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			275 lines
		
	
	
		
			7.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			275 lines
		
	
	
		
			7.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2002-2012 Nikolaus Gebhardt
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| // This file is part of the "Irrlicht Engine".
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| // For conditions of distribution and use, see copyright notice in irrlicht.h
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| 
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| #pragma once
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| 
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| #include "irrArray.h"
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| #include "IMeshBuffer.h"
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| 
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| namespace irr
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| {
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| namespace scene
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| {
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| //! Template implementation of the IMeshBuffer interface
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| template <class T>
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| class CMeshBuffer : public IMeshBuffer
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| {
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| public:
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| 	//! Default constructor for empty meshbuffer
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| 	CMeshBuffer() :
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| 			ChangedID_Vertex(1), ChangedID_Index(1), MappingHint_Vertex(EHM_NEVER), MappingHint_Index(EHM_NEVER), HWBuffer(NULL), PrimitiveType(EPT_TRIANGLES)
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| 	{
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| #ifdef _DEBUG
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| 		setDebugName("CMeshBuffer");
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| #endif
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| 	}
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| 
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| 	//! Get material of this meshbuffer
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| 	/** \return Material of this buffer */
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| 	const video::SMaterial &getMaterial() const override
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| 	{
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| 		return Material;
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| 	}
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| 
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| 	//! Get material of this meshbuffer
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| 	/** \return Material of this buffer */
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| 	video::SMaterial &getMaterial() override
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| 	{
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| 		return Material;
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| 	}
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| 
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| 	//! Get pointer to vertices
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| 	/** \return Pointer to vertices. */
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| 	const void *getVertices() const override
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| 	{
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| 		return Vertices.const_pointer();
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| 	}
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| 
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| 	//! Get pointer to vertices
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| 	/** \return Pointer to vertices. */
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| 	void *getVertices() override
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| 	{
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| 		return Vertices.pointer();
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| 	}
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| 
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| 	//! Get number of vertices
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| 	/** \return Number of vertices. */
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| 	u32 getVertexCount() const override
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| 	{
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| 		return Vertices.size();
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| 	}
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| 
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| 	//! Get type of index data which is stored in this meshbuffer.
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| 	/** \return Index type of this buffer. */
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| 	video::E_INDEX_TYPE getIndexType() const override
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| 	{
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| 		return video::EIT_16BIT;
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| 	}
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| 
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| 	//! Get pointer to indices
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| 	/** \return Pointer to indices. */
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| 	const u16 *getIndices() const override
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| 	{
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| 		return Indices.const_pointer();
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| 	}
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| 
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| 	//! Get pointer to indices
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| 	/** \return Pointer to indices. */
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| 	u16 *getIndices() override
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| 	{
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| 		return Indices.pointer();
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| 	}
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| 
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| 	//! Get number of indices
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| 	/** \return Number of indices. */
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| 	u32 getIndexCount() const override
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| 	{
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| 		return Indices.size();
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| 	}
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| 
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| 	//! Get the axis aligned bounding box
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| 	/** \return Axis aligned bounding box of this buffer. */
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| 	const core::aabbox3d<f32> &getBoundingBox() const override
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| 	{
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| 		return BoundingBox;
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| 	}
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| 
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| 	//! Set the axis aligned bounding box
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| 	/** \param box New axis aligned bounding box for this buffer. */
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| 	//! set user axis aligned bounding box
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| 	void setBoundingBox(const core::aabbox3df &box) override
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| 	{
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| 		BoundingBox = box;
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| 	}
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| 
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| 	//! Recalculate the bounding box.
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| 	/** should be called if the mesh changed. */
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| 	void recalculateBoundingBox() override
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| 	{
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| 		if (!Vertices.empty()) {
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| 			BoundingBox.reset(Vertices[0].Pos);
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| 			const irr::u32 vsize = Vertices.size();
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| 			for (u32 i = 1; i < vsize; ++i)
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| 				BoundingBox.addInternalPoint(Vertices[i].Pos);
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| 		} else
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| 			BoundingBox.reset(0, 0, 0);
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| 	}
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| 
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| 	//! Get type of vertex data stored in this buffer.
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| 	/** \return Type of vertex data. */
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| 	video::E_VERTEX_TYPE getVertexType() const override
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| 	{
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| 		return T::getType();
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| 	}
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| 
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| 	//! returns position of vertex i
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| 	const core::vector3df &getPosition(u32 i) const override
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| 	{
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| 		return Vertices[i].Pos;
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| 	}
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| 
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| 	//! returns position of vertex i
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| 	core::vector3df &getPosition(u32 i) override
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| 	{
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| 		return Vertices[i].Pos;
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| 	}
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| 
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| 	//! returns normal of vertex i
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| 	const core::vector3df &getNormal(u32 i) const override
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| 	{
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| 		return Vertices[i].Normal;
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| 	}
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| 
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| 	//! returns normal of vertex i
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| 	core::vector3df &getNormal(u32 i) override
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| 	{
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| 		return Vertices[i].Normal;
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| 	}
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| 
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| 	//! returns texture coord of vertex i
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| 	const core::vector2df &getTCoords(u32 i) const override
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| 	{
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| 		return Vertices[i].TCoords;
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| 	}
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| 
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| 	//! returns texture coord of vertex i
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| 	core::vector2df &getTCoords(u32 i) override
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| 	{
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| 		return Vertices[i].TCoords;
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| 	}
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| 
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| 	//! Append the vertices and indices to the current buffer
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| 	/** Only works for compatible types, i.e. either the same type
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| 	or the main buffer is of standard type. Otherwise, behavior is
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| 	undefined.
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| 	*/
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| 	void append(const void *const vertices, u32 numVertices, const u16 *const indices, u32 numIndices) override
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| 	{
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| 		if (vertices == getVertices())
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| 			return;
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| 
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| 		const u32 vertexCount = getVertexCount();
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| 		u32 i;
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| 
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| 		Vertices.reallocate(vertexCount + numVertices);
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| 		for (i = 0; i < numVertices; ++i) {
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| 			Vertices.push_back(static_cast<const T *>(vertices)[i]);
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| 			BoundingBox.addInternalPoint(static_cast<const T *>(vertices)[i].Pos);
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| 		}
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| 
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| 		Indices.reallocate(getIndexCount() + numIndices);
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| 		for (i = 0; i < numIndices; ++i) {
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| 			Indices.push_back(indices[i] + vertexCount);
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| 		}
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| 	}
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| 
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| 	//! get the current hardware mapping hint
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| 	E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const override
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| 	{
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| 		return MappingHint_Vertex;
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| 	}
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| 
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| 	//! get the current hardware mapping hint
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| 	E_HARDWARE_MAPPING getHardwareMappingHint_Index() const override
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| 	{
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| 		return MappingHint_Index;
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| 	}
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| 
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| 	//! set the hardware mapping hint, for driver
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| 	void setHardwareMappingHint(E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer = EBT_VERTEX_AND_INDEX) override
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| 	{
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| 		if (Buffer == EBT_VERTEX_AND_INDEX || Buffer == EBT_VERTEX)
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| 			MappingHint_Vertex = NewMappingHint;
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| 		if (Buffer == EBT_VERTEX_AND_INDEX || Buffer == EBT_INDEX)
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| 			MappingHint_Index = NewMappingHint;
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| 	}
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| 
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| 	//! Describe what kind of primitive geometry is used by the meshbuffer
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| 	void setPrimitiveType(E_PRIMITIVE_TYPE type) override
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| 	{
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| 		PrimitiveType = type;
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| 	}
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| 
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| 	//! Get the kind of primitive geometry which is used by the meshbuffer
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| 	E_PRIMITIVE_TYPE getPrimitiveType() const override
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| 	{
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| 		return PrimitiveType;
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| 	}
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| 
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| 	//! flags the mesh as changed, reloads hardware buffers
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| 	void setDirty(E_BUFFER_TYPE Buffer = EBT_VERTEX_AND_INDEX) override
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| 	{
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| 		if (Buffer == EBT_VERTEX_AND_INDEX || Buffer == EBT_VERTEX)
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| 			++ChangedID_Vertex;
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| 		if (Buffer == EBT_VERTEX_AND_INDEX || Buffer == EBT_INDEX)
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| 			++ChangedID_Index;
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| 	}
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| 
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| 	//! Get the currently used ID for identification of changes.
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| 	/** This shouldn't be used for anything outside the VideoDriver. */
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| 	u32 getChangedID_Vertex() const override { return ChangedID_Vertex; }
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| 
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| 	//! Get the currently used ID for identification of changes.
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| 	/** This shouldn't be used for anything outside the VideoDriver. */
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| 	u32 getChangedID_Index() const override { return ChangedID_Index; }
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| 
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| 	void setHWBuffer(void *ptr) const override
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| 	{
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| 		HWBuffer = ptr;
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| 	}
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| 
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| 	void *getHWBuffer() const override
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| 	{
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| 		return HWBuffer;
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| 	}
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| 
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| 	u32 ChangedID_Vertex;
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| 	u32 ChangedID_Index;
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| 
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| 	//! hardware mapping hint
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| 	E_HARDWARE_MAPPING MappingHint_Vertex;
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| 	E_HARDWARE_MAPPING MappingHint_Index;
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| 	mutable void *HWBuffer;
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| 
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| 	//! Material for this meshbuffer.
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| 	video::SMaterial Material;
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| 	//! Vertices of this buffer
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| 	core::array<T> Vertices;
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| 	//! Indices into the vertices of this buffer.
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| 	core::array<u16> Indices;
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| 	//! Bounding box of this meshbuffer.
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| 	core::aabbox3d<f32> BoundingBox;
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| 	//! Primitive type used for rendering (triangles, lines, ...)
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| 	E_PRIMITIVE_TYPE PrimitiveType;
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| };
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| 
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| //! Standard meshbuffer
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| typedef CMeshBuffer<video::S3DVertex> SMeshBuffer;
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| //! Meshbuffer with two texture coords per vertex, e.g. for lightmaps
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| typedef CMeshBuffer<video::S3DVertex2TCoords> SMeshBufferLightMap;
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| //! Meshbuffer with vertices having tangents stored, e.g. for normal mapping
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| typedef CMeshBuffer<video::S3DVertexTangents> SMeshBufferTangents;
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| } // end namespace scene
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| } // end namespace irr
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