mirror of
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543 lines
14 KiB
C++
543 lines
14 KiB
C++
// Luanti
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// SPDX-License-Identifier: LGPL-2.1-or-later
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// Copyright (C) 2010-2017 celeron55, Perttu Ahola <celeron55@gmail.com>
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#include <algorithm>
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#include "blockmodifier.h"
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#include "serverenvironment.h"
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#include "server.h"
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#include "mapblock.h"
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#include "nodedef.h"
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#include "gamedef.h"
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/*
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ABMs
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*/
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ABMWithState::ABMWithState(ActiveBlockModifier *abm_):
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abm(abm_)
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{
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// Initialize timer to random value to spread processing
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float itv = abm->getTriggerInterval();
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itv = MYMAX(0.001f, itv); // No less than 1ms
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int minval = MYMAX(-0.51f * itv, -60); // Clamp to
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int maxval = MYMIN( 0.51f * itv, 60); // +-60 seconds
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timer = myrand_range(minval, maxval);
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}
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struct ActiveABM
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{
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ActiveBlockModifier *abm;
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std::vector<content_t> required_neighbors;
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std::vector<content_t> without_neighbors;
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int chance;
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s16 min_y, max_y;
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};
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#define CONTENT_TYPE_CACHE_MAX 64
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ABMHandler::ABMHandler(std::vector<ABMWithState> &abms,
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float dtime_s, ServerEnvironment *env,
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bool use_timers):
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m_env(env)
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{
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if (dtime_s < 0.001f)
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return;
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const NodeDefManager *ndef = env->getGameDef()->ndef();
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for (ABMWithState &abmws : abms) {
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ActiveBlockModifier *abm = abmws.abm;
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float trigger_interval = abm->getTriggerInterval();
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if (trigger_interval < 0.001f)
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trigger_interval = 0.001f;
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float actual_interval = dtime_s;
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if (use_timers) {
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abmws.timer += dtime_s;
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if (abmws.timer < trigger_interval)
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continue;
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abmws.timer -= trigger_interval;
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actual_interval = trigger_interval;
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}
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float chance = abm->getTriggerChance();
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if (chance == 0)
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chance = 1;
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ActiveABM aabm;
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aabm.abm = abm;
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if (abm->getSimpleCatchUp()) {
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float intervals = actual_interval / trigger_interval;
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if (intervals == 0)
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continue;
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aabm.chance = chance / intervals;
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if (aabm.chance == 0)
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aabm.chance = 1;
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} else {
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aabm.chance = chance;
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}
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// y limits
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aabm.min_y = abm->getMinY();
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aabm.max_y = abm->getMaxY();
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// Trigger neighbors
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for (const auto &s : abm->getRequiredNeighbors())
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ndef->getIds(s, aabm.required_neighbors);
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SORT_AND_UNIQUE(aabm.required_neighbors);
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for (const auto &s : abm->getWithoutNeighbors())
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ndef->getIds(s, aabm.without_neighbors);
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SORT_AND_UNIQUE(aabm.without_neighbors);
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// Trigger contents
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std::vector<content_t> ids;
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for (const auto &s : abm->getTriggerContents())
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ndef->getIds(s, ids);
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SORT_AND_UNIQUE(ids);
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for (content_t c : ids) {
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if (c >= m_aabms.size())
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m_aabms.resize(c + 256, nullptr);
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if (!m_aabms[c])
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m_aabms[c] = new std::vector<ActiveABM>;
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m_aabms[c]->push_back(aabm);
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}
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}
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}
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ABMHandler::~ABMHandler()
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{
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for (auto &aabms : m_aabms)
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delete aabms;
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}
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u32 ABMHandler::countObjects(MapBlock *block, ServerMap *map, u32 &wider)
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{
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wider = 0;
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u32 wider_unknown_count = 0;
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for(s16 x=-1; x<=1; x++)
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for(s16 y=-1; y<=1; y++)
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for(s16 z=-1; z<=1; z++)
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{
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MapBlock *block2 = map->getBlockNoCreateNoEx(
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block->getPos() + v3s16(x,y,z));
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if (!block2) {
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wider_unknown_count++;
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continue;
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}
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wider += block2->m_static_objects.size();
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}
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// Extrapolate
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u32 active_object_count = block->m_static_objects.getActiveSize();
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u32 wider_known_count = 3 * 3 * 3 - wider_unknown_count;
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wider += wider_unknown_count * wider / wider_known_count;
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return active_object_count;
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}
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void ABMHandler::apply(MapBlock *block, int &blocks_scanned, int &abms_run, int &blocks_cached)
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{
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if (m_aabms.empty())
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return;
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// Check the content type cache first
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// to see whether there are any ABMs
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// to be run at all for this block.
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if (!block->contents.empty()) {
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assert(!block->do_not_cache_contents); // invariant
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blocks_cached++;
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bool run_abms = false;
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for (content_t c : block->contents) {
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if (c < m_aabms.size() && m_aabms[c]) {
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run_abms = true;
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break;
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}
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}
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if (!run_abms)
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return;
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}
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blocks_scanned++;
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ServerMap *map = &m_env->getServerMap();
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u32 active_object_count_wider;
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u32 active_object_count = countObjects(block, map, active_object_count_wider);
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m_env->m_added_objects = 0;
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bool want_contents_cached = block->contents.empty() && !block->do_not_cache_contents;
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v3s16 p0;
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for(p0.Z=0; p0.Z<MAP_BLOCKSIZE; p0.Z++)
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for(p0.Y=0; p0.Y<MAP_BLOCKSIZE; p0.Y++)
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for(p0.X=0; p0.X<MAP_BLOCKSIZE; p0.X++)
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{
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MapNode n = block->getNodeNoCheck(p0);
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content_t c = n.getContent();
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// Cache content types as we go
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if (want_contents_cached && !CONTAINS(block->contents, c)) {
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if (block->contents.size() >= CONTENT_TYPE_CACHE_MAX) {
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// Too many different nodes... don't try to cache
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want_contents_cached = false;
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block->do_not_cache_contents = true;
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decltype(block->contents) empty;
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std::swap(block->contents, empty);
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} else {
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block->contents.push_back(c);
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}
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}
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if (c >= m_aabms.size() || !m_aabms[c])
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continue;
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v3s16 p = p0 + block->getPosRelative();
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for (ActiveABM &aabm : *m_aabms[c]) {
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if (p.Y < aabm.min_y || p.Y > aabm.max_y)
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continue;
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if (myrand() % aabm.chance != 0)
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continue;
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// Check neighbors
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const bool check_required_neighbors = !aabm.required_neighbors.empty();
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const bool check_without_neighbors = !aabm.without_neighbors.empty();
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if (check_required_neighbors || check_without_neighbors) {
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v3s16 p1;
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bool have_required = false;
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for(p1.X = p0.X-1; p1.X <= p0.X+1; p1.X++)
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for(p1.Y = p0.Y-1; p1.Y <= p0.Y+1; p1.Y++)
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for(p1.Z = p0.Z-1; p1.Z <= p0.Z+1; p1.Z++)
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{
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if (p1 == p0)
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continue;
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content_t c;
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if (block->isValidPosition(p1)) {
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// if the neighbor is found on the same map block
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// get it straight from there
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const MapNode &n = block->getNodeNoCheck(p1);
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c = n.getContent();
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} else {
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// otherwise consult the map
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MapNode n = map->getNode(p1 + block->getPosRelative());
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c = n.getContent();
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}
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if (check_required_neighbors && !have_required) {
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if (CONTAINS(aabm.required_neighbors, c)) {
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if (!check_without_neighbors)
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goto neighbor_found;
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have_required = true;
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}
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}
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if (check_without_neighbors) {
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if (CONTAINS(aabm.without_neighbors, c))
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goto neighbor_invalid;
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}
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}
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if (have_required || !check_required_neighbors)
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goto neighbor_found;
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// No required neighbor found
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neighbor_invalid:
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continue;
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}
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neighbor_found:
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abms_run++;
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// Call all the trigger variations
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aabm.abm->trigger(m_env, p, n);
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aabm.abm->trigger(m_env, p, n,
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active_object_count, active_object_count_wider);
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if (block->isOrphan())
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return;
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// Count surrounding objects again if the abms added any
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if (m_env->m_added_objects > 0) {
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active_object_count = countObjects(block, map, active_object_count_wider);
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m_env->m_added_objects = 0;
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}
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// Update and check node after possible modification
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n = block->getNodeNoCheck(p0);
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if (n.getContent() != c)
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break;
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}
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}
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}
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/*
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LBMs
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*/
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LBMContentMapping::~LBMContentMapping()
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{
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map.clear();
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for (auto &it : lbm_list)
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delete it;
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}
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void LBMContentMapping::addLBM(LoadingBlockModifierDef *lbm_def, IGameDef *gamedef)
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{
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// Add the lbm_def to the LBMContentMapping.
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// Unknown names get added to the global NameIdMapping.
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const NodeDefManager *nodedef = gamedef->ndef();
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FATAL_ERROR_IF(CONTAINS(lbm_list, lbm_def), "Same LBM registered twice");
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lbm_list.push_back(lbm_def);
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std::vector<content_t> c_ids;
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for (const auto &node : lbm_def->trigger_contents) {
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bool found = nodedef->getIds(node, c_ids);
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if (!found) {
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content_t c_id = gamedef->allocateUnknownNodeId(node);
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if (c_id == CONTENT_IGNORE) {
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// Seems it can't be allocated.
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warningstream << "Could not internalize node name \"" << node
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<< "\" while loading LBM \"" << lbm_def->name << "\"." << std::endl;
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continue;
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}
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c_ids.push_back(c_id);
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}
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}
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SORT_AND_UNIQUE(c_ids);
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for (content_t c_id : c_ids)
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map[c_id].push_back(lbm_def);
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}
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const LBMContentMapping::lbm_vector *
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LBMContentMapping::lookup(content_t c) const
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{
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lbm_map::const_iterator it = map.find(c);
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if (it == map.end())
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return nullptr;
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return &(it->second);
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}
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LBMManager::~LBMManager()
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{
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for (auto &m_lbm_def : m_lbm_defs)
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delete m_lbm_def.second;
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m_lbm_lookup.clear();
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}
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void LBMManager::addLBMDef(LoadingBlockModifierDef *lbm_def)
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{
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// Precondition, in query mode the map isn't used anymore
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FATAL_ERROR_IF(m_query_mode,
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"attempted to modify LBMManager in query mode");
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if (str_starts_with(lbm_def->name, ":"))
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lbm_def->name.erase(0, 1);
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if (lbm_def->name.empty() ||
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!string_allowed(lbm_def->name, LBM_NAME_ALLOWED_CHARS)) {
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throw ModError("Error adding LBM \"" + lbm_def->name +
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"\": Does not follow naming conventions: "
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"Only characters [a-z0-9_:] are allowed.");
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}
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m_lbm_defs[lbm_def->name] = lbm_def;
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}
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void LBMManager::loadIntroductionTimes(const std::string ×,
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IGameDef *gamedef, u32 now)
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{
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m_query_mode = true;
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auto introduction_times = parseIntroductionTimesString(times);
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// Put stuff from introduction_times into m_lbm_lookup
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for (auto &[name, time] : introduction_times) {
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auto def_it = m_lbm_defs.find(name);
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if (def_it == m_lbm_defs.end()) {
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infostream << "LBMManager: LBM " << name << " is not registered. "
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"Discarding it." << std::endl;
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continue;
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}
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auto *lbm_def = def_it->second;
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if (lbm_def->run_at_every_load) {
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continue; // These are handled below
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}
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if (time > now) {
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warningstream << "LBMManager: LBM " << name << " was introduced in "
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"the future. Pretending it's new." << std::endl;
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// By skipping here it will be added as newly introduced.
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continue;
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}
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m_lbm_lookup[time].addLBM(lbm_def, gamedef);
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// Erase the entry so that we know later
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// which elements didn't get put into m_lbm_lookup
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m_lbm_defs.erase(def_it);
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}
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// Now also add the elements from m_lbm_defs to m_lbm_lookup
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// that weren't added in the previous step.
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// They are introduced first time to this world,
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// or are run at every load (introduction time hardcoded to U32_MAX).
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auto &lbms_we_introduce_now = m_lbm_lookup[now];
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auto &lbms_running_always = m_lbm_lookup[U32_MAX];
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for (auto &it : m_lbm_defs) {
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if (it.second->run_at_every_load)
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lbms_running_always.addLBM(it.second, gamedef);
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else
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lbms_we_introduce_now.addLBM(it.second, gamedef);
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}
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// All pointer ownership now moved to LBMContentMapping
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m_lbm_defs.clear();
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// If these are empty delete them again to avoid pointless iteration.
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if (lbms_we_introduce_now.empty())
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m_lbm_lookup.erase(now);
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if (lbms_running_always.empty())
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m_lbm_lookup.erase(U32_MAX);
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infostream << "LBMManager: " << m_lbm_lookup.size() <<
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" unique times in lookup table" << std::endl;
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}
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std::string LBMManager::createIntroductionTimesString()
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{
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// Precondition, we must be in query mode
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FATAL_ERROR_IF(!m_query_mode,
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"attempted to query on non fully set up LBMManager");
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std::ostringstream oss;
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for (const auto &it : m_lbm_lookup) {
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u32 time = it.first;
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auto &lbm_list = it.second.getList();
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for (const auto &lbm_def : lbm_list) {
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// Don't add if the LBM runs at every load,
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// then introduction time is hardcoded and doesn't need to be stored.
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if (lbm_def->run_at_every_load)
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continue;
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oss << lbm_def->name << "~" << time << ";";
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}
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}
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return oss.str();
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}
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std::unordered_map<std::string, u32>
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LBMManager::parseIntroductionTimesString(const std::string ×)
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{
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std::unordered_map<std::string, u32> ret;
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size_t idx = 0;
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size_t idx_new;
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while ((idx_new = times.find(';', idx)) != std::string::npos) {
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std::string entry = times.substr(idx, idx_new - idx);
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idx = idx_new + 1;
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std::vector<std::string> components = str_split(entry, '~');
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if (components.size() != 2)
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throw SerializationError("Introduction times entry \""
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+ entry + "\" requires exactly one '~'!");
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if (components[0].empty())
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throw SerializationError("LBM name is empty");
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std::string name = std::move(components[0]);
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if (name.front() == ':') // old versions didn't strip this
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name.erase(0, 1);
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u32 time = from_string<u32>(components[1]);
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ret[std::move(name)] = time;
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}
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return ret;
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}
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namespace {
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struct LBMToRun {
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std::unordered_set<v3s16> p; // node positions
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std::vector<LoadingBlockModifierDef*> l; // ordered list of LBMs
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template <typename C>
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void insertLBMs(const C &container) {
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for (auto &it : container) {
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if (!CONTAINS(l, it))
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l.push_back(it);
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}
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}
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};
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}
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void LBMManager::applyLBMs(ServerEnvironment *env, MapBlock *block,
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const u32 stamp, const float dtime_s)
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{
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// Precondition, we need m_lbm_lookup to be initialized
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FATAL_ERROR_IF(!m_query_mode,
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"attempted to query on non fully set up LBMManager");
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// Collect a list of all LBMs and associated positions
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std::unordered_map<content_t, LBMToRun> to_run;
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// Note: the iteration count of this outer loop is typically very low, so it's ok.
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for (auto it = getLBMsIntroducedAfter(stamp); it != m_lbm_lookup.end(); ++it) {
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v3s16 pos;
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content_t c;
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// Cache previous lookups since it has a high performance penalty.
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content_t previous_c = CONTENT_IGNORE;
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const LBMContentMapping::lbm_vector *lbm_list = nullptr;
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LBMToRun *batch = nullptr;
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for (pos.Z = 0; pos.Z < MAP_BLOCKSIZE; pos.Z++)
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for (pos.Y = 0; pos.Y < MAP_BLOCKSIZE; pos.Y++)
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for (pos.X = 0; pos.X < MAP_BLOCKSIZE; pos.X++) {
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c = block->getNodeNoCheck(pos).getContent();
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bool c_changed = false;
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if (previous_c != c) {
|
|
c_changed = true;
|
|
lbm_list = it->second.lookup(c);
|
|
if (lbm_list)
|
|
batch = &to_run[c]; // creates entry
|
|
previous_c = c;
|
|
}
|
|
|
|
if (!lbm_list)
|
|
continue;
|
|
batch->p.insert(pos);
|
|
if (c_changed) {
|
|
batch->insertLBMs(*lbm_list);
|
|
} else {
|
|
// we were here before so the list must be filled
|
|
assert(!batch->l.empty());
|
|
}
|
|
}
|
|
}
|
|
|
|
// Actually run them
|
|
bool first = true;
|
|
for (auto &[c, batch] : to_run) {
|
|
if (tracestream) {
|
|
tracestream << "Running " << batch.l.size() << " LBMs for node "
|
|
<< env->getGameDef()->ndef()->get(c).name << " ("
|
|
<< batch.p.size() << "x) in block " << block->getPos() << std::endl;
|
|
}
|
|
for (auto &lbm_def : batch.l) {
|
|
if (!first) {
|
|
// The fun part: since any LBM call can change the nodes inside of he
|
|
// block, we have to recheck the positions to see if the wanted node
|
|
// is still there.
|
|
// Note that we don't rescan the whole block, we don't want to include new changes.
|
|
for (auto it2 = batch.p.begin(); it2 != batch.p.end(); ) {
|
|
if (block->getNodeNoCheck(*it2).getContent() != c)
|
|
it2 = batch.p.erase(it2);
|
|
else
|
|
++it2;
|
|
}
|
|
} else {
|
|
assert(!batch.p.empty());
|
|
}
|
|
first = false;
|
|
|
|
if (batch.p.empty())
|
|
break;
|
|
lbm_def->trigger(env, block, batch.p, dtime_s);
|
|
if (block->isOrphan())
|
|
return;
|
|
}
|
|
}
|
|
}
|