mirror of
				https://github.com/luanti-org/luanti.git
				synced 2025-11-03 00:35:27 +01:00 
			
		
		
		
	
		
			
				
	
	
		
			337 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			337 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
Minetest-c55
 | 
						|
============
 | 
						|
 | 
						|
An InfiniMiner/Minecraft inspired game.
 | 
						|
 | 
						|
Copyright (c) 2010-2012 Perttu Ahola <celeron55@gmail.com>
 | 
						|
and ther contributors (see source file comments and the version control log)
 | 
						|
 | 
						|
In case you downloaded the source code:
 | 
						|
---------------------------------------
 | 
						|
If you downloaded the Minetest Engine source code in which this file is
 | 
						|
contained, you probably want to download the minetest_game project too:
 | 
						|
  https://github.com/celeron55/minetest_game/
 | 
						|
See the README.txt in it.
 | 
						|
 | 
						|
Further documentation
 | 
						|
----------------------
 | 
						|
- Website: http://c55.me/minetest/
 | 
						|
- Wiki: http://c55.me/minetest/wiki/
 | 
						|
- Forum: http://c55.me/minetest/forum/
 | 
						|
- Github: https://github.com/celeron55/minetest/
 | 
						|
- doc/ directory of source distribution
 | 
						|
 | 
						|
This game is not finished
 | 
						|
--------------------------
 | 
						|
- Don't expect it to work as well as a finished game will.
 | 
						|
- Please report any bugs. When doing that, debug.txt is useful.
 | 
						|
 | 
						|
Default Controls
 | 
						|
-----------------
 | 
						|
- WASD: Move
 | 
						|
- Space: Jump
 | 
						|
- E: Go down
 | 
						|
- Shift: Sneak
 | 
						|
- Q: Drop item
 | 
						|
- I: Open inventory
 | 
						|
- Mouse: Turn/look
 | 
						|
- Settable in the configuration file, see the section below.
 | 
						|
 | 
						|
Paths
 | 
						|
------
 | 
						|
$bin   - Compiled binaries
 | 
						|
$share - Cistributed read-only data
 | 
						|
$user  - User-created modifiable data
 | 
						|
 | 
						|
Windows .zip / RUN_IN_PLACE source:
 | 
						|
$bin   = bin
 | 
						|
$share = .
 | 
						|
$user  = .
 | 
						|
 | 
						|
Linux installed:
 | 
						|
$bin   = /usr/bin
 | 
						|
$share = /usr/share/minetest
 | 
						|
$user  = ~/.minetest
 | 
						|
 | 
						|
OS X:
 | 
						|
$bin   = ?
 | 
						|
$share = ?
 | 
						|
$user  = ~/Library/Application Support/minetest
 | 
						|
 | 
						|
World directory
 | 
						|
----------------
 | 
						|
- Worlds can be found as separate folders in:
 | 
						|
    $user/worlds/
 | 
						|
 | 
						|
Configuration file:
 | 
						|
-------------------
 | 
						|
- Default location:
 | 
						|
    $user/minetest.conf
 | 
						|
- It is created by Minetest when it is ran the first time.
 | 
						|
- A specific file can be specified on the command line:
 | 
						|
	--config <path-to-file>
 | 
						|
 | 
						|
Command-line options:
 | 
						|
---------------------
 | 
						|
- Use --help
 | 
						|
 | 
						|
Compiling on GNU/Linux:
 | 
						|
-----------------------
 | 
						|
 | 
						|
Install dependencies. Here's an example for Debian/Ubuntu:
 | 
						|
$ apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev
 | 
						|
 | 
						|
Download source, extract (this is the URL to the latest of source repository, which might not work at all times):
 | 
						|
$ wget https://github.com/celeron55/minetest/tarball/master -O master.tar.gz
 | 
						|
$ tar xf master.tar.gz
 | 
						|
$ cd celeron55-minetest-286edd4 (or similar)
 | 
						|
 | 
						|
Build a version that runs directly from the source directory:
 | 
						|
$ cmake . -DRUN_IN_PLACE=1
 | 
						|
$ make -j2
 | 
						|
 | 
						|
Run it:
 | 
						|
$ cd bin
 | 
						|
$ ./minetest
 | 
						|
 | 
						|
- Use cmake . -LH to see all CMake options and their current state
 | 
						|
- If you want to install it system-wide (or are making a distribution package), you will want to use -DRUN_IN_PLACE=0
 | 
						|
- You can build a bare server or a bare client by specifying -DBUILD_CLIENT=0 or -DBUILD_SERVER=0
 | 
						|
- You can select between Release and Debug build by -DCMAKE_BUILD_TYPE=<Debug or Release>
 | 
						|
  - Debug build is slower, but gives much more useful output in a debugger
 | 
						|
 | 
						|
Compiling on Windows:
 | 
						|
---------------------
 | 
						|
 | 
						|
- You need:
 | 
						|
	* CMake:
 | 
						|
		http://www.cmake.org/cmake/resources/software.html
 | 
						|
	* MinGW or Visual Studio
 | 
						|
		http://www.mingw.org/
 | 
						|
		http://msdn.microsoft.com/en-us/vstudio/default
 | 
						|
	* Irrlicht SDK 1.7:
 | 
						|
		http://irrlicht.sourceforge.net/downloads.html
 | 
						|
	* Zlib headers (zlib125.zip)
 | 
						|
		http://www.winimage.com/zLibDll/index.html
 | 
						|
	* Zlib library (zlibwapi.lib and zlibwapi.dll from zlib125dll.zip):
 | 
						|
		http://www.winimage.com/zLibDll/index.html
 | 
						|
	* Optional: gettext bibrary and tools:
 | 
						|
		http://gnuwin32.sourceforge.net/downlinks/gettext.php
 | 
						|
		- This is used for other UI languages. Feel free to leave it out.
 | 
						|
	* And, of course, Minetest-c55:
 | 
						|
		http://c55.me/minetest/download
 | 
						|
- Steps:
 | 
						|
	- Select a directory called DIR hereafter in which you will operate.
 | 
						|
	- Make sure you have CMake and a compiler installed.
 | 
						|
	- Download all the other stuff to DIR and extract them into there.
 | 
						|
	  ("extract here", not "extract to packagename/")
 | 
						|
	  NOTE: zlib125dll.zip needs to be extracted into zlib125dll
 | 
						|
	- All those packages contain a nice base directory in them, which
 | 
						|
	  should end up being the direct subdirectories of DIR.
 | 
						|
	- You will end up with a directory structure like this (+=dir, -=file):
 | 
						|
	-----------------
 | 
						|
	+ DIR
 | 
						|
		- zlib-1.2.5.tar.gz
 | 
						|
		- zlib125dll.zip
 | 
						|
		- irrlicht-1.7.1.zip
 | 
						|
		- 110214175330.zip (or whatever, this is the minetest source)
 | 
						|
		+ zlib-1.2.5
 | 
						|
			- zlib.h
 | 
						|
			+ win32
 | 
						|
			...
 | 
						|
		+ zlib125dll
 | 
						|
			- readme.txt
 | 
						|
			+ dll32
 | 
						|
			...
 | 
						|
		+ irrlicht-1.7.1
 | 
						|
			+ lib
 | 
						|
			+ include
 | 
						|
			...
 | 
						|
		+ gettext (optional)
 | 
						|
			+bin
 | 
						|
			+include
 | 
						|
			+lib
 | 
						|
		+ minetest
 | 
						|
			+ src
 | 
						|
			+ doc
 | 
						|
			- CMakeLists.txt
 | 
						|
			...
 | 
						|
	-----------------
 | 
						|
	- Start up the CMake GUI
 | 
						|
	- Select "Browse Source..." and select DIR/minetest
 | 
						|
	- Now, if using MSVC:
 | 
						|
		- Select "Browse Build..." and select DIR/minetest-build
 | 
						|
	- Else if using MinGW:
 | 
						|
		- Select "Browse Build..." and select DIR/minetest
 | 
						|
	- Select "Configure"
 | 
						|
	- Select your compiler
 | 
						|
	- It will warn about missing stuff, ignore that at this point. (later don't)
 | 
						|
	- Make sure the configuration is as follows
 | 
						|
	  (note that the versions may differ for you):
 | 
						|
	-----------------
 | 
						|
	BUILD_CLIENT             [X]
 | 
						|
	BUILD_SERVER             [ ]
 | 
						|
	CMAKE_BUILD_TYPE         Release
 | 
						|
	CMAKE_INSTALL_PREFIX     DIR/minetest-install
 | 
						|
	IRRLICHT_SOURCE_DIR      DIR/irrlicht-1.7.1
 | 
						|
	RUN_IN_PLACE             [X]
 | 
						|
	WARN_ALL                 [ ]
 | 
						|
	ZLIB_DLL                 DIR/zlib125dll/dll32/zlibwapi.dll
 | 
						|
	ZLIB_INCLUDE_DIR         DIR/zlib-1.2.5
 | 
						|
	ZLIB_LIBRARIES           DIR/zlib125dll/dll32/zlibwapi.lib
 | 
						|
	GETTEXT_BIN_DIR          DIR/gettext/bin
 | 
						|
	GETTEXT_INCLUDE_DIR      DIR/gettext/include
 | 
						|
	GETTEXT_LIBRARIES        DIR/gettext/lib/intl.lib
 | 
						|
	GETTEXT_MSGFMT           DIR/gettext/bin/msgfmt
 | 
						|
	-----------------
 | 
						|
	- Hit "Configure"
 | 
						|
	- Hit "Configure" once again 8)
 | 
						|
	- If something is still coloured red, you have a problem.
 | 
						|
	- Hit "Generate"
 | 
						|
	If using MSVC:
 | 
						|
		- Open the generated minetest.sln
 | 
						|
		- The project defaults to the "Debug" configuration. Make very sure to
 | 
						|
		  select "Release", unless you want to debug some stuff (it's slower
 | 
						|
		  and might not even work at all)
 | 
						|
		- Build the ALL_BUILD project
 | 
						|
		- Build the INSTALL project
 | 
						|
		- You should now have a working game with the executable in
 | 
						|
			DIR/minetest-install/bin/minetest.exe
 | 
						|
		- Additionally you may create a zip package by building the PACKAGE
 | 
						|
		  project.
 | 
						|
	If using MinGW:
 | 
						|
		- Using the command line, browse to the build directory and run 'make'
 | 
						|
		  (or mingw32-make or whatever it happens to be)
 | 
						|
		- You may need to copy some of the downloaded DLLs into bin/, see what
 | 
						|
		  running the produced executable tells you it doesn't have.
 | 
						|
		- You should now have a working game with the executable in
 | 
						|
			DIR/minetest/bin/minetest.exe
 | 
						|
 | 
						|
Windows releases of minetest are built using a bat script like this:
 | 
						|
--------------------------------------------------------------------
 | 
						|
 | 
						|
set sourcedir=%CD%
 | 
						|
set installpath="C:\tmp\minetest_install"
 | 
						|
set irrlichtpath="C:\tmp\irrlicht-1.7.2"
 | 
						|
 | 
						|
set builddir=%sourcedir%\bvc10
 | 
						|
mkdir %builddir%
 | 
						|
pushd %builddir%
 | 
						|
cmake %sourcedir% -G "Visual Studio 10" -DIRRLICHT_SOURCE_DIR=%irrlichtpath% -DRUN_IN_PLACE=1 -DCMAKE_INSTALL_PREFIX=%installpath%
 | 
						|
if %errorlevel% neq 0 goto fail
 | 
						|
"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" ALL_BUILD.vcxproj /p:Configuration=Release
 | 
						|
if %errorlevel% neq 0 goto fail
 | 
						|
"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" INSTALL.vcxproj /p:Configuration=Release
 | 
						|
if %errorlevel% neq 0 goto fail
 | 
						|
"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" PACKAGE.vcxproj /p:Configuration=Release
 | 
						|
if %errorlevel% neq 0 goto fail
 | 
						|
popd
 | 
						|
echo Finished.
 | 
						|
exit /b 0
 | 
						|
 | 
						|
:fail
 | 
						|
popd
 | 
						|
echo Failed.
 | 
						|
exit /b 1
 | 
						|
 | 
						|
License of Minetest-c55 textures and sounds
 | 
						|
-------------------------------------------
 | 
						|
 | 
						|
This applies to textures and sounds contained in the main Minetest
 | 
						|
distribution.
 | 
						|
 | 
						|
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)                                 
 | 
						|
http://creativecommons.org/licenses/by-sa/3.0/
 | 
						|
 | 
						|
License of Minetest-c55 source code
 | 
						|
-----------------------------------
 | 
						|
 | 
						|
Minetest-c55
 | 
						|
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
 | 
						|
 | 
						|
This program is free software; you can redistribute it and/or modify
 | 
						|
it under the terms of the GNU General Public License as published by
 | 
						|
the Free Software Foundation; either version 2 of the License, or
 | 
						|
(at your option) any later version.
 | 
						|
 | 
						|
This program is distributed in the hope that it will be useful,
 | 
						|
but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
						|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
						|
GNU General Public License for more details.
 | 
						|
 | 
						|
You should have received a copy of the GNU General Public License along
 | 
						|
with this program; if not, write to the Free Software Foundation, Inc.,
 | 
						|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 | 
						|
 | 
						|
Irrlicht
 | 
						|
---------------
 | 
						|
 | 
						|
This program uses the Irrlicht Engine. http://irrlicht.sourceforge.net/
 | 
						|
 | 
						|
 The Irrlicht Engine License
 | 
						|
 | 
						|
Copyright © 2002-2005 Nikolaus Gebhardt
 | 
						|
 | 
						|
This software is provided 'as-is', without any express or implied
 | 
						|
warranty. In no event will the authors be held liable for any damages
 | 
						|
arising from the use of this software.
 | 
						|
 | 
						|
Permission is granted to anyone to use this software for any purpose,
 | 
						|
including commercial applications, and to alter it and redistribute
 | 
						|
it freely, subject to the following restrictions:
 | 
						|
 | 
						|
   1. The origin of this software must not be misrepresented; you
 | 
						|
      must not claim that you wrote the original software. If you use
 | 
						|
	  this software in a product, an acknowledgment in the product
 | 
						|
	  documentation would be appreciated but is not required.
 | 
						|
   2. Altered source versions must be plainly marked as such, and must
 | 
						|
      not be misrepresented as being the original software.
 | 
						|
   3. This notice may not be removed or altered from any source
 | 
						|
      distribution.
 | 
						|
 | 
						|
 | 
						|
JThread
 | 
						|
---------------
 | 
						|
 | 
						|
This program uses the JThread library. License for JThread follows:
 | 
						|
 | 
						|
Copyright (c) 2000-2006  Jori Liesenborgs (jori.liesenborgs@gmail.com)
 | 
						|
 | 
						|
Permission is hereby granted, free of charge, to any person obtaining a
 | 
						|
copy of this software and associated documentation files (the "Software"),
 | 
						|
to deal in the Software without restriction, including without limitation
 | 
						|
the rights to use, copy, modify, merge, publish, distribute, sublicense,
 | 
						|
and/or sell copies of the Software, and to permit persons to whom the
 | 
						|
Software is furnished to do so, subject to the following conditions:
 | 
						|
 | 
						|
The above copyright notice and this permission notice shall be included
 | 
						|
in all copies or substantial portions of the Software.
 | 
						|
 | 
						|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 | 
						|
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | 
						|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 | 
						|
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 | 
						|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 | 
						|
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 | 
						|
IN THE SOFTWARE.
 | 
						|
 | 
						|
 | 
						|
Fonts
 | 
						|
---------------
 | 
						|
 | 
						|
DejaVu Sans Mono:
 | 
						|
 | 
						|
  Fonts are (c) Bitstream (see below). DejaVu changes are in public domain.
 | 
						|
  Glyphs imported from Arev fonts are (c) Tavmjong Bah (see below)
 | 
						|
 | 
						|
  Bitstream Vera Fonts Copyright:
 | 
						|
 | 
						|
  Copyright (c) 2003 by Bitstream, Inc. All Rights Reserved. Bitstream Vera is
 | 
						|
  a trademark of Bitstream, Inc.
 | 
						|
 | 
						|
  Arev Fonts Copyright:
 | 
						|
 | 
						|
  Copyright (c) 2006 by Tavmjong Bah. All Rights Reserved.
 | 
						|
 | 
						|
 |