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			221 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			221 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| -- Minetest: builtin/item_entity.lua
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| 
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| function core.spawn_item(pos, item)
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| 	-- Take item in any format
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| 	local stack = ItemStack(item)
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| 	local obj = core.add_entity(pos, "__builtin:item")
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| 	-- Don't use obj if it couldn't be added to the map.
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| 	if obj then
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| 		obj:get_luaentity():set_item(stack:to_string())
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| 	end
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| 	return obj
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| end
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| 
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| -- If item_entity_ttl is not set, enity will have default life time
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| -- Setting it to -1 disables the feature
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| 
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| local time_to_live = tonumber(core.setting_get("item_entity_ttl"))
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| if not time_to_live then
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| 	time_to_live = 900
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| end
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| 
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| core.register_entity(":__builtin:item", {
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| 	initial_properties = {
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| 		hp_max = 1,
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| 		physical = true,
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| 		collide_with_objects = false,
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| 		collisionbox = {-0.3, -0.3, -0.3, 0.3, 0.3, 0.3},
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| 		visual = "wielditem",
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| 		visual_size = {x = 0.4, y = 0.4},
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| 		textures = {""},
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| 		spritediv = {x = 1, y = 1},
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| 		initial_sprite_basepos = {x = 0, y = 0},
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| 		is_visible = false,
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| 		infotext = "",
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| 	},
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| 
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| 	itemstring = '',
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| 	physical_state = true,
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| 	age = 0,
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| 
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| 	set_item = function(self, itemstring)
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| 		self.itemstring = itemstring
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| 		local stack = ItemStack(itemstring)
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| 		local count = stack:get_count()
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| 		local max_count = stack:get_stack_max()
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| 		if count > max_count then
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| 			count = max_count
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| 			self.itemstring = stack:get_name().." "..max_count
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| 		end
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| 		local s = 0.2 + 0.1 * (count / max_count)
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| 		local c = s
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| 		local itemtable = stack:to_table()
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| 		local itemname = nil
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| 		local description = ""
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| 		if itemtable then
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| 			itemname = stack:to_table().name
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| 		end
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| 		local item_texture = nil
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| 		local item_type = ""
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| 		if core.registered_items[itemname] then
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| 			item_texture = core.registered_items[itemname].inventory_image
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| 			item_type = core.registered_items[itemname].type
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| 			description = core.registered_items[itemname].description
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| 		end
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| 		local prop = {
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| 			is_visible = true,
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| 			visual = "wielditem",
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| 			textures = {itemname},
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| 			visual_size = {x = s, y = s},
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| 			collisionbox = {-c, -c, -c, c, c, c},
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| 			automatic_rotate = math.pi * 0.5,
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| 			infotext = description,
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| 		}
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| 		self.object:set_properties(prop)
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| 	end,
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| 
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| 	get_staticdata = function(self)
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| 		return core.serialize({
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| 			itemstring = self.itemstring,
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| 			always_collect = self.always_collect,
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| 			age = self.age,
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| 			dropped_by = self.dropped_by
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| 		})
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| 	end,
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| 
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| 	on_activate = function(self, staticdata, dtime_s)
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| 		if string.sub(staticdata, 1, string.len("return")) == "return" then
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| 			local data = core.deserialize(staticdata)
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| 			if data and type(data) == "table" then
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| 				self.itemstring = data.itemstring
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| 				self.always_collect = data.always_collect
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| 				if data.age then
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| 					self.age = data.age + dtime_s
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| 				else
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| 					self.age = dtime_s
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| 				end
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| 				self.dropped_by = data.dropped_by
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| 			end
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| 		else
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| 			self.itemstring = staticdata
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| 		end
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| 		self.object:set_armor_groups({immortal = 1})
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| 		self.object:setvelocity({x = 0, y = 2, z = 0})
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| 		self.object:setacceleration({x = 0, y = -10, z = 0})
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| 		self:set_item(self.itemstring)
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| 	end,
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| 
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| 	try_merge_with = function(self, own_stack, object, obj)
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| 		local stack = ItemStack(obj.itemstring)
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| 		if own_stack:get_name() == stack:get_name() and stack:get_free_space() > 0 then
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| 			local overflow = false
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| 			local count = stack:get_count() + own_stack:get_count()
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| 			local max_count = stack:get_stack_max()
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| 			if count > max_count then
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| 				overflow = true
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| 				count = count - max_count
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| 			else
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| 				self.itemstring = ''
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| 			end
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| 			local pos = object:getpos()
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| 			pos.y = pos.y + (count - stack:get_count()) / max_count * 0.15
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| 			object:moveto(pos, false)
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| 			local s, c
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| 			local max_count = stack:get_stack_max()
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| 			local name = stack:get_name()
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| 			if not overflow then
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| 				obj.itemstring = name .. " " .. count
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| 				s = 0.2 + 0.1 * (count / max_count)
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| 				c = s
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| 				object:set_properties({
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| 					visual_size = {x = s, y = s},
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| 					collisionbox = {-c, -c, -c, c, c, c}
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| 				})
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| 				self.object:remove()
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| 				-- merging succeeded
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| 				return true
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| 			else
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| 				s = 0.4
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| 				c = 0.3
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| 				object:set_properties({
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| 					visual_size = {x = s, y = s},
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| 					collisionbox = {-c, -c, -c, c, c, c}
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| 				})
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| 				obj.itemstring = name .. " " .. max_count
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| 				s = 0.2 + 0.1 * (count / max_count)
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| 				c = s
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| 				self.object:set_properties({
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| 					visual_size = {x = s, y = s},
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| 					collisionbox = {-c, -c, -c, c, c, c}
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| 				})
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| 				self.itemstring = name .. " " .. count
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| 			end
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| 		end
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| 		-- merging didn't succeed
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| 		return false
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| 	end,
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| 
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| 	on_step = function(self, dtime)
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| 		self.age = self.age + dtime
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| 		if time_to_live > 0 and self.age > time_to_live then
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| 			self.itemstring = ''
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| 			self.object:remove()
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| 			return
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| 		end
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| 		local p = self.object:getpos()
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| 		p.y = p.y - 0.5
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| 		local node = core.get_node_or_nil(p)
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| 		local in_unloaded = (node == nil)
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| 		if in_unloaded then
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| 			-- Don't infinetly fall into unloaded map
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| 			self.object:setvelocity({x = 0, y = 0, z = 0})
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| 			self.object:setacceleration({x = 0, y = 0, z = 0})
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| 			self.physical_state = false
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| 			self.object:set_properties({physical = false})
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| 			return
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| 		end
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| 		local nn = node.name
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| 		-- If node is not registered or node is walkably solid and resting on nodebox
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| 		local v = self.object:getvelocity()
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| 		if not core.registered_nodes[nn] or core.registered_nodes[nn].walkable and v.y == 0 then
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| 			if self.physical_state then
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| 				local own_stack = ItemStack(self.object:get_luaentity().itemstring)
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| 				-- Merge with close entities of the same item
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| 				for _, object in ipairs(core.get_objects_inside_radius(p, 0.8)) do
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| 					local obj = object:get_luaentity()
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| 					if obj and obj.name == "__builtin:item"
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| 							and obj.physical_state == false then
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| 						if self:try_merge_with(own_stack, object, obj) then
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| 							return
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| 						end
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| 					end
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| 				end
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| 				self.object:setvelocity({x = 0, y = 0, z = 0})
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| 				self.object:setacceleration({x = 0, y = 0, z = 0})
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| 				self.physical_state = false
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| 				self.object:set_properties({physical = false})
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| 			end
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| 		else
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| 			if not self.physical_state then
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| 				self.object:setvelocity({x = 0, y = 0, z = 0})
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| 				self.object:setacceleration({x = 0, y = -10, z = 0})
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| 				self.physical_state = true
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| 				self.object:set_properties({physical = true})
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| 			end
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| 		end
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| 	end,
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| 
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| 	on_punch = function(self, hitter)
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| 		local inv = hitter:get_inventory()
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| 		if inv and self.itemstring ~= '' then
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| 			local left = inv:add_item("main", self.itemstring)
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| 			if left and not left:is_empty() then
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| 				self.itemstring = left:to_string()
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| 				return
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| 			end
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| 		end
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| 		self.itemstring = ''
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| 		self.object:remove()
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| 	end,
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| })
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