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			348 lines
		
	
	
		
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			348 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| Minetest Lua Mainmenu API Reference 5.5.0
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| =========================================
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| 
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| Introduction
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| -------------
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| 
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| The main menu is defined as a formspec by Lua in builtin/mainmenu/
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| Description of formspec language to show your menu is in lua_api.txt
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| 
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| 
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| Callbacks
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| ---------
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| 
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| core.button_handler(fields): called when a button is pressed.
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| ^ fields = {name1 = value1, name2 = value2, ...}
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| core.event_handler(event)
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| ^ event: "MenuQuit", "KeyEnter", "ExitButton" or "EditBoxEnter"
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| 
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| 
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| Gamedata
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| --------
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| 
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| The "gamedata" table is read when calling core.start(). It should contain:
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| {
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|     playername     = <name>,
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|     password       = <password>,
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|     address        = <IP/adress>,
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|     port           = <port>,
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|     selected_world = <index>, -- 0 for client mode
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|     singleplayer   = <true/false>,
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| }
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| 
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| 
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| Functions
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| ---------
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| 
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| core.start()
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| core.close()
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| core.get_min_supp_proto()
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| ^ returns the minimum supported network protocol version
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| core.get_max_supp_proto()
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| ^ returns the maximum supported network protocol version
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| core.open_url(url)
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| ^ opens the URL in a web browser, returns false on failure.
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| ^ Must begin with http:// or https://
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| core.open_dir(path)
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| ^ opens the path in the system file browser/explorer, returns false on failure.
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| ^ Must be an existing directory.
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| core.get_version() (possible in async calls)
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| ^ returns current core version
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| 
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| 
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| 
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| Filesystem
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| ----------
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| 
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| core.get_builtin_path()
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| ^ returns path to builtin root
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| core.create_dir(absolute_path) (possible in async calls)
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| ^ absolute_path to directory to create (needs to be absolute)
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| ^ returns true/false
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| core.delete_dir(absolute_path) (possible in async calls)
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| ^ absolute_path to directory to delete (needs to be absolute)
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| ^ returns true/false
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| core.copy_dir(source,destination,keep_soure) (possible in async calls)
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| ^ source folder
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| ^ destination folder
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| ^ keep_source DEFAULT true --> if set to false source is deleted after copying
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| ^ returns true/false
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| core.is_dir(path) (possible in async calls)
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| ^ returns true if path is a valid dir
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| core.extract_zip(zipfile,destination) [unzip within path required]
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| ^ zipfile to extract
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| ^ destination folder to extract to
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| ^ returns true/false
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| core.sound_play(spec, looped) -> handle
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| ^ spec = SimpleSoundSpec (see lua-api.txt)
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| ^ looped = bool
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| core.sound_stop(handle)
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| core.get_video_drivers()
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| ^ get list of video drivers supported by engine (not all modes are guaranteed to work)
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| ^ returns list of available video drivers' settings name and 'friendly' display name
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| ^ e.g. { {name="opengl", friendly_name="OpenGL"}, {name="software", friendly_name="Software Renderer"} }
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| ^ first element of returned list is guaranteed to be the NULL driver
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| core.get_mapgen_names([include_hidden=false]) -> table of map generator algorithms
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|     registered in the core (possible in async calls)
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| core.get_cache_path() -> path of cache
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| core.get_temp_path() -> path of temp folder
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| 
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| 
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| HTTP Requests
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| -------------
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| 
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| * core.download_file(url, target) (possible in async calls)
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|     * url to download, and target to store to
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|     * returns true/false
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| * `minetest.get_http_api()` (possible in async calls)
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|     * returns `HTTPApiTable` containing http functions.
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|     * The returned table contains the functions `fetch_sync`, `fetch_async` and
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|       `fetch_async_get` described below.
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|     * Function only exists if minetest server was built with cURL support.
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| * `HTTPApiTable.fetch_sync(HTTPRequest req)`: returns HTTPRequestResult
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|     * Performs given request synchronously
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| * `HTTPApiTable.fetch_async(HTTPRequest req)`: returns handle
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|     * Performs given request asynchronously and returns handle for
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|       `HTTPApiTable.fetch_async_get`
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| * `HTTPApiTable.fetch_async_get(handle)`: returns HTTPRequestResult
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|     * Return response data for given asynchronous HTTP request
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| 
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| ### `HTTPRequest` definition
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| 
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| Used by `HTTPApiTable.fetch` and `HTTPApiTable.fetch_async`.
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| 
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|     {
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|         url = "http://example.org",
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| 
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|         timeout = 10,
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|         -- Timeout for connection in seconds. Default is 3 seconds.
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| 
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|         post_data = "Raw POST request data string" OR {field1 = "data1", field2 = "data2"},
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|         -- Optional, if specified a POST request with post_data is performed.
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|         -- Accepts both a string and a table. If a table is specified, encodes
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|         -- table as x-www-form-urlencoded key-value pairs.
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|         -- If post_data is not specified, a GET request is performed instead.
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| 
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|         user_agent = "ExampleUserAgent",
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|         -- Optional, if specified replaces the default minetest user agent with
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|         -- given string
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| 
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|         extra_headers = { "Accept-Language: en-us", "Accept-Charset: utf-8" },
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|         -- Optional, if specified adds additional headers to the HTTP request.
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|         -- You must make sure that the header strings follow HTTP specification
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|         -- ("Key: Value").
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| 
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|         multipart = boolean
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|         -- Optional, if true performs a multipart HTTP request.
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|         -- Default is false.
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|     }
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| 
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| ### `HTTPRequestResult` definition
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| 
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| Passed to `HTTPApiTable.fetch` callback. Returned by
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| `HTTPApiTable.fetch_async_get`.
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| 
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|     {
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|         completed = true,
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|         -- If true, the request has finished (either succeeded, failed or timed
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|         -- out)
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| 
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|         succeeded = true,
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|         -- If true, the request was successful
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| 
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|         timeout = false,
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|         -- If true, the request timed out
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| 
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|         code = 200,
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|         -- HTTP status code
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| 
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|         data = "response"
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|     }
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| 
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| 
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| Formspec
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| --------
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| 
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| core.update_formspec(formspec)
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| core.get_table_index(tablename) -> index
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| ^ can also handle textlists
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| core.formspec_escape(string) -> string
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| ^ escapes characters [ ] \ , ; that can not be used in formspecs
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| core.explode_table_event(string) -> table
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| ^ returns e.g. {type="CHG", row=1, column=2}
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| ^ type: "INV" (no row selected), "CHG" (selected) or "DCL" (double-click)
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| core.explode_textlist_event(string) -> table
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| ^ returns e.g. {type="CHG", index=1}
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| ^ type: "INV" (no row selected), "CHG" (selected) or "DCL" (double-click)
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| core.set_formspec_prepend(formspec)
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| ^ string to be added to every mainmenu formspec, to be used for theming.
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| 
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| 
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| GUI
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| ---
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| 
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| core.set_background(type, texturepath,[tile],[minsize])
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| ^ type: "background", "overlay", "header" or "footer"
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| ^ tile: tile the image instead of scaling (background only)
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| ^ minsize: minimum tile size, images are scaled to at least this size prior
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| ^   doing tiling (background only)
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| core.set_clouds(<true/false>)
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| core.set_topleft_text(text)
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| core.show_keys_menu()
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| core.show_path_select_dialog(formname, caption, is_file_select)
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| ^ shows a path select dialog
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| ^ formname is base name of dialog response returned in fields
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| ^     -if dialog was accepted "_accepted"
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| ^        will be added to fieldname containing the path
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| ^     -if dialog was canceled "_cancelled"
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| ^        will be added to fieldname value is set to formname itself
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| ^ if `is_file_select` is `true`, a file and not a folder will be selected
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| ^ returns nil or selected file/folder
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| core.get_screen_info()
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| ^ returns {
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|     density         = <screen density 0.75,1.0,2.0,3.0 ... (dpi)>,
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|     display_width   = <width of display>,
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|     display_height  = <height of display>,
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|     window_width    = <current window width>,
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|     window_height   = <current window height>
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|     }
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| 
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| 
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| Content and Packages
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| --------------------
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| 
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| Content - an installed mod, modpack, game, or texture pack (txt)
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| Package - content which is downloadable from the content db, may or may not be installed.
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| 
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| * core.get_user_path() (possible in async calls)
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|     * returns path to global user data,
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|       the directory that contains user-provided mods, worlds, games, and texture packs.
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| * core.get_modpath() (possible in async calls)
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|     * returns path to global modpath
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| * core.get_clientmodpath() (possible in async calls)
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|     * returns path to global client-side modpath
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| * core.get_gamepath() (possible in async calls)
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|     * returns path to global gamepath
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| * core.get_texturepath() (possible in async calls)
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|     * returns path to default textures
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| * core.get_game(index)
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|     * returns:
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| 
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|         {
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|             id               = <id>,
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|             path             = <full path to game>,
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|             gamemods_path    = <path>,
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|             name             = <name of game>,
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|             menuicon_path    = <full path to menuicon>,
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|             author           = "author",
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|             DEPRECATED:
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|             addon_mods_paths = {[1] = <path>,},
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|         }
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| 
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| * core.get_games() -> table of all games in upper format (possible in async calls)
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| * core.get_content_info(path)
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|     * returns
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| 
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|         {
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|             name             = "name of content",
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|             type             = "mod" or "modpack" or "game" or "txp",
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|             description      = "description",
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|             author           = "author",
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|             path             = "path/to/content",
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|             depends          = {"mod", "names"}, -- mods only
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|             optional_depends = {"mod", "names"}, -- mods only
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|         }
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| 
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| 
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| Logging
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| -------
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| 
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| core.debug(line) (possible in async calls)
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| ^ Always printed to stderr and logfile (print() is redirected here)
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| core.log(line) (possible in async calls)
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| core.log(loglevel, line) (possible in async calls)
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| ^ loglevel one of "error", "action", "info", "verbose"
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| 
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| 
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| Settings
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| --------
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| 
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| core.settings:set(name, value)
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| core.settings:get(name) -> string or nil (possible in async calls)
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| core.settings:set_bool(name, value)
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| core.settings:get_bool(name) -> bool or nil (possible in async calls)
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| core.settings:save() -> nil, save all settings to config file
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| 
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| For a complete list of methods of the Settings object see
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| [lua_api.txt](https://github.com/minetest/minetest/blob/master/doc/lua_api.txt)
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| 
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| 
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| Worlds
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| ------
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| 
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| core.get_worlds() -> list of worlds (possible in async calls)
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| ^ returns {
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|     [1] = {
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|     path   = <full path to world>,
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|     name   = <name of world>,
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|     gameid = <gameid of world>,
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|     },
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| }
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| core.create_world(worldname, gameid)
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| core.delete_world(index)
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| 
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| 
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| Helpers
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| -------
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| 
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| core.get_us_time()
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| ^ returns time with microsecond precision
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| core.gettext(string) -> string
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| ^ look up the translation of a string in the gettext message catalog
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| fgettext_ne(string, ...)
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| ^ call core.gettext(string), replace "$1"..."$9" with the given
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| ^ extra arguments and return the result
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| fgettext(string, ...) -> string
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| ^ same as fgettext_ne(), but calls core.formspec_escape before returning result
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| core.parse_json(string[, nullvalue]) -> something (possible in async calls)
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| ^ see core.parse_json (lua_api.txt)
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| dump(obj, dumped={})
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| ^ Return object serialized as a string
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| string:split(separator)
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| ^ eg. string:split("a,b", ",") == {"a","b"}
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| string:trim()
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| ^ eg. string.trim("\n \t\tfoo bar\t ") == "foo bar"
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| core.is_yes(arg) (possible in async calls)
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| ^ returns whether arg can be interpreted as yes
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| minetest.encode_base64(string) (possible in async calls)
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| ^ Encodes a string in base64.
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| minetest.decode_base64(string) (possible in async calls)
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| ^ Decodes a string encoded in base64.
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| 
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| 
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| Async
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| -----
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| 
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| core.handle_async(async_job,parameters,finished)
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| ^ execute a function asynchronously
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| ^ async_job is a function receiving one parameter and returning one parameter
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| ^ parameters parameter table passed to async_job
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| ^ finished function to be called once async_job has finished
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| ^    the result of async_job is passed to this function
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| 
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| Limitations of Async operations
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|  -No access to global lua variables, don't even try
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|  -Limited set of available functions
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|     e.g. No access to functions modifying menu like core.start,core.close,
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|     core.show_path_select_dialog
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| 
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| 
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| Background music
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| ----------------
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| 
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| The main menu supports background music.
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| It looks for a `main_menu` sound in `$USER_PATH/sounds`. The same naming
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| conventions as for normal sounds apply.
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| This means the player can add a custom sound.
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| It will be played in the main menu (gain = 1.0), looped.
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