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			38 lines
		
	
	
		
			728 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			38 lines
		
	
	
		
			728 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 100
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| 
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| /* Attributes */
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| 
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| attribute vec3 inVertexPosition;
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| attribute vec3 inVertexNormal;
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| attribute vec4 inVertexColor;
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| attribute vec2 inTexCoord0;
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| 
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| /* Uniforms */
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| 
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| uniform mat4 uWVPMatrix;
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| uniform mat4 uWVMatrix;
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| uniform mat4 uTMatrix0;
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| 
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| uniform float uThickness;
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| 
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| /* Varyings */
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| 
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| varying vec2 vTextureCoord0;
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| varying vec4 vVertexColor;
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| varying float vFogCoord;
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| 
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| void main()
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| {
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| 	gl_Position = uWVPMatrix * vec4(inVertexPosition, 1.0);
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| 	gl_PointSize = uThickness;
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| 
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| 	vec4 TextureCoord0 = vec4(inTexCoord0.x, inTexCoord0.y, 1.0, 1.0);
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| 	vTextureCoord0 = vec4(uTMatrix0 * TextureCoord0).xy;
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| 
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| 	vVertexColor = inVertexColor.bgra;
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| 
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| 	vec3 Position = (uWVMatrix * vec4(inVertexPosition, 1.0)).xyz;
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| 
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| 	vFogCoord = length(Position);
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| }
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