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	Align meaning of 'exposure' variable across different stages Put 'exposure' variable behind ENABLE_AUTO_EXPOSURE
		
			
				
	
	
		
			27 lines
		
	
	
		
			474 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			27 lines
		
	
	
		
			474 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#ifdef ENABLE_AUTO_EXPOSURE
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#define exposureMap texture1
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uniform sampler2D exposureMap;
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varying float exposure;
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#endif
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#ifdef GL_ES
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varying mediump vec2 varTexCoord;
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#else
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centroid varying vec2 varTexCoord;
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#endif
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void main(void)
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{
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#ifdef ENABLE_AUTO_EXPOSURE
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	// value in the texture is on a logarithtmic scale
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	exposure = texture2D(exposureMap, vec2(0.5)).r;
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	exposure = pow(2., exposure);
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#endif
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	varTexCoord.st = inTexCoord0.st;
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	gl_Position = inVertexPosition;
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}
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