mirror of
				https://github.com/luanti-org/luanti.git
				synced 2025-10-31 07:25:22 +01:00 
			
		
		
		
	
		
			
				
	
	
		
			308 lines
		
	
	
		
			8.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			308 lines
		
	
	
		
			8.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
 | |
| Minetest
 | |
| Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
 | |
| Copyright (C) 2013-2020 Minetest core developers & community
 | |
| 
 | |
| This program is free software; you can redistribute it and/or modify
 | |
| it under the terms of the GNU Lesser General Public License as published by
 | |
| the Free Software Foundation; either version 2.1 of the License, or
 | |
| (at your option) any later version.
 | |
| 
 | |
| This program is distributed in the hope that it will be useful,
 | |
| but WITHOUT ANY WARRANTY; without even the implied warranty of
 | |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | |
| GNU Lesser General Public License for more details.
 | |
| 
 | |
| You should have received a copy of the GNU Lesser General Public License along
 | |
| with this program; if not, write to the Free Software Foundation, Inc.,
 | |
| 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 | |
| */
 | |
| 
 | |
| #pragma once
 | |
| 
 | |
| #include "constants.h"
 | |
| #include "metadata.h"
 | |
| #include "network/networkprotocol.h"
 | |
| #include "unit_sao.h"
 | |
| #include "util/numeric.h"
 | |
| 
 | |
| /*
 | |
| 	PlayerSAO needs some internals exposed.
 | |
| */
 | |
| 
 | |
| class LagPool
 | |
| {
 | |
| 	float m_pool = 15.0f;
 | |
| 	float m_max = 15.0f;
 | |
| 
 | |
| public:
 | |
| 	LagPool() = default;
 | |
| 
 | |
| 	void setMax(float new_max)
 | |
| 	{
 | |
| 		m_max = new_max;
 | |
| 		if (m_pool > new_max)
 | |
| 			m_pool = new_max;
 | |
| 	}
 | |
| 
 | |
| 	void add(float dtime)
 | |
| 	{
 | |
| 		m_pool -= dtime;
 | |
| 		if (m_pool < 0)
 | |
| 			m_pool = 0;
 | |
| 	}
 | |
| 
 | |
| 	void empty() { m_pool = m_max; }
 | |
| 
 | |
| 	bool grab(float dtime)
 | |
| 	{
 | |
| 		if (dtime <= 0)
 | |
| 			return true;
 | |
| 		if (m_pool + dtime > m_max)
 | |
| 			return false;
 | |
| 		m_pool += dtime;
 | |
| 		return true;
 | |
| 	}
 | |
| };
 | |
| 
 | |
| class RemotePlayer;
 | |
| 
 | |
| class PlayerSAO : public UnitSAO
 | |
| {
 | |
| public:
 | |
| 	PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, session_t peer_id_,
 | |
| 			bool is_singleplayer);
 | |
| 
 | |
| 	ActiveObjectType getType() const override { return ACTIVEOBJECT_TYPE_PLAYER; }
 | |
| 	ActiveObjectType getSendType() const override { return ACTIVEOBJECT_TYPE_GENERIC; }
 | |
| 	std::string getDescription() override;
 | |
| 
 | |
| 	/*
 | |
| 		Active object <-> environment interface
 | |
| 	*/
 | |
| 
 | |
| 	void addedToEnvironment(u32 dtime_s) override;
 | |
| 	void removingFromEnvironment() override;
 | |
| 	bool isStaticAllowed() const override { return false; }
 | |
| 	bool shouldUnload() const override { return false; }
 | |
| 	std::string getClientInitializationData(u16 protocol_version) override;
 | |
| 	void getStaticData(std::string *result) const override;
 | |
| 	void step(float dtime, bool send_recommended) override;
 | |
| 	void setBasePosition(v3f position);
 | |
| 	void setPos(const v3f &pos) override;
 | |
| 	void addPos(const v3f &added_pos) override;
 | |
| 	void moveTo(v3f pos, bool continuous) override;
 | |
| 	void setPlayerYaw(const float yaw);
 | |
| 	// Data should not be sent at player initialization
 | |
| 	void setPlayerYawAndSend(const float yaw);
 | |
| 	void setLookPitch(const float pitch);
 | |
| 	// Data should not be sent at player initialization
 | |
| 	void setLookPitchAndSend(const float pitch);
 | |
| 	f32 getLookPitch() const { return m_pitch; }
 | |
| 	f32 getRadLookPitch() const { return m_pitch * core::DEGTORAD; }
 | |
| 	// Deprecated
 | |
| 	f32 getRadLookPitchDep() const { return -1.0 * m_pitch * core::DEGTORAD; }
 | |
| 	void setFov(const float pitch);
 | |
| 	f32 getFov() const { return m_fov; }
 | |
| 	void setWantedRange(const s16 range);
 | |
| 	s16 getWantedRange() const { return m_wanted_range; }
 | |
| 	void setCameraInverted(bool camera_inverted) { m_camera_inverted = camera_inverted; }
 | |
| 	bool getCameraInverted() const { return m_camera_inverted; }
 | |
| 
 | |
| 	/*
 | |
| 		Interaction interface
 | |
| 	*/
 | |
| 
 | |
| 	u32 punch(v3f dir, const ToolCapabilities *toolcap, ServerActiveObject *puncher,
 | |
| 			float time_from_last_punch, u16 initial_wear = 0) override;
 | |
| 	void rightClick(ServerActiveObject *clicker) override;
 | |
| 	void setHP(s32 hp, const PlayerHPChangeReason &reason) override
 | |
| 	{
 | |
| 		return setHP(hp, reason, false);
 | |
| 	}
 | |
| 	void setHP(s32 hp, const PlayerHPChangeReason &reason, bool from_client);
 | |
| 	void setHPRaw(u16 hp) { m_hp = hp; }
 | |
| 	u16 getBreath() const { return m_breath; }
 | |
| 	void setBreath(const u16 breath, bool send = true);
 | |
| 
 | |
| 	/*
 | |
| 		Inventory interface
 | |
| 	*/
 | |
| 	Inventory *getInventory() const override;
 | |
| 	InventoryLocation getInventoryLocation() const override;
 | |
| 	void setInventoryModified() override {}
 | |
| 	std::string getWieldList() const override { return "main"; }
 | |
| 	u16 getWieldIndex() const override;
 | |
| 	ItemStack getWieldedItem(ItemStack *selected, ItemStack *hand = nullptr) const override;
 | |
| 	bool setWieldedItem(const ItemStack &item) override;
 | |
| 
 | |
| 	/*
 | |
| 		PlayerSAO-specific
 | |
| 	*/
 | |
| 
 | |
| 	void disconnected();
 | |
| 
 | |
| 	RemotePlayer *getPlayer() { return m_player; }
 | |
| 	session_t getPeerID() const { return m_peer_id; }
 | |
| 
 | |
| 	// Cheat prevention
 | |
| 
 | |
| 	v3f getLastGoodPosition() const { return m_last_good_position; }
 | |
| 	float resetTimeFromLastPunch()
 | |
| 	{
 | |
| 		float r = m_time_from_last_punch;
 | |
| 		m_time_from_last_punch = 0.0;
 | |
| 		return r;
 | |
| 	}
 | |
| 	void noCheatDigStart(const v3s16 &p)
 | |
| 	{
 | |
| 		m_nocheat_dig_pos = p;
 | |
| 		m_nocheat_dig_time = 0;
 | |
| 	}
 | |
| 	v3s16 getNoCheatDigPos() { return m_nocheat_dig_pos; }
 | |
| 	float getNoCheatDigTime() { return m_nocheat_dig_time; }
 | |
| 	void noCheatDigEnd() { m_nocheat_dig_pos = v3s16(32767, 32767, 32767); }
 | |
| 	LagPool &getDigPool() { return m_dig_pool; }
 | |
| 	void setMaxSpeedOverride(const v3f &vel);
 | |
| 	// Returns true if cheated
 | |
| 	bool checkMovementCheat();
 | |
| 
 | |
| 	// Other
 | |
| 
 | |
| 	void updatePrivileges(const std::set<std::string> &privs, bool is_singleplayer)
 | |
| 	{
 | |
| 		m_privs = privs;
 | |
| 		m_is_singleplayer = is_singleplayer;
 | |
| 	}
 | |
| 
 | |
| 	bool getCollisionBox(aabb3f *toset) const override;
 | |
| 	bool getSelectionBox(aabb3f *toset) const override;
 | |
| 	bool collideWithObjects() const override { return true; }
 | |
| 
 | |
| 	void finalize(RemotePlayer *player, const std::set<std::string> &privs);
 | |
| 
 | |
| 	v3f getEyePosition() const { return m_base_position + getEyeOffset(); }
 | |
| 	v3f getEyeOffset() const;
 | |
| 	float getZoomFOV() const;
 | |
| 
 | |
| 	inline SimpleMetadata &getMeta() { return m_meta; }
 | |
| 
 | |
| private:
 | |
| 	std::string getPropertyPacket();
 | |
| 	void unlinkPlayerSessionAndSave();
 | |
| 	std::string generateUpdatePhysicsOverrideCommand() const;
 | |
| 
 | |
| 	RemotePlayer *m_player = nullptr;
 | |
| 	session_t m_peer_id = 0;
 | |
| 
 | |
| 	// Cheat prevention
 | |
| 	LagPool m_dig_pool;
 | |
| 	LagPool m_move_pool;
 | |
| 	v3f m_last_good_position;
 | |
| 	float m_time_from_last_teleport = 0.0f;
 | |
| 	float m_time_from_last_punch = 0.0f;
 | |
| 	v3s16 m_nocheat_dig_pos = v3s16(32767, 32767, 32767);
 | |
| 	float m_nocheat_dig_time = 0.0f;
 | |
| 	float m_max_speed_override_time = 0.0f;
 | |
| 	v3f m_max_speed_override = v3f(0.0f, 0.0f, 0.0f);
 | |
| 
 | |
| 	// Timers
 | |
| 	IntervalLimiter m_breathing_interval;
 | |
| 	IntervalLimiter m_drowning_interval;
 | |
| 	IntervalLimiter m_node_hurt_interval;
 | |
| 
 | |
| 	bool m_position_not_sent = false;
 | |
| 
 | |
| 	// Cached privileges for enforcement
 | |
| 	std::set<std::string> m_privs;
 | |
| 	bool m_is_singleplayer;
 | |
| 
 | |
| 	u16 m_breath = PLAYER_MAX_BREATH_DEFAULT;
 | |
| 	f32 m_pitch = 0.0f;
 | |
| 	f32 m_fov = 0.0f;
 | |
| 	s16 m_wanted_range = 0.0f;
 | |
| 
 | |
| 	bool m_camera_inverted = false; // this is not store in the player db
 | |
| 
 | |
| 	SimpleMetadata m_meta;
 | |
| 
 | |
| public:
 | |
| 	bool m_physics_override_sent = false;
 | |
| };
 | |
| 
 | |
| struct PlayerHPChangeReason
 | |
| {
 | |
| 	enum Type : u8
 | |
| 	{
 | |
| 		SET_HP,
 | |
| 		SET_HP_MAX, // internal type to allow distinguishing hp reset and damage (for effects)
 | |
| 		PLAYER_PUNCH,
 | |
| 		FALL,
 | |
| 		NODE_DAMAGE,
 | |
| 		DROWNING,
 | |
| 		RESPAWN
 | |
| 	};
 | |
| 
 | |
| 	Type type = SET_HP;
 | |
| 	bool from_mod = false;
 | |
| 	int lua_reference = -1;
 | |
| 
 | |
| 	// For PLAYER_PUNCH
 | |
| 	ServerActiveObject *object = nullptr;
 | |
| 	// For NODE_DAMAGE
 | |
| 	std::string node;
 | |
| 	v3s16 node_pos;
 | |
| 
 | |
| 	inline bool hasLuaReference() const { return lua_reference >= 0; }
 | |
| 
 | |
| 	bool setTypeFromString(const std::string &typestr)
 | |
| 	{
 | |
| 		if (typestr == "set_hp")
 | |
| 			type = SET_HP;
 | |
| 		else if (typestr == "punch")
 | |
| 			type = PLAYER_PUNCH;
 | |
| 		else if (typestr == "fall")
 | |
| 			type = FALL;
 | |
| 		else if (typestr == "node_damage")
 | |
| 			type = NODE_DAMAGE;
 | |
| 		else if (typestr == "drown")
 | |
| 			type = DROWNING;
 | |
| 		else if (typestr == "respawn")
 | |
| 			type = RESPAWN;
 | |
| 		else
 | |
| 			return false;
 | |
| 
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	std::string getTypeAsString() const
 | |
| 	{
 | |
| 		switch (type) {
 | |
| 		case PlayerHPChangeReason::SET_HP:
 | |
| 		case PlayerHPChangeReason::SET_HP_MAX:
 | |
| 			return "set_hp";
 | |
| 		case PlayerHPChangeReason::PLAYER_PUNCH:
 | |
| 			return "punch";
 | |
| 		case PlayerHPChangeReason::FALL:
 | |
| 			return "fall";
 | |
| 		case PlayerHPChangeReason::NODE_DAMAGE:
 | |
| 			return "node_damage";
 | |
| 		case PlayerHPChangeReason::DROWNING:
 | |
| 			return "drown";
 | |
| 		case PlayerHPChangeReason::RESPAWN:
 | |
| 			return "respawn";
 | |
| 		default:
 | |
| 			return "?";
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	PlayerHPChangeReason(Type type) : type(type) {}
 | |
| 
 | |
| 	PlayerHPChangeReason(Type type, ServerActiveObject *object) :
 | |
| 			type(type), object(object)
 | |
| 	{
 | |
| 	}
 | |
| 
 | |
| 	PlayerHPChangeReason(Type type, std::string node, v3s16 node_pos) : type(type), node(node), node_pos(node_pos) {}
 | |
| };
 |