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			24 lines
		
	
	
		
			334 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			24 lines
		
	
	
		
			334 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 100
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| 
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| precision mediump float;
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| 
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| /* Uniforms */
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| 
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| uniform int uTextureUsage;
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| uniform sampler2D uTextureUnit;
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| 
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| /* Varyings */
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| 
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| varying vec2 vTextureCoord;
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| varying vec4 vVertexColor;
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| 
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| void main()
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| {
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| 	vec4 Color = vVertexColor;
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| 
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| 	if (bool(uTextureUsage))
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| 		Color *= texture2D(uTextureUnit, vTextureCoord);
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| 
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| 	gl_FragColor = Color;
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| }
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