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luanti
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Code
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5cf911ffe140e447e6ec3791e2244ae5dd0361d8
luanti
/
client
/
shaders
History
Loic Blot
148fffb0f2
Optimize bumpmapping mathematics
...
OpenGL_vertex: * bufferize a duplicate calcul * Factorize vertexes
2015-01-15 23:12:45 +10:00
..
nodes_shader
Optimize bumpmapping mathematics
2015-01-15 23:12:45 +10:00
water_surface_shader
Optimize bumpmapping mathematics
2015-01-15 23:12:45 +10:00