_FLAG,
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| 			_("Print to console errors only"))));
 | |
| 	allowed_options->insert(std::make_pair("color", ValueSpec(VALUETYPE_STRING,
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| 			_("Coloured logs ('always', 'never' or 'auto'), defaults to 'auto'"
 | |
| 			))));
 | |
| 	allowed_options->insert(std::make_pair("info", ValueSpec(VALUETYPE_FLAG,
 | |
| 			_("Print more information to console"))));
 | |
| 	allowed_options->insert(std::make_pair("verbose",  ValueSpec(VALUETYPE_FLAG,
 | |
| 			_("Print even more information to console"))));
 | |
| 	allowed_options->insert(std::make_pair("trace", ValueSpec(VALUETYPE_FLAG,
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| 			_("Print enormous amounts of information to log and console"))));
 | |
| 	allowed_options->insert(std::make_pair("logfile", ValueSpec(VALUETYPE_STRING,
 | |
| 			_("Set logfile path ('' = no logging)"))));
 | |
| 	allowed_options->insert(std::make_pair("gameid", ValueSpec(VALUETYPE_STRING,
 | |
| 			_("Set gameid (\"--gameid list\" prints available ones)"))));
 | |
| 	allowed_options->insert(std::make_pair("migrate", ValueSpec(VALUETYPE_STRING,
 | |
| 			_("Migrate from current map backend to another (Only works when using minetestserver or with --server)"))));
 | |
| 	allowed_options->insert(std::make_pair("migrate-players", ValueSpec(VALUETYPE_STRING,
 | |
| 		_("Migrate from current players backend to another (Only works when using minetestserver or with --server)"))));
 | |
| 	allowed_options->insert(std::make_pair("migrate-auth", ValueSpec(VALUETYPE_STRING,
 | |
| 		_("Migrate from current auth backend to another (Only works when using minetestserver or with --server)"))));
 | |
| 	allowed_options->insert(std::make_pair("terminal", ValueSpec(VALUETYPE_FLAG,
 | |
| 			_("Feature an interactive terminal (Only works when using minetestserver or with --server)"))));
 | |
| #ifndef SERVER
 | |
| 	allowed_options->insert(std::make_pair("videomodes", ValueSpec(VALUETYPE_FLAG,
 | |
| 			_("Show available video modes"))));
 | |
| 	allowed_options->insert(std::make_pair("speedtests", ValueSpec(VALUETYPE_FLAG,
 | |
| 			_("Run speed tests"))));
 | |
| 	allowed_options->insert(std::make_pair("address", ValueSpec(VALUETYPE_STRING,
 | |
| 			_("Address to connect to. ('' = local game)"))));
 | |
| 	allowed_options->insert(std::make_pair("random-input", ValueSpec(VALUETYPE_FLAG,
 | |
| 			_("Enable random user input, for testing"))));
 | |
| 	allowed_options->insert(std::make_pair("server", ValueSpec(VALUETYPE_FLAG,
 | |
| 			_("Run dedicated server"))));
 | |
| 	allowed_options->insert(std::make_pair("name", ValueSpec(VALUETYPE_STRING,
 | |
| 			_("Set player name"))));
 | |
| 	allowed_options->insert(std::make_pair("password", ValueSpec(VALUETYPE_STRING,
 | |
| 			_("Set password"))));
 | |
| 	allowed_options->insert(std::make_pair("password-file", ValueSpec(VALUETYPE_STRING,
 | |
| 			_("Set password from contents of file"))));
 | |
| 	allowed_options->insert(std::make_pair("go", ValueSpec(VALUETYPE_FLAG,
 | |
| 			_("Disable main menu"))));
 | |
| 	allowed_options->insert(std::make_pair("console", ValueSpec(VALUETYPE_FLAG,
 | |
| 		_("Starts with the console (Windows only)"))));
 | |
| #endif
 | |
| 
 | |
| }
 | |
| 
 | |
| static void print_help(const OptionList &allowed_options)
 | |
| {
 | |
| 	std::cout << _("Allowed options:") << std::endl;
 | |
| 	print_allowed_options(allowed_options);
 | |
| }
 | |
| 
 | |
| static void print_allowed_options(const OptionList &allowed_options)
 | |
| {
 | |
| 	for (const auto &allowed_option : allowed_options) {
 | |
| 		std::ostringstream os1(std::ios::binary);
 | |
| 		os1 << "  --" << allowed_option.first;
 | |
| 		if (allowed_option.second.type != VALUETYPE_FLAG)
 | |
| 			os1 << _(" <value>");
 | |
| 
 | |
| 		std::cout << padStringRight(os1.str(), 30);
 | |
| 
 | |
| 		if (allowed_option.second.help)
 | |
| 			std::cout << allowed_option.second.help;
 | |
| 
 | |
| 		std::cout << std::endl;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void print_version()
 | |
| {
 | |
| 	std::cout << PROJECT_NAME_C " " << g_version_hash
 | |
| 		<< " (" << porting::getPlatformName() << ")" << std::endl;
 | |
| #ifndef SERVER
 | |
| 	std::cout << "Using Irrlicht " IRRLICHT_SDK_VERSION << std::endl;
 | |
| #endif
 | |
| #if USE_LUAJIT
 | |
| 	std::cout << "Using " << LUAJIT_VERSION << std::endl;
 | |
| #else
 | |
| 	std::cout << "Using " << LUA_RELEASE << std::endl;
 | |
| #endif
 | |
| 	std::cout << g_build_info << std::endl;
 | |
| }
 | |
| 
 | |
| static void list_game_ids()
 | |
| {
 | |
| 	std::set<std::string> gameids = getAvailableGameIds();
 | |
| 	for (const std::string &gameid : gameids)
 | |
| 		std::cout << gameid <<std::endl;
 | |
| }
 | |
| 
 | |
| static void list_worlds(bool print_name, bool print_path)
 | |
| {
 | |
| 	std::cout << _("Available worlds:") << std::endl;
 | |
| 	std::vector<WorldSpec> worldspecs = getAvailableWorlds();
 | |
| 	print_worldspecs(worldspecs, std::cout, print_name, print_path);
 | |
| }
 | |
| 
 | |
| static void print_worldspecs(const std::vector<WorldSpec> &worldspecs,
 | |
| 	std::ostream &os, bool print_name, bool print_path)
 | |
| {
 | |
| 	for (const WorldSpec &worldspec : worldspecs) {
 | |
| 		std::string name = worldspec.name;
 | |
| 		std::string path = worldspec.path;
 | |
| 		if (print_name && print_path) {
 | |
| 			os << "\t" << name << "\t\t" << path << std::endl;
 | |
| 		} else if (print_name) {
 | |
| 			os << "\t" << name << std::endl;
 | |
| 		} else if (print_path) {
 | |
| 			os << "\t" << path << std::endl;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void print_modified_quicktune_values()
 | |
| {
 | |
| 	bool header_printed = false;
 | |
| 	std::vector<std::string> names = getQuicktuneNames();
 | |
| 
 | |
| 	for (const std::string &name : names) {
 | |
| 		QuicktuneValue val = getQuicktuneValue(name);
 | |
| 		if (!val.modified)
 | |
| 			continue;
 | |
| 		if (!header_printed) {
 | |
| 			dstream << "Modified quicktune values:" << std::endl;
 | |
| 			header_printed = true;
 | |
| 		}
 | |
| 		dstream << name << " = " << val.getString() << std::endl;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static bool setup_log_params(const Settings &cmd_args)
 | |
| {
 | |
| 	// Quiet mode, print errors only
 | |
| 	if (cmd_args.getFlag("quiet")) {
 | |
| 		g_logger.removeOutput(&stderr_output);
 | |
| 		g_logger.addOutputMaxLevel(&stderr_output, LL_ERROR);
 | |
| 	}
 | |
| 
 | |
| 	// Coloured log messages (see log.h)
 | |
| 	std::string color_mode;
 | |
| 	if (cmd_args.exists("color")) {
 | |
| 		color_mode = cmd_args.get("color");
 | |
| #if !defined(_WIN32)
 | |
| 	} else {
 | |
| 		char *color_mode_env = getenv("MT_LOGCOLOR");
 | |
| 		if (color_mode_env)
 | |
| 			color_mode = color_mode_env;
 | |
| #endif
 | |
| 	}
 | |
| 	if (color_mode != "") {
 | |
| 		if (color_mode == "auto") {
 | |
| 			Logger::color_mode = LOG_COLOR_AUTO;
 | |
| 		} else if (color_mode == "always") {
 | |
| 			Logger::color_mode = LOG_COLOR_ALWAYS;
 | |
| 		} else if (color_mode == "never") {
 | |
| 			Logger::color_mode = LOG_COLOR_NEVER;
 | |
| 		} else {
 | |
| 			errorstream << "Invalid color mode: " << color_mode << std::endl;
 | |
| 			return false;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// If trace is enabled, enable logging of certain things
 | |
| 	if (cmd_args.getFlag("trace")) {
 | |
| 		dstream << _("Enabling trace level debug output") << std::endl;
 | |
| 		g_logger.setTraceEnabled(true);
 | |
| 		dout_con_ptr = &verbosestream; // This is somewhat old
 | |
| 		socket_enable_debug_output = true; // Sockets doesn't use log.h
 | |
| 	}
 | |
| 
 | |
| 	// In certain cases, output info level on stderr
 | |
| 	if (cmd_args.getFlag("info") || cmd_args.getFlag("verbose") ||
 | |
| 			cmd_args.getFlag("trace") || cmd_args.getFlag("speedtests"))
 | |
| 		g_logger.addOutput(&stderr_output, LL_INFO);
 | |
| 
 | |
| 	// In certain cases, output verbose level on stderr
 | |
| 	if (cmd_args.getFlag("verbose") || cmd_args.getFlag("trace"))
 | |
| 		g_logger.addOutput(&stderr_output, LL_VERBOSE);
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| static bool create_userdata_path()
 | |
| {
 | |
| 	bool success;
 | |
| 
 | |
| #ifdef __ANDROID__
 | |
| 	if (!fs::PathExists(porting::path_user)) {
 | |
| 		success = fs::CreateDir(porting::path_user);
 | |
| 	} else {
 | |
| 		success = true;
 | |
| 	}
 | |
| #else
 | |
| 	// Create user data directory
 | |
| 	success = fs::CreateDir(porting::path_user);
 | |
| #endif
 | |
| 
 | |
| 	return success;
 | |
| }
 | |
| 
 | |
| static bool init_common(const Settings &cmd_args, int argc, char *argv[])
 | |
| {
 | |
| 	startup_message();
 | |
| 	set_default_settings();
 | |
| 
 | |
| 	// Initialize sockets
 | |
| 	sockets_init();
 | |
| 	atexit(sockets_cleanup);
 | |
| 
 | |
| 	// Initialize g_settings
 | |
| 	Settings::createLayer(SL_GLOBAL);
 | |
| 
 | |
| 	if (!read_config_file(cmd_args))
 | |
| 		return false;
 | |
| 
 | |
| 	init_log_streams(cmd_args);
 | |
| 
 | |
| 	// Initialize random seed
 | |
| 	srand(time(0));
 | |
| 	mysrand(time(0));
 | |
| 
 | |
| 	// Initialize HTTP fetcher
 | |
| 	httpfetch_init(g_settings->getS32("curl_parallel_limit"));
 | |
| 
 | |
| 	init_gettext(porting::path_locale.c_str(),
 | |
| 		g_settings->get("language"), argc, argv);
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| static void startup_message()
 | |
| {
 | |
| 	infostream << PROJECT_NAME << " " << _("with")
 | |
| 	           << " SER_FMT_VER_HIGHEST_READ="
 | |
|                << (int)SER_FMT_VER_HIGHEST_READ << ", "
 | |
|                << g_build_info << std::endl;
 | |
| }
 | |
| 
 | |
| static bool read_config_file(const Settings &cmd_args)
 | |
| {
 | |
| 	// Path of configuration file in use
 | |
| 	sanity_check(g_settings_path == "");	// Sanity check
 | |
| 
 | |
| 	if (cmd_args.exists("config")) {
 | |
| 		bool r = g_settings->readConfigFile(cmd_args.get("config").c_str());
 | |
| 		if (!r) {
 | |
| 			errorstream << "Could not read configuration from \""
 | |
| 			            << cmd_args.get("config") << "\"" << std::endl;
 | |
| 			return false;
 | |
| 		}
 | |
| 		g_settings_path = cmd_args.get("config");
 | |
| 	} else {
 | |
| 		std::vector<std::string> filenames;
 | |
| 		filenames.push_back(porting::path_user + DIR_DELIM + "minetest.conf");
 | |
| 		// Legacy configuration file location
 | |
| 		filenames.push_back(porting::path_user +
 | |
| 				DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
 | |
| 
 | |
| #if RUN_IN_PLACE
 | |
| 		// Try also from a lower level (to aid having the same configuration
 | |
| 		// for many RUN_IN_PLACE installs)
 | |
| 		filenames.push_back(porting::path_user +
 | |
| 				DIR_DELIM + ".." + DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
 | |
| #endif
 | |
| 
 | |
| 		for (const std::string &filename : filenames) {
 | |
| 			bool r = g_settings->readConfigFile(filename.c_str());
 | |
| 			if (r) {
 | |
| 				g_settings_path = filename;
 | |
| 				break;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		// If no path found, use the first one (menu creates the file)
 | |
| 		if (g_settings_path.empty())
 | |
| 			g_settings_path = filenames[0];
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| static void init_log_streams(const Settings &cmd_args)
 | |
| {
 | |
| 	std::string log_filename = porting::path_user + DIR_DELIM + DEBUGFILE;
 | |
| 
 | |
| 	if (cmd_args.exists("logfile"))
 | |
| 		log_filename = cmd_args.get("logfile");
 | |
| 
 | |
| 	g_logger.removeOutput(&file_log_output);
 | |
| 	std::string conf_loglev = g_settings->get("debug_log_level");
 | |
| 
 | |
| 	// Old integer format
 | |
| 	if (std::isdigit(conf_loglev[0])) {
 | |
| 		warningstream << "Deprecated use of debug_log_level with an "
 | |
| 			"integer value; please update your configuration." << std::endl;
 | |
| 		static const char *lev_name[] =
 | |
| 			{"", "error", "action", "info", "verbose"};
 | |
| 		int lev_i = atoi(conf_loglev.c_str());
 | |
| 		if (lev_i < 0 || lev_i >= (int)ARRLEN(lev_name)) {
 | |
| 			warningstream << "Supplied invalid debug_log_level!"
 | |
| 				"  Assuming action level." << std::endl;
 | |
| 			lev_i = 2;
 | |
| 		}
 | |
| 		conf_loglev = lev_name[lev_i];
 | |
| 	}
 | |
| 
 | |
| 	if (log_filename.empty() || conf_loglev.empty())  // No logging
 | |
| 		return;
 | |
| 
 | |
| 	LogLevel log_level = Logger::stringToLevel(conf_loglev);
 | |
| 	if (log_level == LL_MAX) {
 | |
| 		warningstream << "Supplied unrecognized debug_log_level; "
 | |
| 			"using maximum." << std::endl;
 | |
| 	}
 | |
| 
 | |
| 	file_log_output.setFile(log_filename,
 | |
| 		g_settings->getU64("debug_log_size_max") * 1000000);
 | |
| 	g_logger.addOutputMaxLevel(&file_log_output, log_level);
 | |
| }
 | |
| 
 | |
| static bool game_configure(GameParams *game_params, const Settings &cmd_args)
 | |
| {
 | |
| 	game_configure_port(game_params, cmd_args);
 | |
| 
 | |
| 	if (!game_configure_world(game_params, cmd_args)) {
 | |
| 		errorstream << "No world path specified or found." << std::endl;
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	game_configure_subgame(game_params, cmd_args);
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| static void game_configure_port(GameParams *game_params, const Settings &cmd_args)
 | |
| {
 | |
| 	if (cmd_args.exists("port")) {
 | |
| 		game_params->socket_port = cmd_args.getU16("port");
 | |
| 	} else {
 | |
| 		if (game_params->is_dedicated_server)
 | |
| 			game_params->socket_port = g_settings->getU16("port");
 | |
| 		else
 | |
| 			game_params->socket_port = g_settings->getU16("remote_port");
 | |
| 	}
 | |
| 
 | |
| 	if (game_params->socket_port == 0)
 | |
| 		game_params->socket_port = DEFAULT_SERVER_PORT;
 | |
| }
 | |
| 
 | |
| static bool game_configure_world(GameParams *game_params, const Settings &cmd_args)
 | |
| {
 | |
| 	if (get_world_from_cmdline(game_params, cmd_args))
 | |
| 		return true;
 | |
| 
 | |
| 	if (get_world_from_config(game_params, cmd_args))
 | |
| 		return true;
 | |
| 
 | |
| 	return auto_select_world(game_params);
 | |
| }
 | |
| 
 | |
| static bool get_world_from_cmdline(GameParams *game_params, const Settings &cmd_args)
 | |
| {
 | |
| 	std::string commanded_world;
 | |
| 
 | |
| 	// World name
 | |
| 	std::string commanded_worldname;
 | |
| 	if (cmd_args.exists("worldname"))
 | |
| 		commanded_worldname = cmd_args.get("worldname");
 | |
| 
 | |
| 	// If a world name was specified, convert it to a path
 | |
| 	if (!commanded_worldname.empty()) {
 | |
| 		// Get information about available worlds
 | |
| 		std::vector<WorldSpec> worldspecs = getAvailableWorlds();
 | |
| 		bool found = false;
 | |
| 		for (const WorldSpec &worldspec : worldspecs) {
 | |
| 			std::string name = worldspec.name;
 | |
| 			if (name == commanded_worldname) {
 | |
| 				dstream << _("Using world specified by --worldname on the "
 | |
| 					"command line") << std::endl;
 | |
| 				commanded_world = worldspec.path;
 | |
| 				found = true;
 | |
| 				break;
 | |
| 			}
 | |
| 		}
 | |
| 		if (!found) {
 | |
| 			dstream << _("World") << " '" << commanded_worldname
 | |
| 			        << _("' not available. Available worlds:") << std::endl;
 | |
| 			print_worldspecs(worldspecs, dstream);
 | |
| 			return false;
 | |
| 		}
 | |
| 
 | |
| 		game_params->world_path = get_clean_world_path(commanded_world);
 | |
| 		return !commanded_world.empty();
 | |
| 	}
 | |
| 
 | |
| 	if (cmd_args.exists("world"))
 | |
| 		commanded_world = cmd_args.get("world");
 | |
| 	else if (cmd_args.exists("map-dir"))
 | |
| 		commanded_world = cmd_args.get("map-dir");
 | |
| 	else if (cmd_args.exists("nonopt0")) // First nameless argument
 | |
| 		commanded_world = cmd_args.get("nonopt0");
 | |
| 
 | |
| 	game_params->world_path = get_clean_world_path(commanded_world);
 | |
| 	return !commanded_world.empty();
 | |
| }
 | |
| 
 | |
| static bool get_world_from_config(GameParams *game_params, const Settings &cmd_args)
 | |
| {
 | |
| 	// World directory
 | |
| 	std::string commanded_world;
 | |
| 
 | |
| 	if (g_settings->exists("map-dir"))
 | |
| 		commanded_world = g_settings->get("map-dir");
 | |
| 
 | |
| 	game_params->world_path = get_clean_world_path(commanded_world);
 | |
| 
 | |
| 	return !commanded_world.empty();
 | |
| }
 | |
| 
 | |
| static bool auto_select_world(GameParams *game_params)
 | |
| {
 | |
| 	// No world was specified; try to select it automatically
 | |
| 	// Get information about available worlds
 | |
| 
 | |
| 	std::vector<WorldSpec> worldspecs = getAvailableWorlds();
 | |
| 	std::string world_path;
 | |
| 
 | |
| 	// If there is only a single world, use it
 | |
| 	if (worldspecs.size() == 1) {
 | |
| 		world_path = worldspecs[0].path;
 | |
| 		dstream <<_("Automatically selecting world at") << " ["
 | |
| 		        << world_path << "]" << std::endl;
 | |
| 	// If there are multiple worlds, list them
 | |
| 	} else if (worldspecs.size() > 1 && game_params->is_dedicated_server) {
 | |
| 		std::cerr << _("Multiple worlds are available.") << std::endl;
 | |
| 		std::cerr << _("Please select one using --worldname <name>"
 | |
| 				" or --world <path>") << std::endl;
 | |
| 		print_worldspecs(worldspecs, std::cerr);
 | |
| 		return false;
 | |
| 	// If there are no worlds, automatically create a new one
 | |
| 	} else {
 | |
| 		// This is the ultimate default world path
 | |
| 		world_path = porting::path_user + DIR_DELIM + "worlds" +
 | |
| 				DIR_DELIM + "world";
 | |
| 		infostream << "Using default world at ["
 | |
| 		           << world_path << "]" << std::endl;
 | |
| 	}
 | |
| 
 | |
| 	assert(world_path != "");	// Post-condition
 | |
| 	game_params->world_path = world_path;
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| static std::string get_clean_world_path(const std::string &path)
 | |
| {
 | |
| 	const std::string worldmt = "world.mt";
 | |
| 	std::string clean_path;
 | |
| 
 | |
| 	if (path.size() > worldmt.size()
 | |
| 			&& path.substr(path.size() - worldmt.size()) == worldmt) {
 | |
| 		dstream << _("Supplied world.mt file - stripping it off.") << std::endl;
 | |
| 		clean_path = path.substr(0, path.size() - worldmt.size());
 | |
| 	} else {
 | |
| 		clean_path = path;
 | |
| 	}
 | |
| 	return path;
 | |
| }
 | |
| 
 | |
| 
 | |
| static bool game_configure_subgame(GameParams *game_params, const Settings &cmd_args)
 | |
| {
 | |
| 	bool success;
 | |
| 
 | |
| 	success = get_game_from_cmdline(game_params, cmd_args);
 | |
| 	if (!success)
 | |
| 		success = determine_subgame(game_params);
 | |
| 
 | |
| 	return success;
 | |
| }
 | |
| 
 | |
| static bool get_game_from_cmdline(GameParams *game_params, const Settings &cmd_args)
 | |
| {
 | |
| 	SubgameSpec commanded_gamespec;
 | |
| 
 | |
| 	if (cmd_args.exists("gameid")) {
 | |
| 		std::string gameid = cmd_args.get("gameid");
 | |
| 		commanded_gamespec = findSubgame(gameid);
 | |
| 		if (!commanded_gamespec.isValid()) {
 | |
| 			errorstream << "Game \"" << gameid << "\" not found" << std::endl;
 | |
| 			return false;
 | |
| 		}
 | |
| 		dstream << _("Using game specified by --gameid on the command line")
 | |
| 		        << std::endl;
 | |
| 		game_params->game_spec = commanded_gamespec;
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| static bool determine_subgame(GameParams *game_params)
 | |
| {
 | |
| 	SubgameSpec gamespec;
 | |
| 
 | |
| 	assert(game_params->world_path != "");	// Pre-condition
 | |
| 
 | |
| 	// If world doesn't exist
 | |
| 	if (!game_params->world_path.empty()
 | |
| 		&& !getWorldExists(game_params->world_path)) {
 | |
| 		// Try to take gamespec from command line
 | |
| 		if (game_params->game_spec.isValid()) {
 | |
| 			gamespec = game_params->game_spec;
 | |
| 			infostream << "Using commanded gameid [" << gamespec.id << "]" << std::endl;
 | |
| 		} else { // Otherwise we will be using "minetest"
 | |
| 			gamespec = findSubgame(g_settings->get("default_game"));
 | |
| 			infostream << "Using default gameid [" << gamespec.id << "]" << std::endl;
 | |
| 			if (!gamespec.isValid()) {
 | |
| 				errorstream << "Game specified in default_game ["
 | |
| 				            << g_settings->get("default_game")
 | |
| 				            << "] is invalid." << std::endl;
 | |
| 				return false;
 | |
| 			}
 | |
| 		}
 | |
| 	} else { // World exists
 | |
| 		std::string world_gameid = getWorldGameId(game_params->world_path, false);
 | |
| 		// If commanded to use a gameid, do so
 | |
| 		if (game_params->game_spec.isValid()) {
 | |
| 			gamespec = game_params->game_spec;
 | |
| 			if (game_params->game_spec.id != world_gameid) {
 | |
| 				warningstream << "Using commanded gameid ["
 | |
| 				            << gamespec.id << "]" << " instead of world gameid ["
 | |
| 				            << world_gameid << "]" << std::endl;
 | |
| 			}
 | |
| 		} else {
 | |
| 			// If world contains an embedded game, use it;
 | |
| 			// Otherwise find world from local system.
 | |
| 			gamespec = findWorldSubgame(game_params->world_path);
 | |
| 			infostream << "Using world gameid [" << gamespec.id << "]" << std::endl;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (!gamespec.isValid()) {
 | |
| 		errorstream << "Game [" << gamespec.id << "] could not be found."
 | |
| 		            << std::endl;
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	game_params->game_spec = gamespec;
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| 
 | |
| /*****************************************************************************
 | |
|  * Dedicated server
 | |
|  *****************************************************************************/
 | |
| static bool run_dedicated_server(const GameParams &game_params, const Settings &cmd_args)
 | |
| {
 | |
| 	verbosestream << _("Using world path") << " ["
 | |
| 	              << game_params.world_path << "]" << std::endl;
 | |
| 	verbosestream << _("Using gameid") << " ["
 | |
| 	              << game_params.game_spec.id << "]" << std::endl;
 | |
| 
 | |
| 	// Bind address
 | |
| 	std::string bind_str = g_settings->get("bind_address");
 | |
| 	Address bind_addr(0, 0, 0, 0, game_params.socket_port);
 | |
| 
 | |
| 	if (g_settings->getBool("ipv6_server")) {
 | |
| 		bind_addr.setAddress((IPv6AddressBytes*) NULL);
 | |
| 	}
 | |
| 	try {
 | |
| 		bind_addr.Resolve(bind_str.c_str());
 | |
| 	} catch (ResolveError &e) {
 | |
| 		infostream << "Resolving bind address \"" << bind_str
 | |
| 		           << "\" failed: " << e.what()
 | |
| 		           << " -- Listening on all addresses." << std::endl;
 | |
| 	}
 | |
| 	if (bind_addr.isIPv6() && !g_settings->getBool("enable_ipv6")) {
 | |
| 		errorstream << "Unable to listen on "
 | |
| 		            << bind_addr.serializeString()
 | |
| 		            << L" because IPv6 is disabled" << std::endl;
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	// Database migration
 | |
| 	if (cmd_args.exists("migrate"))
 | |
| 		return migrate_map_database(game_params, cmd_args);
 | |
| 
 | |
| 	if (cmd_args.exists("migrate-players"))
 | |
| 		return ServerEnvironment::migratePlayersDatabase(game_params, cmd_args);
 | |
| 
 | |
| 	if (cmd_args.exists("migrate-auth"))
 | |
| 		return ServerEnvironment::migrateAuthDatabase(game_params, cmd_args);
 | |
| 
 | |
| 	if (cmd_args.exists("terminal")) {
 | |
| #if USE_CURSES
 | |
| 		bool name_ok = true;
 | |
| 		std::string admin_nick = g_settings->get("name");
 | |
| 
 | |
| 		name_ok = name_ok && !admin_nick.empty();
 | |
| 		name_ok = name_ok && string_allowed(admin_nick, PLAYERNAME_ALLOWED_CHARS);
 | |
| 
 | |
| 		if (!name_ok) {
 | |
| 			if (admin_nick.empty()) {
 | |
| 				errorstream << "No name given for admin. "
 | |
| 					<< "Please check your minetest.conf that it "
 | |
| 					<< "contains a 'name = ' to your main admin account."
 | |
| 					<< std::endl;
 | |
| 			} else {
 | |
| 				errorstream << "Name for admin '"
 | |
| 					<< admin_nick << "' is not valid. "
 | |
| 					<< "Please check that it only contains allowed characters. "
 | |
| 					<< "Valid characters are: " << PLAYERNAME_ALLOWED_CHARS_USER_EXPL
 | |
| 					<< std::endl;
 | |
| 			}
 | |
| 			return false;
 | |
| 		}
 | |
| 		ChatInterface iface;
 | |
| 		bool &kill = *porting::signal_handler_killstatus();
 | |
| 
 | |
| 		try {
 | |
| 			// Create server
 | |
| 			Server server(game_params.world_path, game_params.game_spec,
 | |
| 					false, bind_addr, true, &iface);
 | |
| 
 | |
| 			g_term_console.setup(&iface, &kill, admin_nick);
 | |
| 
 | |
| 			g_term_console.start();
 | |
| 
 | |
| 			server.start();
 | |
| 			// Run server
 | |
| 			dedicated_server_loop(server, kill);
 | |
| 		} catch (const ModError &e) {
 | |
| 			g_term_console.stopAndWaitforThread();
 | |
| 			errorstream << "ModError: " << e.what() << std::endl;
 | |
| 			return false;
 | |
| 		} catch (const ServerError &e) {
 | |
| 			g_term_console.stopAndWaitforThread();
 | |
| 			errorstream << "ServerError: " << e.what() << std::endl;
 | |
| 			return false;
 | |
| 		}
 | |
| 
 | |
| 		// Tell the console to stop, and wait for it to finish,
 | |
| 		// only then leave context and free iface
 | |
| 		g_term_console.stop();
 | |
| 		g_term_console.wait();
 | |
| 
 | |
| 		g_term_console.clearKillStatus();
 | |
| 	} else {
 | |
| #else
 | |
| 		errorstream << "Cmd arg --terminal passed, but "
 | |
| 			<< "compiled without ncurses. Ignoring." << std::endl;
 | |
| 	} {
 | |
| #endif
 | |
| 		try {
 | |
| 			// Create server
 | |
| 			Server server(game_params.world_path, game_params.game_spec, false,
 | |
| 				bind_addr, true);
 | |
| 			server.start();
 | |
| 
 | |
| 			// Run server
 | |
| 			bool &kill = *porting::signal_handler_killstatus();
 | |
| 			dedicated_server_loop(server, kill);
 | |
| 
 | |
| 		} catch (const ModError &e) {
 | |
| 			errorstream << "ModError: " << e.what() << std::endl;
 | |
| 			return false;
 | |
| 		} catch (const ServerError &e) {
 | |
| 			errorstream << "ServerError: " << e.what() << std::endl;
 | |
| 			return false;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| static bool migrate_map_database(const GameParams &game_params, const Settings &cmd_args)
 | |
| {
 | |
| 	std::string migrate_to = cmd_args.get("migrate");
 | |
| 	Settings world_mt;
 | |
| 	std::string world_mt_path = game_params.world_path + DIR_DELIM + "world.mt";
 | |
| 	if (!world_mt.readConfigFile(world_mt_path.c_str())) {
 | |
| 		errorstream << "Cannot read world.mt!" << std::endl;
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	if (!world_mt.exists("backend")) {
 | |
| 		errorstream << "Please specify your current backend in world.mt:"
 | |
| 			<< std::endl
 | |
| 			<< "	backend = {sqlite3|leveldb|redis|dummy|postgresql}"
 | |
| 			<< std::endl;
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	std::string backend = world_mt.get("backend");
 | |
| 	if (backend == migrate_to) {
 | |
| 		errorstream << "Cannot migrate: new backend is same"
 | |
| 			<< " as the old one" << std::endl;
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	MapDatabase *old_db = ServerMap::createDatabase(backend, game_params.world_path, world_mt),
 | |
| 		*new_db = ServerMap::createDatabase(migrate_to, game_params.world_path, world_mt);
 | |
| 
 | |
| 	u32 count = 0;
 | |
| 	time_t last_update_time = 0;
 | |
| 	bool &kill = *porting::signal_handler_killstatus();
 | |
| 
 | |
| 	std::vector<v3s16> blocks;
 | |
| 	old_db->listAllLoadableBlocks(blocks);
 | |
| 	new_db->beginSave();
 | |
| 	for (std::vector<v3s16>::const_iterator it = blocks.begin(); it != blocks.end(); ++it) {
 | |
| 		if (kill) return false;
 | |
| 
 | |
| 		std::string data;
 | |
| 		old_db->loadBlock(*it, &data);
 | |
| 		if (!data.empty()) {
 | |
| 			new_db->saveBlock(*it, data);
 | |
| 		} else {
 | |
| 			errorstream << "Failed to load block " << PP(*it) << ", skipping it." << std::endl;
 | |
| 		}
 | |
| 		if (++count % 0xFF == 0 && time(NULL) - last_update_time >= 1) {
 | |
| 			std::cerr << " Migrated " << count << " blocks, "
 | |
| 				<< (100.0 * count / blocks.size()) << "% completed.\r";
 | |
| 			new_db->endSave();
 | |
| 			new_db->beginSave();
 | |
| 			last_update_time = time(NULL);
 | |
| 		}
 | |
| 	}
 | |
| 	std::cerr << std::endl;
 | |
| 	new_db->endSave();
 | |
| 	delete old_db;
 | |
| 	delete new_db;
 | |
| 
 | |
| 	actionstream << "Successfully migrated " << count << " blocks" << std::endl;
 | |
| 	world_mt.set("backend", migrate_to);
 | |
| 	if (!world_mt.updateConfigFile(world_mt_path.c_str()))
 | |
| 		errorstream << "Failed to update world.mt!" << std::endl;
 | |
| 	else
 | |
| 		actionstream << "world.mt updated" << std::endl;
 | |
| 
 | |
| 	return true;
 | |
| }
 |