mirror of
				https://github.com/luanti-org/luanti.git
				synced 2025-11-04 09:15:29 +01:00 
			
		
		
		
	
		
			
				
	
	
		
			26 lines
		
	
	
		
			693 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			26 lines
		
	
	
		
			693 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
 | 
						|
uniform sampler2D myTexture;
 | 
						|
uniform vec4 skyBgColor;
 | 
						|
uniform float fogDistance;
 | 
						|
 | 
						|
varying vec3 vPosition;
 | 
						|
 | 
						|
void main (void)
 | 
						|
{
 | 
						|
    //vec4 col = vec4(1.0, 0.0, 0.0, 1.0);
 | 
						|
    vec4 col = texture2D(myTexture, vec2(gl_TexCoord[0]));
 | 
						|
	float a = col.a;
 | 
						|
    col *= gl_Color;
 | 
						|
	col = col * col; // SRGB -> Linear
 | 
						|
	col *= 1.8;
 | 
						|
	col.r = 1.0 - exp(1.0 - col.r) / exp(1.0);
 | 
						|
	col.g = 1.0 - exp(1.0 - col.g) / exp(1.0);
 | 
						|
	col.b = 1.0 - exp(1.0 - col.b) / exp(1.0);
 | 
						|
	col = sqrt(col); // Linear -> SRGB
 | 
						|
	if(fogDistance != 0.0){
 | 
						|
		float d = max(0.0, min(vPosition.z / fogDistance * 1.5 - 0.6, 1.0));
 | 
						|
		col = mix(col, skyBgColor, d);
 | 
						|
	}
 | 
						|
    gl_FragColor = vec4(col.r, col.g, col.b, a);
 | 
						|
}
 |