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				synced 2025-11-04 09:15:29 +01:00 
			
		
		
		
	
		
			
				
	
	
		
			210 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			210 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
local simple_nodes = {
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	footstep = { "Footstep Sound Node", "soundstuff_node_footstep.png", "Plays sound when you step on it" },
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	dig = { "Dig Sound Node", "soundstuff_node_dig.png", "Plays sound when you dig it" },
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	dug = { "Dug Sound Node", "soundstuff_node_dug.png", "Plays sound when you've dug it" },
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	place = { "Place Sound Node", "soundstuff_node_place.png", "Plays sound when you place it" },
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	place_failed = { "Place Failed Sound Node", "soundstuff_node_place_failed.png", "Plays sound when you try to place it but failed" },
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}
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for k,v in pairs(simple_nodes) do
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	minetest.register_node("soundstuff:"..k, {
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		description = v[1].."\n"..v[3],
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		tiles = {"soundstuff_node_sound.png","soundstuff_node_sound.png",v[2]},
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		groups = {dig_immediate=2},
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		sounds = {
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			[k] = { name = "soundstuff_mono", gain = 1.0 },
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		}
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	})
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end
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minetest.register_node("soundstuff:place_failed_attached", {
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	description = "Attached Place Failed Sound Node".."\n"..
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		"Attached to the floor; plays a sound when you try to place it but failed",
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	tiles = {"soundstuff_node_sound.png", "soundstuff_node_sound.png", "soundstuff_node_place_failed.png"},
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	groups = {dig_immediate=2, attached_node=1},
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	drawtype = "nodebox",
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	paramtype = "light",
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	node_box = { type = "fixed", fixed = {
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		{ -7/16, -7/16, -7/16, 7/16, 7/16, 7/16 },
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		{ -0.5, -0.5, -0.5, 0.5, -7/16, 0.5 },
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	}},
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	sounds = {
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		place_failed = { name = "soundstuff_mono", gain = 1.0 },
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	},
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})
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minetest.register_node("soundstuff:fall", {
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	description = "Fall Sound Node".."\n"..
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		"Falls and plays sound if node below is gone",
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	tiles = {"soundstuff_node_sound.png", "soundstuff_node_sound.png", "soundstuff_node_fall.png"},
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	groups = {dig_immediate=2, falling_node=1},
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	sounds = {
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		fall = { name = "soundstuff_mono", gain = 1.0 },
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	}
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})
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minetest.register_node("soundstuff:fall_attached", {
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	description = "Attached Fall Sound Node".."\n"..
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		"Drops as item and plays sound if node below is gone",
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	tiles = {"soundstuff_node_sound.png", "soundstuff_node_sound.png", "soundstuff_node_fall.png"},
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	groups = {dig_immediate=2, attached_node=1},
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	drawtype = "nodebox",
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	paramtype = "light",
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	node_box = { type = "fixed", fixed = {
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		{ -7/16, -7/16, -7/16, 7/16, 7/16, 7/16 },
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		{ -0.5, -0.5, -0.5, 0.5, -7/16, 0.5 },
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	}},
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	sounds = {
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		fall = { name = "soundstuff_mono", gain = 1.0 },
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	}
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})
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minetest.register_node("soundstuff:footstep_liquid", {
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	description = "Liquid Footstep Sound Node".."\n"..
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		"Plays sound when moving inside it; swimmable",
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	drawtype = "liquid",
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	tiles = {
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		"soundstuff_node_sound.png^[colorize:#0000FF:127^[opacity:190",
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	},
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	special_tiles = {
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		{name = "soundstuff_node_sound.png^[colorize:#0000FF:127^[opacity:190",
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			backface_culling = false},
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		{name = "soundstuff_node_sound.png^[colorize:#0000FF:127^[opacity:190",
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			backface_culling = true},
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	},
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	liquids_pointable = true,
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	liquidtype = "source",
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	liquid_alternative_flowing = "soundstuff:footstep_liquid",
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	liquid_alternative_source = "soundstuff:footstep_liquid",
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	liquid_renewable = false,
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	liquid_range = 0,
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	liquid_viscosity = 0,
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	use_texture_alpha = "blend",
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	paramtype = "light",
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	walkable = false,
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	pointable = false,
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	diggable = false,
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	buildable_to = true,
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	is_ground_content = false,
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	post_effect_color = {a = 64, r = 0, g = 0, b = 200},
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	sounds = {
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		footstep = { name = "soundstuff_mono", gain = 1.0 },
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	}
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})
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minetest.register_node("soundstuff:footstep_climbable", {
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	description = "Climbable Footstep Sound Node".."\n"..
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		"Plays sound when moving inside it; can climb up and down here",
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	drawtype = "allfaces",
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	tiles = {
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		"soundstuff_node_climbable.png",
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	},
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	paramtype = "light",
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	sunlight_propagates = true,
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	walkable = false,
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	climbable = true,
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	is_ground_content = false,
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	groups = { dig_immediate = 2 },
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	sounds = {
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		footstep = { name = "soundstuff_mono", gain = 1.0 },
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	}
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})
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minetest.register_craftitem("soundstuff:eat", {
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	description = "Eat Sound Item".."\n"..
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		"Makes a sound when 'eaten' (with punch key)",
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	inventory_image = "soundstuff_eat.png",
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	on_use = minetest.item_eat(0),
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	sound = {
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		eat = { name = "soundstuff_mono", gain = 1.0 },
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	}
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})
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minetest.register_tool("soundstuff:breaks", {
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	description = "Break Sound Tool".."\n"..
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		"Digs cracky=3 and more".."\n"..
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		"Makes a sound when it breaks",
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	inventory_image = "soundstuff_node_dug.png",
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	sound = {
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		breaks = { name = "soundstuff_mono", gain = 1.0 },
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	},
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	tool_capabilities = {
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		max_drop_level=0,
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		groupcaps={
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			cracky={times={[2]=2.00, [3]=1.20}, uses=1, maxlevel=0},
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			choppy={times={[2]=2.00, [3]=1.20}, uses=1, maxlevel=0},
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			snappy={times={[2]=2.00, [3]=1.20}, uses=1, maxlevel=0},
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			crumbly={times={[2]=2.00, [3]=1.20}, uses=1, maxlevel=0},
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		},
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	},
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})
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minetest.register_tool("soundstuff:punch_use", {
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	description = "Punch Use Sound Tool\n"..
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		"Digs cracky=3 and more\n"..
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		"Makes a sound when used on node or entity",
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	inventory_image = "soundstuff_node_dig.png",
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	sound = {
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		punch_use = { name = "soundstuff_mono", gain = 1.0 },
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	},
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	tool_capabilities = {
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		max_drop_level=0,
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		groupcaps={
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			cracky={times={[2]=2.00, [3]=1.20}, uses=0, maxlevel=0},
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			choppy={times={[2]=2.00, [3]=1.20}, uses=0, maxlevel=0},
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			snappy={times={[2]=2.00, [3]=1.20}, uses=0, maxlevel=0},
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			crumbly={times={[2]=2.00, [3]=1.20}, uses=0, maxlevel=0},
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		},
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	},
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})
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minetest.register_tool("soundstuff:punch_use_air", {
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	description = "Punch Use (Air) Sound Tool\n"..
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		"Makes a sound when used pointing at nothing",
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	inventory_image = "soundstuff_node_dig.png",
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	sound = {
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		punch_use_air = { name = "soundstuff_mono", gain = 1.0 },
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	},
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})
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-- Plays sound repeatedly
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minetest.register_node("soundstuff:positional", {
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	description = "Positional Sound Node".."\n"..
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		"Repeatedly plays a sound at the node location",
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	on_construct = function(pos)
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		local timer = minetest.get_node_timer(pos)
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		timer:start(0)
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	end,
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	on_timer = function(pos, elapsed)
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		local node = minetest.get_node(pos)
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		local dist = node.param2
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		if dist == 0 then
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			dist = nil
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		end
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		minetest.sound_play("soundstuff_mono", { pos = pos, max_hear_distance = dist })
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		local timer = minetest.get_node_timer(pos)
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		timer:start(0.7)
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	end,
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	on_rightclick = function(pos, node, clicker)
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		node.param2 = (node.param2 + 1) % 64
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		minetest.set_node(pos, node)
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		if clicker and clicker:is_player() then
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			local dist = node.param2
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			local diststr
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			if dist == 0 then
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				diststr = "<default>"
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			else
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				diststr = tostring(dist)
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			end
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			minetest.chat_send_player(clicker:get_player_name(), "max_hear_distance = " .. diststr)
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		end
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	end,
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	groups = { dig_immediate = 2 },
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	tiles = { "soundstuff_node_sound.png" },
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})
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