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			50 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			50 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2002-2012 Nikolaus Gebhardt
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| // This file is part of the "Irrlicht Engine".
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| // For conditions of distribution and use, see copyright notice in irrlicht.h
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| 
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| #pragma once
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| 
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| #include "IReferenceCounted.h"
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| #include "IImage.h"
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| #include "ITexture.h"
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| #include "path.h"
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| #include "irrArray.h"
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| 
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| namespace irr
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| {
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| namespace io
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| {
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| class IReadFile;
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| } // end namespace io
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| namespace video
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| {
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| 
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| //! Class which is able to create a image from a file.
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| /** If you want the Irrlicht Engine be able to load textures of
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| currently unsupported file formats (e.g .gif), then implement
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| this and add your new Surface loader with
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| IVideoDriver::addExternalImageLoader() to the engine. */
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| class IImageLoader : public virtual IReferenceCounted
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| {
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| public:
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| 	//! Check if the file might be loaded by this class
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| 	/** Check is based on the file extension (e.g. ".tga")
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| 	\param filename Name of file to check.
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| 	\return True if file seems to be loadable. */
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| 	virtual bool isALoadableFileExtension(const io::path &filename) const = 0;
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| 
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| 	//! Check if the file might be loaded by this class
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| 	/** Check might look into the file.
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| 	\param file File handle to check.
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| 	\return True if file seems to be loadable. */
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| 	virtual bool isALoadableFileFormat(io::IReadFile *file) const = 0;
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| 
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| 	//! Creates a surface from the file
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| 	/** \param file File handle to check.
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| 	\return Pointer to newly created image, or 0 upon error. */
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| 	virtual IImage *loadImage(io::IReadFile *file) const = 0;
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| };
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| 
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| } // end namespace video
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| } // end namespace irr
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