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	* Cleanup network headers
* Move peerhandler to a specific header to reduce compilation times
* Move socket.cpp/h to network folder
* More work
* Network code cleanups
* Move socket.{cpp,h} to network folder
* Move Address object to network/address.{cpp,h}
* Move network exceptions to network/networkexceptions.h
* Client: use unique_ptr for Connection
* Server/ClientIface: use shared_ptr for Connection
* Format fixes
* Remove socket.cpp socket.h from clang-format whitelist
* Also fix NetworkPacket code style & make it under clang-format
		
	
		
			
				
	
	
		
			71 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			71 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| Minetest
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| Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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| 
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| This program is free software; you can redistribute it and/or modify
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| it under the terms of the GNU Lesser General Public License as published by
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| the Free Software Foundation; either version 2.1 of the License, or
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| (at your option) any later version.
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| 
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| This program is distributed in the hope that it will be useful,
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| but WITHOUT ANY WARRANTY; without even the implied warranty of
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| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| GNU Lesser General Public License for more details.
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| 
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| You should have received a copy of the GNU Lesser General Public License along
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| with this program; if not, write to the Free Software Foundation, Inc.,
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| 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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| */
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| 
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| #pragma once
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| 
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| #ifdef _WIN32
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| #ifndef _WIN32_WINNT
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| #define _WIN32_WINNT 0x0501
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| #endif
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| #include <windows.h>
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| #include <winsock2.h>
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| #include <ws2tcpip.h>
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| #else
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| #include <sys/socket.h>
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| #include <netinet/in.h>
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| #endif
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| 
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| #include <ostream>
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| #include <cstring>
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| #include "address.h"
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| #include "irrlichttypes.h"
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| #include "networkexceptions.h"
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| 
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| extern bool socket_enable_debug_output;
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| 
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| void sockets_init();
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| void sockets_cleanup();
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| 
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| class UDPSocket
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| {
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| public:
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| 	UDPSocket() = default;
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| 
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| 	UDPSocket(bool ipv6);
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| 	~UDPSocket();
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| 	void Bind(Address addr);
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| 
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| 	bool init(bool ipv6, bool noExceptions = false);
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| 
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| 	// void Close();
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| 	// bool IsOpen();
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| 	void Send(const Address &destination, const void *data, int size);
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| 	// Returns -1 if there is no data
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| 	int Receive(Address &sender, void *data, int size);
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| 	int GetHandle(); // For debugging purposes only
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| 	void setTimeoutMs(int timeout_ms);
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| 	// Returns true if there is data, false if timeout occurred
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| 	bool WaitData(int timeout_ms);
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| 
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| private:
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| 	int m_handle;
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| 	int m_timeout_ms;
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| 	int m_addr_family;
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| };
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