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	Fix crash on using cursor keys in client menu without selected server Add support for non fixed size tabviews
		
			
				
	
	
		
			69 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			69 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
--Minetest
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--Copyright (C) 2014 sapier
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--
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--This program is free software; you can redistribute it and/or modify
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--it under the terms of the GNU Lesser General Public License as published by
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--the Free Software Foundation; either version 2.1 of the License, or
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--(at your option) any later version.
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--
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--This program is distributed in the hope that it will be useful,
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--but WITHOUT ANY WARRANTY; without even the implied warranty of
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--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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--GNU Lesser General Public License for more details.
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--
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--You should have received a copy of the GNU Lesser General Public License along
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--with this program; if not, write to the Free Software Foundation, Inc.,
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--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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--------------------------------------------------------------------------------
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local function delete_mod_formspec(dialogdata)
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	dialogdata.mod = modmgr.global_mods:get_list()[dialogdata.selected]
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	local retval =
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		"size[12.4,5,true]" ..
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		"field[1.75,1;10,3;;" .. fgettext("Are you sure you want to delete \"$1\"?", dialogdata.mod.name) ..  ";]"..
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		"button[4,4.2;1,0.5;dlg_delete_mod_confirm;" .. fgettext("Yes") .. "]" ..
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		"button[6.5,4.2;3,0.5;dlg_delete_mod_cancel;" .. fgettext("No of course not!") .. "]"
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	return retval
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end
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--------------------------------------------------------------------------------
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local function delete_mod_buttonhandler(this, fields)
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	if fields["dlg_delete_mod_confirm"] ~= nil then
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		if this.data.mod.path ~= nil and
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			this.data.mod.path ~= "" and
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			this.data.mod.path ~= core.get_modpath() then
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			if not core.delete_dir(this.data.mod.path) then
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				gamedata.errormessage = fgettext("Modmgr: failed to delete \"$1\"", this.data.mod.path)
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			end
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			modmgr.refresh_globals()
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		else
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			gamedata.errormessage = fgettext("Modmgr: invalid modpath \"$1\"", this.data.mod.path)
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		end
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		this:delete()
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		return true
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	end
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	if fields["dlg_delete_mod_cancel"] then
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		this:delete()
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		return true
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	end
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	return false
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end
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--------------------------------------------------------------------------------
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function create_delete_mod_dlg(selected_index)
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	local retval = dialog_create("dlg_delete_mod",
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					delete_mod_formspec,
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					delete_mod_buttonhandler,
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					nil)
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	retval.data.selected = selected_index
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	return retval
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end
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