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			183 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			183 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| Minetest Lua Mainmenu API Reference 0.4.6
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| ========================================
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| 
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| Introduction
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| -------------
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| The main menu is defined as a formspec by Lua in builtin/mainmenu.lua
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| Description of formspec language to show your menu is in lua_api.txt
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| 
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| Callbacks
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| ---------
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| engine.buttonhandler(fields): called when a button is pressed.
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| ^ fields = {name1 = value1, name2 = value2, ...}
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| engine.event_handler(event)
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| ^ event: "MenuQuit", "KeyEnter", "ExitButton" or "EditBoxEnter"
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| 
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| Gamedata
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| --------
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| The "gamedata" table is read when calling engine.start(). It should contain:
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| {
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| 	playername     = <name>,
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| 	password       = <password>,
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| 	address        = <IP/adress>,
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| 	port           = <port>,
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| 	selected_world = <index>, -- 0 for client mode
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| 	singleplayer   = <true/false>,
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| }
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| 
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| Functions
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| ---------
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| engine.start()
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| engine.close()
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| 
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| Filesystem:
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| engine.get_scriptdir()
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| ^ returns directory of script
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| engine.get_modpath()
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| ^ returns path to global modpath
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| engine.get_modstore_details(modid)
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| ^ modid numeric id of mod in modstore
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| ^ returns {
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| 	id			= <numeric id of mod in modstore>,
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| 	title		= <human readable title>,
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| 	basename	= <basename for mod>,
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| 	description = <description of mod>,
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| 	author		= <author of mod>,
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| 	download_url= <best match download url>,
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| 	license		= <short description of license>,
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| 	rating		= <float value of current rating>
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| }
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| engine.get_modstore_list()
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| ^ returns {
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| 	[1] = {
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| 		id		 = <numeric id of mod in modstore>,
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| 		title	 = <human readable title>,
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| 		basename = <basename for mod>
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| 	}
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| }
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| engine.get_gamepath()
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| ^ returns path to global gamepath
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| engine.get_dirlist(path,onlydirs)
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| ^ path to get subdirs from
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| ^ onlydirs should result contain only dirs?
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| ^ returns list of folders within path
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| engine.create_dir(absolute_path)
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| ^ absolute_path to directory to create (needs to be absolute)
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| ^ returns true/false
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| engine.delete_dir(absolute_path)
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| ^ absolute_path to directory to delete (needs to be absolute)
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| ^ returns true/false
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| engine.copy_dir(source,destination,keep_soure)
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| ^ source folder
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| ^ destination folder
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| ^ keep_source DEFAULT true --> if set to false source is deleted after copying
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| ^ returns true/false
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| engine.extract_zip(zipfile,destination) [unzip within path required]
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| ^ zipfile to extract
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| ^ destination folder to extract to
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| ^ returns true/false
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| engine.download_file(url,target)
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| ^ url to download
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| ^ target to store to
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| ^ returns true/false
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| engine.get_version()
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| ^ returns current minetest version
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| engine.sound_play(spec, looped) -> handle
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| ^ spec = SimpleSoundSpec (see lua-api.txt)
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| ^ looped = bool
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| engine.sound_stop(handle)
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| 
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| GUI:
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| engine.update_formspec(formspec)
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| - engine.set_background(type, texturepath)
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| ^ type: "background", "overlay", "header" or "footer"
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| engine.set_clouds(<true/false>)
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| engine.set_topleft_text(text)
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| 
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| Games:
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| engine.get_game(index)
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| ^ returns {
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| 	id               = <id>,
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| 	path             = <full path to game>,
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| 	gamemods_path    = <path>,
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| 	name             = <name of game>,
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| 	menuicon_path    = <full path to menuicon>,
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| 	DEPRECATED:
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| 	addon_mods_paths = {[1] = <path>,},
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| }
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| engine.get_games() -> table of all games in upper format
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| 
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| Favorites:
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| engine.get_favorites(location) -> list of favorites
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| ^ location: "local" or "online"
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| ^ returns {
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| 	[1] = {
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| 	clients       = <number of clients/nil>,
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| 	clients_max   = <maximum number of clients/nil>,
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| 	version       = <server version/nil>,
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| 	password      = <true/nil>,
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| 	creative      = <true/nil>,
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| 	damage        = <true/nil>,
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| 	pvp           = <true/nil>,
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| 	description   = <server description/nil>,
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| 	name          = <server name/nil>,
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| 	address       = <address of server/nil>,
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| 	port          = <port>
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| 	},
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| }
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| engine.delete_favorite(id, location) -> success
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| 
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| Logging:
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| engine.debug(line)
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| ^ Always printed to stderr and logfile (print() is redirected here)
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| engine.log(line)
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| engine.log(loglevel, line)
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| ^ loglevel one of "error", "action", "info", "verbose"
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| 
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| Settings:
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| engine.setting_set(name, value)
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| engine.setting_get(name) -> string or nil
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| engine.setting_setbool(name, value)
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| engine.setting_getbool(name) -> bool or nil
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| engine.setting_save() -> nil, save all settings to config file
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| 
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| Worlds:
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| engine.get_worlds() -> list of worlds
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| ^ returns {
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| 	[1] = {
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| 	path   = <full path to world>,
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| 	name   = <name of world>,
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| 	gameid = <gameid of world>,
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| 	},
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| }
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| engine.create_world(worldname, gameid)
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| engine.delete_world(index)
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| 
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| 
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| UI:
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| engine.get_textlist_index(textlistname) -> index
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| engine.show_keys_menu()
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| engine.file_open_dialog(formname,caption)
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| ^ shows a file open dialog
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| ^ formname is base name of dialog response returned in fields
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| ^     -if dialog was accepted "_accepted" 
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| ^^       will be added to fieldname containing the path
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| ^     -if dialog was canceled "_cancelled" 
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| ^        will be added to fieldname value is set to formname itself
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| ^ returns nil or selected file/folder
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| 
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| Helpers:
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| engine.formspec_escape(string) -> string
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| ^ escapes characters [ ] \ , ; that can not be used in formspecs
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| engine.gettext(string) -> string
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| ^ look up the translation of a string in the gettext message catalog
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| fgettext(string, ...) -> string
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| ^ call engine.gettext(string), replace "$1"..."$9" with the given
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| ^ extra arguments, call engine.formspec_escape and return the result
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| dump(obj, dumped={})
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| ^ Return object serialized as a string
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| string:split(separator)
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| ^ eg. string:split("a,b", ",") == {"a","b"}
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| string:trim()
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| ^ eg. string.trim("\n \t\tfoo bar\t ") == "foo bar"
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