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			49 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			49 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2008-2012 Nikolaus Gebhardt
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| // This file is part of the "Irrlicht Engine".
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| // For conditions of distribution and use, see copyright notice in irrlicht.h
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| 
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| #pragma once
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| 
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| #include "IReferenceCounted.h"
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| #include "irrArray.h"
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| #include "EHardwareBufferFlags.h"
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| #include "S3DVertex.h"
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| 
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| namespace irr
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| {
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| namespace scene
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| {
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| 
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| class IVertexBuffer : public virtual IReferenceCounted
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| {
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| public:
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| 	virtual void *getData() = 0;
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| 	virtual video::E_VERTEX_TYPE getType() const = 0;
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| 	virtual void setType(video::E_VERTEX_TYPE vertexType) = 0;
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| 	virtual u32 stride() const = 0;
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| 	virtual u32 size() const = 0;
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| 	virtual void push_back(const video::S3DVertex &element) = 0;
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| 	virtual video::S3DVertex &operator[](const u32 index) const = 0;
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| 	virtual video::S3DVertex &getLast() = 0;
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| 	virtual void set_used(u32 usedNow) = 0;
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| 	virtual void reallocate(u32 new_size) = 0;
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| 	virtual u32 allocated_size() const = 0;
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| 	virtual video::S3DVertex *pointer() = 0;
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| 
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| 	//! get the current hardware mapping hint
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| 	virtual E_HARDWARE_MAPPING getHardwareMappingHint() const = 0;
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| 
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| 	//! set the hardware mapping hint, for driver
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| 	virtual void setHardwareMappingHint(E_HARDWARE_MAPPING NewMappingHint) = 0;
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| 
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| 	//! flags the meshbuffer as changed, reloads hardware buffers
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| 	virtual void setDirty() = 0;
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| 
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| 	//! Get the currently used ID for identification of changes.
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| 	/** This shouldn't be used for anything outside the VideoDriver. */
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| 	virtual u32 getChangedID() const = 0;
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| };
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| 
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| } // end namespace scene
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| } // end namespace irr
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