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			272 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			Python
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			272 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			Python
		
	
	
		
			Executable File
		
	
	
	
	
| #!/usr/bin/python2
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| 
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| # This is an example script that generates some valid map data.
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| 
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| import struct
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| import random
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| import os
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| import sys
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| import zlib
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| import array
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| from pnoise import pnoise
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| 
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| # Old directory format:
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| # world/sectors/XXXXZZZZ/YYYY
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| # XXXX,YYYY,ZZZZ = coordinates in hexadecimal
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| # fffe = -2
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| # ffff = -1
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| # 0000 =  0
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| # 0001 =  1
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| # 
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| # New directory format:
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| # world/sectors2/XXX/ZZZ/YYYY
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| # XXX,YYYY,ZZZ = coordinates in hexadecimal
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| # fffe = -2
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| # ffff = -1
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| # 0000 =  0
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| # 0001 =  1
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| # ffe = -2
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| # fff = -1
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| # 000 =  0
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| # 001 =  1
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| #
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| # For more proper file format documentation, refer to mapformat.txt
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| # For node type documentation, refer to mapnode.h
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| # NodeMetadata documentation is not complete, refer to nodemeta.cpp
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| #
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| 
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| # Seed for generating terrain
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| SEED = 0
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| 
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| # 0=old, 1=new
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| SECTOR_DIR_FORMAT = 1
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| 
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| mapdir = "../world"
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| 
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| def to4h(i):
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| 	s = "";
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| 	s += '{0:1x}'.format((i>>12) & 0x000f)
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| 	s += '{0:1x}'.format((i>>8) & 0x000f)
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| 	s += '{0:1x}'.format((i>>4) & 0x000f)
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| 	s += '{0:1x}'.format((i>>0) & 0x000f)
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| 	return s
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| 
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| def to3h(i):
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| 	s = "";
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| 	s += '{0:1x}'.format((i>>8) & 0x000f)
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| 	s += '{0:1x}'.format((i>>4) & 0x000f)
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| 	s += '{0:1x}'.format((i>>0) & 0x000f)
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| 	return s
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| 
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| def get_sector_dir(px, pz):
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| 	global SECTOR_DIR_FORMAT
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| 	if SECTOR_DIR_FORMAT == 0:
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| 		return "/sectors/"+to4h(px)+to4h(pz)
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| 	elif SECTOR_DIR_FORMAT == 1:
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| 		return "/sectors2/"+to3h(px)+"/"+to3h(pz)
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| 	else:
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| 		assert(0)
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| 
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| def getrand_air_stone():
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| 	i = random.randrange(0,2)
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| 	if i==0:
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| 		return 0
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| 	return 254
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| 
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| # 3-dimensional vector (position)
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| class v3:
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| 	def __init__(self, x=0, y=0, z=0):
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| 		self.X = x
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| 		self.Y = y
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| 		self.Z = z
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| 
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| class NodeMeta:
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| 	def __init__(self, type_id, data):
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| 		self.type_id = type_id
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| 		self.data = data
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| 
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| class StaticObject:
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| 	def __init__(self):
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| 		self.type_id = 0
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| 		self.data = ""
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| 
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| def ser_u16(i):
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| 	return chr((i>>8)&0xff) + chr((i>>0)&0xff)
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| def ser_u32(i):
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| 	return (chr((i>>24)&0xff) + chr((i>>16)&0xff)
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| 			+ chr((i>>8)&0xff) + chr((i>>0)&0xff))
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| 
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| # A 16x16x16 chunk of map
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| class MapBlock:
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| 	def __init__(self):
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| 		self.content = array.array('B')
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| 		self.param1 = array.array('B')
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| 		self.param2 = array.array('B')
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| 		for i in range(16*16*16):
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| 			# Initialize to air
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| 			self.content.append(254)
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| 			# Full light on sunlight, none when no sunlight
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| 			self.param1.append(15)
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| 			# No additional parameters
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| 			self.param2.append(0)
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| 		
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| 		# key = v3 pos
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| 		# value = NodeMeta
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| 		self.nodemeta = {}
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| 	
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| 		# key = v3 pos
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| 		# value = StaticObject
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| 		self.static_objects = {}
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| 	
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| 	def set_content(self, v3, b):
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| 		self.content[v3.Z*16*16+v3.Y*16+v3.X] = b
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| 	def set_param1(self, v3, b):
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| 		self.param1[v3.Z*16*16+v3.Y*16+v3.X] = b
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| 	def set_param2(self, v3, b):
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| 		self.param2[v3.Z*16*16+v3.Y*16+v3.X] = b
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| 	
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| 	# Get data for serialization. Returns a string.
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| 	def serialize_data(self):
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| 		s = ""
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| 		for i in range(16*16*16):
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| 			s += chr(self.content[i])
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| 		for i in range(16*16*16):
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| 			s += chr(self.param1[i])
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| 		for i in range(16*16*16):
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| 			s += chr(self.param2[i])
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| 		return s
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| 
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| 	def serialize_nodemeta(self):
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| 		s = ""
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| 		s += ser_u16(1)
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| 		s += ser_u16(len(self.nodemeta))
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| 		for pos, meta in self.nodemeta.items():
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| 			pos_i = pos.Z*16*16 + pos.Y*16 + pos.X
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| 			s += ser_u16(pos_i)
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| 			s += ser_u16(meta.type_id)
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| 			s += ser_u16(len(meta.data))
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| 			s += meta.data
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| 		return s
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| 
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| 	def serialize_staticobj(self):
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| 		s = ""
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| 		s += chr(0)
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| 		s += ser_u16(len(self.static_objects))
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| 		for pos, obj in self.static_objects.items():
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| 			pos_i = pos.Z*16*16 + pos.Y*16 + pos.X
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| 			s += ser_s32(pos.X*1000)
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| 			s += ser_s32(pos.Y*1000)
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| 			s += ser_s32(pos.Z*1000)
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| 			s += ser_u16(obj.type_id)
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| 			s += ser_u16(len(obj.data))
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| 			s += obj.data
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| 		return s
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| 
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| def writeblock(mapdir, px,py,pz, block):
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| 
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| 	sectordir = mapdir + get_sector_dir(px, pz);
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| 	
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| 	try:
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| 		os.makedirs(sectordir)
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| 	except OSError:
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| 		pass
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| 	
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| 	path = sectordir+"/"+to4h(py)
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| 
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| 	print("writing block file "+path)
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| 
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| 	f = open(sectordir+"/"+to4h(py), "wb")
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| 
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| 	if f == None:
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| 		return
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| 
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| 	# version
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| 	version = 17
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| 	f.write(struct.pack('B', version))
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| 
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| 	# flags
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| 	# 0x01=is_undg, 0x02=dn_diff, 0x04=lighting_expired
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| 	flags = 0 + 0x02 + 0x04
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| 	f.write(struct.pack('B', flags))
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| 	
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| 	# data
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| 	c_obj = zlib.compressobj()
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| 	c_obj.compress(block.serialize_data())
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| 	f.write(struct.pack('BB', 0x78, 0x9c)) # zlib magic number
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| 	f.write(c_obj.flush())
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| 
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| 	# node metadata
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| 	c_obj = zlib.compressobj()
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| 	c_obj.compress(block.serialize_nodemeta())
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| 	f.write(struct.pack('BB', 0x78, 0x9c)) # zlib magic number
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| 	f.write(c_obj.flush())
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| 
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| 	# mapblockobject count
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| 	f.write(ser_u16(0))
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| 
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| 	# static objects
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| 	f.write(block.serialize_staticobj())
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| 
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| 	# timestamp
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| 	f.write(ser_u32(0xffffffff))
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| 
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| 	f.close()
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| 
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| for z0 in range(-1,3):
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| 	for x0 in range(-1,3):
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| 		for y0 in range(-1,3):
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| 			print("generating block "+str(x0)+","+str(y0)+","+str(z0))
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| 			#v3 blockp = v3(x0,y0,z0)
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| 			
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| 			# Create a MapBlock
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| 			block = MapBlock()
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| 			
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| 			# Generate stuff in it
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| 			for z in range(0,16):
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| 				for x in range(0,16):
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| 					h = 20.0*pnoise((x0*16+x)/100.,(z0*16+z)/100.,SEED+0)
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| 					h += 5.0*pnoise((x0*16+x)/25.,(z0*16+z)/25.,SEED+0)
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| 					if pnoise((x0*16+x)/25.,(z0*16+z)/25.,SEED+92412) > 0.05:
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| 						h += 10
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| 					#print("r="+str(r))
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| 					# This enables comparison by ==
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| 					h = int(h)
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| 					for y in range(0,16):
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| 						p = v3(x,y,z)
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| 						b = 254
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| 						y1 = y0*16+y
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| 						if y1 <= h-3:
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| 							b = 0 #stone
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| 						elif y1 <= h and y1 <= 0:
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| 							b = 8 #mud
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| 						elif y1 == h:
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| 							b = 1 #grass
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| 						elif y1 < h:
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| 							b = 8 #mud
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| 						elif y1 <= 1:
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| 							b = 9 #water
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| 
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| 						# Material content
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| 						block.set_content(p, b)
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| 
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| 					# Place a sign at the center at surface level.
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| 					# Placing a sign means placing the sign node and
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| 					# adding node metadata to the mapblock.
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| 					if x == 8 and z == 8 and y0*16 <= h-1 and (y0+1)*16-1 > h:
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| 						p = v3(8,h+1-y0*16,8)
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| 						# 14 = Sign
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| 						content_type = 14
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| 						block.set_content(p, content_type)
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| 						# This places the sign to the bottom of the cube.
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| 						# Working values: 0x01, 0x02, 0x04, 0x08, 0x10, 0x20
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| 						block.set_param2(p, 0x08)
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| 						# Then add metadata to hold the text of the sign
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| 						s = "Hello at sector ("+str(x0)+","+str(z0)+")"
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| 						meta = NodeMeta(content_type, ser_u16(len(s))+s)
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| 						block.nodemeta[p] = meta
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| 
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| 			# Write it on disk
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| 			writeblock(mapdir, x0,y0,z0, block)
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| 
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| #END
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