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			399 lines
		
	
	
		
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			C++
		
	
	
	
	
	
			
		
		
	
	
			399 lines
		
	
	
		
			9.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2002-2012 Nikolaus Gebhardt
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| // This file is part of the "Irrlicht Engine".
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| // For conditions of distribution and use, see copyright notice in irrlicht.h
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| 
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| #pragma once
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| 
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| #include "IMeshBuffer.h"
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| #include "S3DVertex.h"
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| 
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| namespace irr
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| {
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| namespace scene
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| {
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| 
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| //! A mesh buffer able to choose between S3DVertex2TCoords, S3DVertex and S3DVertexTangents at runtime
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| struct SSkinMeshBuffer : public IMeshBuffer
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| {
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| 	//! Default constructor
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| 	SSkinMeshBuffer(video::E_VERTEX_TYPE vt = video::EVT_STANDARD) :
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| 			ChangedID_Vertex(1), ChangedID_Index(1), VertexType(vt),
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| 			PrimitiveType(EPT_TRIANGLES),
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| 			MappingHint_Vertex(EHM_NEVER), MappingHint_Index(EHM_NEVER),
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| 			HWBuffer(NULL),
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| 			BoundingBoxNeedsRecalculated(true)
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| 	{
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| #ifdef _DEBUG
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| 		setDebugName("SSkinMeshBuffer");
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| #endif
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| 	}
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| 
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| 	//! Get Material of this buffer.
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| 	const video::SMaterial &getMaterial() const override
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| 	{
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| 		return Material;
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| 	}
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| 
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| 	//! Get Material of this buffer.
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| 	video::SMaterial &getMaterial() override
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| 	{
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| 		return Material;
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| 	}
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| 
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| 	//! Get standard vertex at given index
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| 	virtual video::S3DVertex *getVertex(u32 index)
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| 	{
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| 		switch (VertexType) {
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| 		case video::EVT_2TCOORDS:
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| 			return (video::S3DVertex *)&Vertices_2TCoords[index];
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| 		case video::EVT_TANGENTS:
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| 			return (video::S3DVertex *)&Vertices_Tangents[index];
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| 		default:
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| 			return &Vertices_Standard[index];
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| 		}
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| 	}
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| 
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| 	//! Get pointer to vertex array
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| 	const void *getVertices() const override
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| 	{
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| 		switch (VertexType) {
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| 		case video::EVT_2TCOORDS:
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| 			return Vertices_2TCoords.const_pointer();
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| 		case video::EVT_TANGENTS:
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| 			return Vertices_Tangents.const_pointer();
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| 		default:
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| 			return Vertices_Standard.const_pointer();
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| 		}
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| 	}
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| 
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| 	//! Get pointer to vertex array
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| 	void *getVertices() override
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| 	{
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| 		switch (VertexType) {
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| 		case video::EVT_2TCOORDS:
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| 			return Vertices_2TCoords.pointer();
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| 		case video::EVT_TANGENTS:
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| 			return Vertices_Tangents.pointer();
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| 		default:
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| 			return Vertices_Standard.pointer();
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| 		}
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| 	}
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| 
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| 	//! Get vertex count
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| 	u32 getVertexCount() const override
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| 	{
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| 		switch (VertexType) {
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| 		case video::EVT_2TCOORDS:
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| 			return Vertices_2TCoords.size();
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| 		case video::EVT_TANGENTS:
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| 			return Vertices_Tangents.size();
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| 		default:
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| 			return Vertices_Standard.size();
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| 		}
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| 	}
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| 
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| 	//! Get type of index data which is stored in this meshbuffer.
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| 	/** \return Index type of this buffer. */
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| 	video::E_INDEX_TYPE getIndexType() const override
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| 	{
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| 		return video::EIT_16BIT;
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| 	}
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| 
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| 	//! Get pointer to index array
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| 	const u16 *getIndices() const override
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| 	{
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| 		return Indices.const_pointer();
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| 	}
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| 
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| 	//! Get pointer to index array
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| 	u16 *getIndices() override
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| 	{
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| 		return Indices.pointer();
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| 	}
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| 
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| 	//! Get index count
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| 	u32 getIndexCount() const override
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| 	{
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| 		return Indices.size();
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| 	}
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| 
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| 	//! Get bounding box
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| 	const core::aabbox3d<f32> &getBoundingBox() const override
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| 	{
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| 		return BoundingBox;
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| 	}
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| 
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| 	//! Set bounding box
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| 	void setBoundingBox(const core::aabbox3df &box) override
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| 	{
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| 		BoundingBox = box;
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| 	}
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| 
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| 	//! Recalculate bounding box
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| 	void recalculateBoundingBox() override
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| 	{
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| 		if (!BoundingBoxNeedsRecalculated)
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| 			return;
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| 
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| 		BoundingBoxNeedsRecalculated = false;
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| 
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| 		switch (VertexType) {
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| 		case video::EVT_STANDARD: {
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| 			if (Vertices_Standard.empty())
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| 				BoundingBox.reset(0, 0, 0);
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| 			else {
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| 				BoundingBox.reset(Vertices_Standard[0].Pos);
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| 				for (u32 i = 1; i < Vertices_Standard.size(); ++i)
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| 					BoundingBox.addInternalPoint(Vertices_Standard[i].Pos);
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| 			}
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| 			break;
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| 		}
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| 		case video::EVT_2TCOORDS: {
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| 			if (Vertices_2TCoords.empty())
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| 				BoundingBox.reset(0, 0, 0);
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| 			else {
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| 				BoundingBox.reset(Vertices_2TCoords[0].Pos);
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| 				for (u32 i = 1; i < Vertices_2TCoords.size(); ++i)
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| 					BoundingBox.addInternalPoint(Vertices_2TCoords[i].Pos);
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| 			}
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| 			break;
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| 		}
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| 		case video::EVT_TANGENTS: {
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| 			if (Vertices_Tangents.empty())
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| 				BoundingBox.reset(0, 0, 0);
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| 			else {
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| 				BoundingBox.reset(Vertices_Tangents[0].Pos);
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| 				for (u32 i = 1; i < Vertices_Tangents.size(); ++i)
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| 					BoundingBox.addInternalPoint(Vertices_Tangents[i].Pos);
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| 			}
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| 			break;
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| 		}
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| 		}
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| 	}
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| 
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| 	//! Get vertex type
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| 	video::E_VERTEX_TYPE getVertexType() const override
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| 	{
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| 		return VertexType;
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| 	}
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| 
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| 	//! Convert to 2tcoords vertex type
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| 	void convertTo2TCoords()
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| 	{
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| 		if (VertexType == video::EVT_STANDARD) {
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| 			for (u32 n = 0; n < Vertices_Standard.size(); ++n) {
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| 				video::S3DVertex2TCoords Vertex;
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| 				Vertex.Color = Vertices_Standard[n].Color;
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| 				Vertex.Pos = Vertices_Standard[n].Pos;
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| 				Vertex.Normal = Vertices_Standard[n].Normal;
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| 				Vertex.TCoords = Vertices_Standard[n].TCoords;
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| 				Vertices_2TCoords.push_back(Vertex);
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| 			}
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| 			Vertices_Standard.clear();
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| 			VertexType = video::EVT_2TCOORDS;
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| 		}
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| 	}
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| 
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| 	//! Convert to tangents vertex type
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| 	void convertToTangents()
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| 	{
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| 		if (VertexType == video::EVT_STANDARD) {
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| 			for (u32 n = 0; n < Vertices_Standard.size(); ++n) {
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| 				video::S3DVertexTangents Vertex;
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| 				Vertex.Color = Vertices_Standard[n].Color;
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| 				Vertex.Pos = Vertices_Standard[n].Pos;
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| 				Vertex.Normal = Vertices_Standard[n].Normal;
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| 				Vertex.TCoords = Vertices_Standard[n].TCoords;
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| 				Vertices_Tangents.push_back(Vertex);
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| 			}
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| 			Vertices_Standard.clear();
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| 			VertexType = video::EVT_TANGENTS;
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| 		} else if (VertexType == video::EVT_2TCOORDS) {
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| 			for (u32 n = 0; n < Vertices_2TCoords.size(); ++n) {
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| 				video::S3DVertexTangents Vertex;
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| 				Vertex.Color = Vertices_2TCoords[n].Color;
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| 				Vertex.Pos = Vertices_2TCoords[n].Pos;
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| 				Vertex.Normal = Vertices_2TCoords[n].Normal;
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| 				Vertex.TCoords = Vertices_2TCoords[n].TCoords;
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| 				Vertices_Tangents.push_back(Vertex);
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| 			}
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| 			Vertices_2TCoords.clear();
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| 			VertexType = video::EVT_TANGENTS;
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| 		}
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| 	}
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| 
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| 	//! returns position of vertex i
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| 	const core::vector3df &getPosition(u32 i) const override
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| 	{
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| 		switch (VertexType) {
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| 		case video::EVT_2TCOORDS:
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| 			return Vertices_2TCoords[i].Pos;
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| 		case video::EVT_TANGENTS:
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| 			return Vertices_Tangents[i].Pos;
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| 		default:
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| 			return Vertices_Standard[i].Pos;
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| 		}
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| 	}
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| 
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| 	//! returns position of vertex i
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| 	core::vector3df &getPosition(u32 i) override
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| 	{
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| 		switch (VertexType) {
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| 		case video::EVT_2TCOORDS:
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| 			return Vertices_2TCoords[i].Pos;
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| 		case video::EVT_TANGENTS:
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| 			return Vertices_Tangents[i].Pos;
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| 		default:
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| 			return Vertices_Standard[i].Pos;
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| 		}
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| 	}
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| 
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| 	//! returns normal of vertex i
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| 	const core::vector3df &getNormal(u32 i) const override
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| 	{
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| 		switch (VertexType) {
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| 		case video::EVT_2TCOORDS:
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| 			return Vertices_2TCoords[i].Normal;
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| 		case video::EVT_TANGENTS:
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| 			return Vertices_Tangents[i].Normal;
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| 		default:
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| 			return Vertices_Standard[i].Normal;
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| 		}
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| 	}
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| 
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| 	//! returns normal of vertex i
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| 	core::vector3df &getNormal(u32 i) override
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| 	{
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| 		switch (VertexType) {
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| 		case video::EVT_2TCOORDS:
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| 			return Vertices_2TCoords[i].Normal;
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| 		case video::EVT_TANGENTS:
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| 			return Vertices_Tangents[i].Normal;
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| 		default:
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| 			return Vertices_Standard[i].Normal;
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| 		}
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| 	}
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| 
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| 	//! returns texture coords of vertex i
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| 	const core::vector2df &getTCoords(u32 i) const override
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| 	{
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| 		switch (VertexType) {
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| 		case video::EVT_2TCOORDS:
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| 			return Vertices_2TCoords[i].TCoords;
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| 		case video::EVT_TANGENTS:
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| 			return Vertices_Tangents[i].TCoords;
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| 		default:
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| 			return Vertices_Standard[i].TCoords;
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| 		}
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| 	}
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| 
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| 	//! returns texture coords of vertex i
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| 	core::vector2df &getTCoords(u32 i) override
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| 	{
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| 		switch (VertexType) {
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| 		case video::EVT_2TCOORDS:
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| 			return Vertices_2TCoords[i].TCoords;
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| 		case video::EVT_TANGENTS:
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| 			return Vertices_Tangents[i].TCoords;
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| 		default:
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| 			return Vertices_Standard[i].TCoords;
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| 		}
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| 	}
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| 
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| 	//! append the vertices and indices to the current buffer
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| 	void append(const void *const vertices, u32 numVertices, const u16 *const indices, u32 numIndices) override {}
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| 
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| 	//! get the current hardware mapping hint for vertex buffers
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| 	E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const override
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| 	{
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| 		return MappingHint_Vertex;
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| 	}
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| 
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| 	//! get the current hardware mapping hint for index buffers
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| 	E_HARDWARE_MAPPING getHardwareMappingHint_Index() const override
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| 	{
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| 		return MappingHint_Index;
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| 	}
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| 
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| 	//! set the hardware mapping hint, for driver
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| 	void setHardwareMappingHint(E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer = EBT_VERTEX_AND_INDEX) override
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| 	{
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| 		if (Buffer == EBT_VERTEX)
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| 			MappingHint_Vertex = NewMappingHint;
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| 		else if (Buffer == EBT_INDEX)
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| 			MappingHint_Index = NewMappingHint;
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| 		else if (Buffer == EBT_VERTEX_AND_INDEX) {
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| 			MappingHint_Vertex = NewMappingHint;
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| 			MappingHint_Index = NewMappingHint;
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| 		}
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| 	}
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| 
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| 	//! Describe what kind of primitive geometry is used by the meshbuffer
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| 	void setPrimitiveType(E_PRIMITIVE_TYPE type) override
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| 	{
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| 		PrimitiveType = type;
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| 	}
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| 
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| 	//! Get the kind of primitive geometry which is used by the meshbuffer
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| 	E_PRIMITIVE_TYPE getPrimitiveType() const override
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| 	{
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| 		return PrimitiveType;
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| 	}
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| 
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| 	//! flags the mesh as changed, reloads hardware buffers
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| 	void setDirty(E_BUFFER_TYPE Buffer = EBT_VERTEX_AND_INDEX) override
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| 	{
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| 		if (Buffer == EBT_VERTEX_AND_INDEX || Buffer == EBT_VERTEX)
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| 			++ChangedID_Vertex;
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| 		if (Buffer == EBT_VERTEX_AND_INDEX || Buffer == EBT_INDEX)
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| 			++ChangedID_Index;
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| 	}
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| 
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| 	u32 getChangedID_Vertex() const override { return ChangedID_Vertex; }
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| 
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| 	u32 getChangedID_Index() const override { return ChangedID_Index; }
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| 
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| 	void setHWBuffer(void *ptr) const override
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| 	{
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| 		HWBuffer = ptr;
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| 	}
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| 
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| 	void *getHWBuffer() const override
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| 	{
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| 		return HWBuffer;
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| 	}
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| 
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| 	//! Call this after changing the positions of any vertex.
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| 	void boundingBoxNeedsRecalculated(void) { BoundingBoxNeedsRecalculated = true; }
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| 
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| 	core::array<video::S3DVertexTangents> Vertices_Tangents;
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| 	core::array<video::S3DVertex2TCoords> Vertices_2TCoords;
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| 	core::array<video::S3DVertex> Vertices_Standard;
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| 	core::array<u16> Indices;
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| 
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| 	u32 ChangedID_Vertex;
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| 	u32 ChangedID_Index;
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| 
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| 	// ISkinnedMesh::SJoint *AttachedJoint;
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| 	core::matrix4 Transformation;
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| 
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| 	video::SMaterial Material;
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| 	video::E_VERTEX_TYPE VertexType;
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| 
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| 	core::aabbox3d<f32> BoundingBox;
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| 
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| 	//! Primitive type used for rendering (triangles, lines, ...)
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| 	E_PRIMITIVE_TYPE PrimitiveType;
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| 
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| 	// hardware mapping hint
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| 	E_HARDWARE_MAPPING MappingHint_Vertex : 3;
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| 	E_HARDWARE_MAPPING MappingHint_Index : 3;
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| 
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| 	mutable void *HWBuffer;
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| 
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| 	bool BoundingBoxNeedsRecalculated : 1;
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| };
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| 
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| } // end namespace scene
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| } // end namespace irr
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