mirror of
https://github.com/luanti-org/luanti.git
synced 2025-10-12 16:15:20 +02:00
1. Pass current camera offset to shader, so shader have access to the global coordinates 2. Pass animation timer to fragment shader. C++ code is already there, just wasn't declared in the shader 3. Delay animation timer wrap-around (from 100s to about 16 minutes)