1
0
mirror of https://github.com/luanti-org/luanti.git synced 2025-10-12 16:15:20 +02:00
Files
luanti/irr/src/OpenGL/MaterialRenderer.h
2024-08-17 19:49:11 +02:00

94 lines
2.6 KiB
C++

// Copyright (C) 2014 Patryk Nadrowski
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#include <string>
#include <vector>
#include "EMaterialTypes.h"
#include "IMaterialRenderer.h"
#include "IMaterialRendererServices.h"
#include "IGPUProgrammingServices.h"
#include "Common.h"
namespace irr
{
namespace video
{
class COpenGL3DriverBase;
class COpenGL3MaterialRenderer : public IMaterialRenderer, public IMaterialRendererServices
{
public:
COpenGL3MaterialRenderer(
COpenGL3DriverBase *driver,
s32 &outMaterialTypeNr,
const c8 *vertexShaderProgram = 0,
const c8 *pixelShaderProgram = 0,
IShaderConstantSetCallBack *callback = 0,
E_MATERIAL_TYPE baseMaterial = EMT_SOLID,
s32 userData = 0);
virtual ~COpenGL3MaterialRenderer();
GLuint getProgram() const;
virtual void OnSetMaterial(const SMaterial &material, const SMaterial &lastMaterial,
bool resetAllRenderstates, IMaterialRendererServices *services) override;
virtual bool OnRender(IMaterialRendererServices *service, E_VERTEX_TYPE vtxtype) override;
virtual void OnUnsetMaterial() override;
virtual bool isTransparent() const override;
virtual s32 getRenderCapability() const override;
void setBasicRenderStates(const SMaterial &material, const SMaterial &lastMaterial, bool resetAllRenderstates) override;
s32 getVertexShaderConstantID(const c8 *name) override;
s32 getPixelShaderConstantID(const c8 *name) override;
bool setVertexShaderConstant(s32 index, const f32 *floats, int count) override;
bool setVertexShaderConstant(s32 index, const s32 *ints, int count) override;
bool setVertexShaderConstant(s32 index, const u32 *ints, int count) override;
bool setPixelShaderConstant(s32 index, const f32 *floats, int count) override;
bool setPixelShaderConstant(s32 index, const s32 *ints, int count) override;
bool setPixelShaderConstant(s32 index, const u32 *ints, int count) override;
IVideoDriver *getVideoDriver() override;
protected:
COpenGL3MaterialRenderer(COpenGL3DriverBase *driver,
IShaderConstantSetCallBack *callback = 0,
E_MATERIAL_TYPE baseMaterial = EMT_SOLID,
s32 userData = 0);
void init(s32 &outMaterialTypeNr, const c8 *vertexShaderProgram, const c8 *pixelShaderProgram, bool addMaterial = true);
bool createShader(GLenum shaderType, const char *shader);
bool linkProgram();
COpenGL3DriverBase *Driver;
IShaderConstantSetCallBack *CallBack;
bool Alpha;
bool Blending;
struct SUniformInfo
{
std::string name;
GLenum type;
GLint location;
};
GLuint Program;
std::vector<SUniformInfo> UniformInfo;
s32 UserData;
};
}
}