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			130 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			130 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| # This file is read by default from:
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| # ../minetest.conf
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| # ../../minetest.conf
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| # Any other path can be chosen by passing the path as a parameter
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| # to the program, eg. "minetest.exe --config ../minetest.conf.example"
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| #
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| # By default, all the settings are commented and not functional.
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| # Uncomment settings by removing the preceding #.
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| #
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| # Further documentation:
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| # http://celeron.55.lt/~celeron55/minetest/wiki/doku.php
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| 
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| #
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| # Client side stuff
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| #
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| 
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| # Initial window size
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| #screenW = 800
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| #screenH = 600
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| 
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| # Port to connect to and to bind a server at
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| #port = 30000
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| 
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| # Address to connect to (blank = start local server)
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| #address = 
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| 
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| # Name of player. On server, this is the default admin.
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| #name = 
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| 
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| # Key configuration.
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| # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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| #keymap_forward = KEY_KEY_W
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| #keymap_backward = KEY_KEY_S
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| #keymap_left = KEY_KEY_A
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| #keymap_right = KEY_KEY_D
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| #keymap_jump = KEY_SPACE
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| #keymap_sneak = KEY_LSHIFT
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| #keymap_inventory = KEY_KEY_I
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| #keymap_chat = KEY_KEY_T
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| #keymap_rangeselect = KEY_KEY_R
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| # Some (temporary) keys for debugging features
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| #keymap_special1 = KEY_KEY_E
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| #keymap_print_debug_stacks = KEY_KEY_P
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| 
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| # The desired FPS
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| #wanted_fps = 30
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| 
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| # If FPS would go higher than this, limit it by sleeping
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| # (to not waste CPU power for no benefit)
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| #fps_max = 60
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| 
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| # The allowed adjustment range for the automatic rendering range adjustment
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| #viewing_range_nodes_max = 300
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| #viewing_range_nodes_min = 35
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| 
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| # Whether to fog out the end of the visible area
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| #enable_fog = true
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| 
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| # Enable a bit lower water surface; disable for speed
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| #new_style_water = true
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| 
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| # Enable nice leaves; disable for speed
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| #new_style_leaves = true
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| 
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| # Enable smooth lighting with simple ambient occlusion;
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| # disable for speed or for different looks.
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| #smooth_lighting = true
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| 
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| # Whether to draw a frametime graph (for debugging frametime)
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| #frametime_graph = false
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| 
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| # Enable combining mainly used textures to a bigger one for improved speed
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| # disable if it causes graphics glitches.
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| #enable_texture_atlas = true
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| 
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| # Path to texture directory. All textures are first searched from here.
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| #texture_path =
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| 
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| # Video back-end.
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| # Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl
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| #video_driver = opengl
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| 
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| # Enable random user input, for testing
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| #random_input = false
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| 
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| # Timeout for client to remove unused map data from memory
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| #client_delete_unused_sectors_timeout = 1200
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| 
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| #
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| # Server side stuff
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| #
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| 
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| # Set to true to enable experimental features
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| # (varies from version to version, see wiki)
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| #enable_experimental = false
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| 
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| # Map directory (everything in the world is stored here)
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| #map-dir = /home/palle/custom_map
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| 
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| # Set to true to enable creative mode (unlimited inventory)
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| #creative_mode = false
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| 
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| #enable_damage = false
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| 
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| # Gives some stuff to players at the beginning
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| #give_initial_stuff = false
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| 
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| # Player and object positions are sent at intervals specified by this
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| #objectdata_inverval = 0.2
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| 
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| #active_object_range = 2
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| 
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| #max_simultaneous_block_sends_per_client = 1
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| #max_simultaneous_block_sends_server_total = 4
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| 
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| #max_block_send_distance = 5
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| #max_block_generate_distance = 4
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| 
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| # 20 min/day
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| #time_speed = 72
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| # 4 min/day
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| #time_speed = 360
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| # 1 min/day
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| #time_speed = 1440
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| 
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| #time_send_interval = 5
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| #server_unload_unused_sectors_timeout = 60
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| #server_map_save_interval = 60
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| 
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