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			190 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			190 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| -- Safeguard against too much optimization. This way the results cannot be optimized
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| -- away, but they can be garbage collected (due to __mode = "k").
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| _G._bench_content_ids_data = setmetatable({}, {__mode = "k"})
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| 
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| local function bench_name2content()
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| 	local t = {}
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| 	_G._bench_content_ids_data[t] = true
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| 
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| 	local get_content_id = core.get_content_id
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| 
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| 	local start = core.get_us_time()
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| 
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| 	for i = 1, 200 do
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| 		for name in pairs(core.registered_nodes) do
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| 			t[#t + 1] = get_content_id(name)
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| 		end
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| 	end
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| 
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| 	local finish = core.get_us_time()
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| 
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| 	return (finish - start) / 1000
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| end
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| 
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| local function bench_content2name()
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| 	local t = {}
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| 	_G._bench_content_ids_data[t] = true
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| 
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| 	-- Try to estimate the highest content ID that's used
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| 	-- (not accurate but good enough for this test)
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| 	local n = 0
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| 	for _ in pairs(core.registered_nodes) do
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| 		n = n + 1
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| 	end
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| 
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| 	local get_name_from_content_id = core.get_name_from_content_id
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| 
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| 	local start = core.get_us_time()
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| 
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| 	for i = 1, 200 do
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| 		for j = 0, n do
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| 			t[#t + 1] = get_name_from_content_id(j)
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| 		end
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| 	end
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| 
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| 	local finish = core.get_us_time()
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| 
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| 	return (finish - start) / 1000
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| end
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| 
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| core.register_chatcommand("bench_name2content", {
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| 	params = "",
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| 	description = "Benchmark: Conversion from node names to content IDs",
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| 	func = function(name, param)
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| 		core.chat_send_player(name, "Benchmarking core.get_content_id. Warming up ...")
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| 		bench_name2content()
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| 		core.chat_send_player(name, "Warming up finished, now benchmarking ...")
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| 		local time = bench_name2content()
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| 		return true, ("Time: %.2f ms"):format(time)
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| 	end,
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| })
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| 
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| core.register_chatcommand("bench_content2name", {
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| 	params = "",
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| 	description = "Benchmark: Conversion from content IDs to node names",
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| 	func = function(name, param)
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| 		core.chat_send_player(name, "Benchmarking core.get_name_from_content_id. Warming up ...")
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| 		bench_content2name()
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| 		core.chat_send_player(name, "Warming up finished, now benchmarking ...")
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| 		local time = bench_content2name()
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| 		return true, ("Time: %.2f ms"):format(time)
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| 	end,
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| })
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| 
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| local function get_positions_cube(ppos)
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| 	local pos_list = {}
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| 
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| 	local i = 1
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| 	for x=2,100 do
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| 		for y=2,100 do
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| 			for z=2,100 do
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| 				pos_list[i] = ppos:offset(x, y, z)
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| 				i = i + 1
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| 			end
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| 		end
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| 	end
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| 
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| 	return pos_list
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| end
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| 
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| core.register_chatcommand("bench_bulk_set_node", {
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| 	params = "",
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| 	description = "Benchmark: Bulk-set 99×99×99 stone nodes",
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| 	func = function(name, param)
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| 		local player = core.get_player_by_name(name)
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| 		if not player then
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| 			return false, "No player."
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| 		end
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| 		local pos_list = get_positions_cube(player:get_pos())
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| 
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| 		core.chat_send_player(name, "Benchmarking core.bulk_set_node. Warming up ...")
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| 
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| 		-- warm up with stone to prevent having different callbacks
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| 		-- due to different node topology
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| 		core.bulk_set_node(pos_list, {name = "mapgen_stone"})
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| 
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| 		core.chat_send_player(name, "Warming up finished, now benchmarking ...")
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| 
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| 		local start_time = core.get_us_time()
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| 		for i=1,#pos_list do
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| 			core.set_node(pos_list[i], {name = "mapgen_stone"})
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| 		end
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| 		local middle_time = core.get_us_time()
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| 		core.bulk_set_node(pos_list, {name = "mapgen_stone"})
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| 		local end_time = core.get_us_time()
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| 		local msg = string.format("Benchmark results: core.set_node loop: %.2f ms; core.bulk_set_node: %.2f ms",
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| 			((middle_time - start_time)) / 1000,
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| 			((end_time - middle_time)) / 1000
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| 		)
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| 		return true, msg
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| 	end,
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| })
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| 
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| core.register_chatcommand("bench_bulk_get_node", {
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| 	params = "",
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| 	description = "Benchmark: Bulk-get 99×99×99 nodes",
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| 	func = function(name, param)
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| 		local player = core.get_player_by_name(name)
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| 		if not player then
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| 			return false, "No player."
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| 		end
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| 		local pos_list = get_positions_cube(player:get_pos())
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| 		local function bench()
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| 			local start_time = core.get_us_time()
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| 			for i=1,#pos_list do
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| 				local n = core.get_node(pos_list[i])
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| 				-- Make sure the name lookup is never optimized away.
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| 				-- Table allocation might still be omitted. But only accessing
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| 				-- the name of a node is a common pattern anyways.
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| 				if n.name == "benchmarks:nonexistent_node" then
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| 					error("should never happen")
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| 				end
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| 			end
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| 			return core.get_us_time() - start_time
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| 		end
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| 
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| 		core.chat_send_player(name, "Benchmarking core.get_node. Warming up ...")
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| 		bench()
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| 
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| 		core.chat_send_player(name, "Warming up finished, now benchmarking ...")
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| 		local result_us = bench()
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| 
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| 		local msg = string.format("Benchmark results: core.get_node loop 1: %.2f ms",
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| 				result_us / 1000)
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| 		return true, msg
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| 	end,
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| })
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| 
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| core.register_chatcommand("bench_bulk_swap_node", {
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| 	params = "",
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| 	description = "Benchmark: Bulk-swap 99×99×99 stone nodes",
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| 	func = function(name, param)
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| 		local player = core.get_player_by_name(name)
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| 		if not player then
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| 			return false, "No player."
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| 		end
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| 		local pos_list = get_positions_cube(player:get_pos())
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| 
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| 		core.chat_send_player(name, "Benchmarking core.bulk_swap_node. Warming up ...")
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| 
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| 		-- warm up because first execution otherwise becomes
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| 		-- significantly slower
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| 		core.bulk_swap_node(pos_list, {name = "mapgen_stone"})
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| 
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| 		core.chat_send_player(name, "Warming up finished, now benchmarking ...")
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| 
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| 		local start_time = core.get_us_time()
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| 		for i=1,#pos_list do
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| 			core.swap_node(pos_list[i], {name = "mapgen_stone"})
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| 		end
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| 		local middle_time = core.get_us_time()
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| 		core.bulk_swap_node(pos_list, {name = "mapgen_stone"})
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| 		local end_time = core.get_us_time()
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| 		local msg = string.format("Benchmark results: core.swap_node loop: %.2f ms; core.bulk_swap_node: %.2f ms",
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| 			((middle_time - start_time)) / 1000,
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| 			((end_time - middle_time)) / 1000
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| 		)
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| 		return true, msg
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| 	end,
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| })
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