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			407 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			407 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2002-2012 Nikolaus Gebhardt
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| // This file is part of the "Irrlicht Engine".
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| // For conditions of distribution and use, see copyright notice in Irrlicht.h
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| 
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| #pragma once
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| 
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| #include "SIrrCreationParameters.h"
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| 
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| namespace irr
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| {
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| class CIrrDeviceWin32;
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| class CIrrDeviceLinux;
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| class CIrrDeviceSDL;
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| class CIrrDeviceMacOSX;
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| }
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| 
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| #ifdef _IRR_COMPILE_WITH_OPENGL_
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| 
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| #include "IMaterialRendererServices.h"
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| #include "CNullDriver.h"
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| 
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| #include "COpenGLExtensionHandler.h"
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| #include "IContextManager.h"
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| 
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| namespace irr
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| {
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| 
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| namespace video
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| {
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| class IContextManager;
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| 
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| class COpenGLDriver : public CNullDriver, public IMaterialRendererServices, public COpenGLExtensionHandler
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| {
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| public:
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| 	// Information about state of fixed pipeline activity.
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| 	enum E_OPENGL_FIXED_PIPELINE_STATE
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| 	{
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| 		EOFPS_ENABLE = 0,        // fixed pipeline.
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| 		EOFPS_DISABLE,           // programmable pipeline.
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| 		EOFPS_ENABLE_TO_DISABLE, // switch from fixed to programmable pipeline.
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| 		EOFPS_DISABLE_TO_ENABLE  // switch from programmable to fixed pipeline.
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| 	};
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| 
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| 	COpenGLDriver(const SIrrlichtCreationParameters ¶ms, io::IFileSystem *io, IContextManager *contextManager);
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| 
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| 	bool initDriver();
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| 
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| 	//! destructor
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| 	virtual ~COpenGLDriver();
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| 
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| 	virtual bool beginScene(u16 clearFlag, SColor clearColor = SColor(255, 0, 0, 0), f32 clearDepth = 1.f, u8 clearStencil = 0,
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| 			const SExposedVideoData &videoData = SExposedVideoData(), core::rect<s32> *sourceRect = 0) override;
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| 
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| 	bool endScene() override;
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| 
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| 	//! sets transformation
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| 	void setTransform(E_TRANSFORMATION_STATE state, const core::matrix4 &mat) override;
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| 
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| 	struct SHWBufferLink_opengl : public SHWBufferLink
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| 	{
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| 		SHWBufferLink_opengl(const scene::IVertexBuffer *vb) : SHWBufferLink(vb) {}
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| 		SHWBufferLink_opengl(const scene::IIndexBuffer *ib) : SHWBufferLink(ib) {}
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| 
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| 		GLuint vbo_ID = 0;
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| 		u32 vbo_Size = 0;
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| 	};
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| 
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| 	//! updates hardware buffer if needed
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| 	bool updateHardwareBuffer(SHWBufferLink *HWBuffer) override;
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| 
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| 	//! Create hardware buffer from vertex buffer
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| 	SHWBufferLink *createHardwareBuffer(const scene::IVertexBuffer *vb) override;
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| 
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| 	//! Create hardware buffer from index buffer
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| 	SHWBufferLink *createHardwareBuffer(const scene::IIndexBuffer *ib) override;
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| 
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| 	//! Delete hardware buffer (only some drivers can)
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| 	void deleteHardwareBuffer(SHWBufferLink *HWBuffer) override;
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| 
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| 	void drawBuffers(const scene::IVertexBuffer *vb,
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| 		const scene::IIndexBuffer *ib, u32 primCount,
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| 		scene::E_PRIMITIVE_TYPE pType = scene::EPT_TRIANGLES) override;
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| 
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| 	//! Create occlusion query.
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| 	/** Use node for identification and mesh for occlusion test. */
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| 	virtual void addOcclusionQuery(scene::ISceneNode *node,
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| 			const scene::IMesh *mesh = 0) override;
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| 
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| 	//! Remove occlusion query.
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| 	void removeOcclusionQuery(scene::ISceneNode *node) override;
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| 
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| 	//! Run occlusion query. Draws mesh stored in query.
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| 	/** If the mesh shall not be rendered visible, use
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| 	overrideMaterial to disable the color and depth buffer. */
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| 	void runOcclusionQuery(scene::ISceneNode *node, bool visible = false) override;
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| 
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| 	//! Update occlusion query. Retrieves results from GPU.
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| 	/** If the query shall not block, set the flag to false.
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| 	Update might not occur in this case, though */
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| 	void updateOcclusionQuery(scene::ISceneNode *node, bool block = true) override;
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| 
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| 	//! Return query result.
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| 	/** Return value is the number of visible pixels/fragments.
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| 	The value is a safe approximation, i.e. can be larger then the
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| 	actual value of pixels. */
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| 	u32 getOcclusionQueryResult(scene::ISceneNode *node) const override;
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| 
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| 	//! Create render target.
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| 	IRenderTarget *addRenderTarget() override;
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| 
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| 	void blitRenderTarget(IRenderTarget *from, IRenderTarget *to) override;
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| 
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| 	//! draws a vertex primitive list
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| 	virtual void drawVertexPrimitiveList(const void *vertices, u32 vertexCount,
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| 			const void *indexList, u32 primitiveCount,
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| 			E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType) override;
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| 
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| 	//! draws a vertex primitive list in 2d
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| 	virtual void draw2DVertexPrimitiveList(const void *vertices, u32 vertexCount,
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| 			const void *indexList, u32 primitiveCount,
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| 			E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType) override;
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| 
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| 	//! queries the features of the driver, returns true if feature is available
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| 	bool queryFeature(E_VIDEO_DRIVER_FEATURE feature) const override
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| 	{
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| 		return FeatureEnabled[feature] && COpenGLExtensionHandler::queryFeature(feature);
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| 	}
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| 
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| 	//! Disable a feature of the driver.
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| 	void disableFeature(E_VIDEO_DRIVER_FEATURE feature, bool flag = true) override;
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| 
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| 	//! Sets a material. All 3d drawing functions draw geometry now
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| 	//! using this material.
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| 	//! \param material: Material to be used from now on.
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| 	void setMaterial(const SMaterial &material) override;
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| 
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| 	virtual void draw2DImage(const video::ITexture *texture, const core::position2d<s32> &destPos,
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| 			const core::rect<s32> &sourceRect, const core::rect<s32> *clipRect = 0,
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| 			SColor color = SColor(255, 255, 255, 255), bool useAlphaChannelOfTexture = false) override;
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| 
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| 	virtual void draw2DImage(const video::ITexture *texture, const core::rect<s32> &destRect,
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| 			const core::rect<s32> &sourceRect, const core::rect<s32> *clipRect = 0,
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| 			const video::SColor *const colors = 0, bool useAlphaChannelOfTexture = false) override;
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| 
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| 	// Explicitly bring in base class methods, otherwise
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| 	// this overload would hide them.
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| 	using CNullDriver::draw2DImage;
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| 	virtual void draw2DImage(const video::ITexture *texture, u32 layer, bool flip);
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| 
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| 	//! draws a set of 2d images, using a color and the alpha channel of the
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| 	//! texture if desired.
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| 	void draw2DImageBatch(const video::ITexture *texture,
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| 			const core::array<core::position2d<s32>> &positions,
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| 			const core::array<core::rect<s32>> &sourceRects,
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| 			const core::rect<s32> *clipRect,
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| 			SColor color,
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| 			bool useAlphaChannelOfTexture) override;
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| 
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| 	//! draw an 2d rectangle
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| 	virtual void draw2DRectangle(SColor color, const core::rect<s32> &pos,
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| 			const core::rect<s32> *clip = 0) override;
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| 
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| 	//! Draws an 2d rectangle with a gradient.
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| 	virtual void draw2DRectangle(const core::rect<s32> &pos,
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| 			SColor colorLeftUp, SColor colorRightUp, SColor colorLeftDown, SColor colorRightDown,
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| 			const core::rect<s32> *clip = 0) override;
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| 
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| 	//! Draws a 2d line.
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| 	virtual void draw2DLine(const core::position2d<s32> &start,
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| 			const core::position2d<s32> &end,
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| 			SColor color = SColor(255, 255, 255, 255)) override;
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| 
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| 	//! Draws a 3d line.
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| 	virtual void draw3DLine(const core::vector3df &start,
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| 			const core::vector3df &end,
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| 			SColor color = SColor(255, 255, 255, 255)) override;
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| 
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| 	//! \return Returns the name of the video driver. Example: In case of the Direct3D8
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| 	//! driver, it would return "Direct3D8.1".
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| 	const char *getName() const override;
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| 
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| 	//! sets a viewport
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| 	void setViewPort(const core::rect<s32> &area) override;
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| 
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| 	//! Sets the fog mode.
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| 	virtual void setFog(SColor color, E_FOG_TYPE fogType, f32 start,
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| 			f32 end, f32 density, bool pixelFog, bool rangeFog) override;
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| 
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| 	//! Only used by the internal engine. Used to notify the driver that
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| 	//! the window was resized.
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| 	void OnResize(const core::dimension2d<u32> &size) override;
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| 
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| 	//! Returns type of video driver
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| 	E_DRIVER_TYPE getDriverType() const override;
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| 
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| 	//! get color format of the current color buffer
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| 	ECOLOR_FORMAT getColorFormat() const override;
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| 
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| 	//! Returns the transformation set by setTransform
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| 	const core::matrix4 &getTransform(E_TRANSFORMATION_STATE state) const override;
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| 
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| 	//! Can be called by an IMaterialRenderer to make its work easier.
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| 	virtual void setBasicRenderStates(const SMaterial &material, const SMaterial &lastmaterial,
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| 			bool resetAllRenderstates) override;
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| 
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| 	//! Compare in SMaterial doesn't check texture parameters, so we should call this on each OnRender call.
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| 	virtual void setTextureRenderStates(const SMaterial &material, bool resetAllRenderstates);
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| 
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| 	//! Get a vertex shader constant index.
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| 	s32 getVertexShaderConstantID(const c8 *name) override;
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| 
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| 	//! Get a pixel shader constant index.
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| 	s32 getPixelShaderConstantID(const c8 *name) override;
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| 
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| 	//! Sets a constant for the vertex shader based on an index.
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| 	bool setVertexShaderConstant(s32 index, const f32 *floats, int count) override;
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| 
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| 	//! Int interface for the above.
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| 	bool setVertexShaderConstant(s32 index, const s32 *ints, int count) override;
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| 
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| 	//! Uint interface for the above.
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| 	bool setVertexShaderConstant(s32 index, const u32 *ints, int count) override;
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| 
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| 	//! Sets a constant for the pixel shader based on an index.
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| 	bool setPixelShaderConstant(s32 index, const f32 *floats, int count) override;
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| 
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| 	//! Int interface for the above.
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| 	bool setPixelShaderConstant(s32 index, const s32 *ints, int count) override;
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| 
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| 	//! Uint interface for the above.
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| 	bool setPixelShaderConstant(s32 index, const u32 *ints, int count) override;
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| 
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| 	//! disables all textures beginning with the optional fromStage parameter. Otherwise all texture stages are disabled.
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| 	//! Returns whether disabling was successful or not.
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| 	bool disableTextures(u32 fromStage = 0);
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| 
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| 	//! Adds a new material renderer to the VideoDriver, using GLSL to render geometry.
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| 	virtual s32 addHighLevelShaderMaterial(
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| 			const c8 *vertexShaderProgram,
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| 			const c8 *pixelShaderProgram,
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| 			const c8 *geometryShaderProgram,
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| 			const c8 *shaderName = nullptr,
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| 			scene::E_PRIMITIVE_TYPE inType = scene::EPT_TRIANGLES,
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| 			scene::E_PRIMITIVE_TYPE outType = scene::EPT_TRIANGLE_STRIP,
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| 			u32 verticesOut = 0,
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| 			IShaderConstantSetCallBack *callback = nullptr,
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| 			E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
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| 			s32 userData = 0) override;
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| 
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| 	//! Returns a pointer to the IVideoDriver interface. (Implementation for
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| 	//! IMaterialRendererServices)
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| 	IVideoDriver *getVideoDriver() override;
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| 
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| 	//! Returns the maximum amount of primitives (mostly vertices) which
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| 	//! the device is able to render with one drawIndexedTriangleList
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| 	//! call.
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| 	u32 getMaximalPrimitiveCount() const override;
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| 
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| 	virtual ITexture *addRenderTargetTexture(const core::dimension2d<u32> &size,
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| 			const io::path &name, const ECOLOR_FORMAT format = ECF_UNKNOWN) override;
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| 
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| 	virtual ITexture *addRenderTargetTextureMs(const core::dimension2d<u32> &size, u8 msaa,
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| 			const io::path &name = "rt", const ECOLOR_FORMAT format = ECF_UNKNOWN) override;
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| 
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| 	//! Creates a render target texture for a cubemap
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| 	ITexture *addRenderTargetTextureCubemap(const irr::u32 sideLen,
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| 			const io::path &name, const ECOLOR_FORMAT format) override;
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| 
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| 	virtual bool setRenderTargetEx(IRenderTarget *target, u16 clearFlag, SColor clearColor = SColor(255, 0, 0, 0),
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| 			f32 clearDepth = 1.f, u8 clearStencil = 0) override;
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| 
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| 	void clearBuffers(u16 flag, SColor color = SColor(255, 0, 0, 0), f32 depth = 1.f, u8 stencil = 0) override;
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| 
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| 	//! Returns an image created from the last rendered frame.
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| 	IImage *createScreenShot(video::ECOLOR_FORMAT format = video::ECF_UNKNOWN, video::E_RENDER_TARGET target = video::ERT_FRAME_BUFFER) override;
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| 
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| 	//! checks if an OpenGL error has happened and prints it (+ some internal code which is usually the line number)
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| 	//! for performance reasons only available in debug mode
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| 	bool testGLError(int code = 0);
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| 
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| 	//! Enable the 2d override material
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| 	void enableMaterial2D(bool enable = true) override;
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| 
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| 	//! Returns the graphics card vendor name.
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| 	core::stringc getVendorInfo() override { return VendorName; }
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| 
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| 	//! Returns the maximum texture size supported.
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| 	core::dimension2du getMaxTextureSize() const override;
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| 
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| 	//! Removes a texture from the texture cache and deletes it, freeing lot of memory.
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| 	void removeTexture(ITexture *texture) override;
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| 
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| 	//! Check if the driver supports creating textures with the given color format
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| 	bool queryTextureFormat(ECOLOR_FORMAT format) const override;
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| 
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| 	//! Used by some SceneNodes to check if a material should be rendered in the transparent render pass
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| 	bool needsTransparentRenderPass(const irr::video::SMaterial &material) const override;
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| 
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| 	//! Convert E_PRIMITIVE_TYPE to OpenGL equivalent
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| 	GLenum primitiveTypeToGL(scene::E_PRIMITIVE_TYPE type) const;
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| 
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| 	//! Convert E_BLEND_FACTOR to OpenGL equivalent
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| 	GLenum getGLBlend(E_BLEND_FACTOR factor) const;
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| 
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| 	//! Get ZBuffer bits.
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| 	GLenum getZBufferBits() const;
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| 
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| 	bool getColorFormatParameters(ECOLOR_FORMAT format, GLint &internalFormat, GLenum &pixelFormat,
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| 			GLenum &pixelType, void (**converter)(const void *, s32, void *)) const;
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| 
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| 	//! Return info about fixed pipeline state.
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| 	E_OPENGL_FIXED_PIPELINE_STATE getFixedPipelineState() const;
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| 
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| 	//! Set info about fixed pipeline state.
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| 	void setFixedPipelineState(E_OPENGL_FIXED_PIPELINE_STATE state);
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| 
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| 	//! Get current material.
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| 	const SMaterial &getCurrentMaterial() const;
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| 
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| 	COpenGLCacheHandler *getCacheHandler() const;
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| 
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| private:
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| 	bool updateVertexHardwareBuffer(SHWBufferLink_opengl *HWBuffer);
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| 	bool updateIndexHardwareBuffer(SHWBufferLink_opengl *HWBuffer);
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| 
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| 	//! inits the parts of the open gl driver used on all platforms
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| 	bool genericDriverInit();
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| 
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| 	ITexture *createDeviceDependentTexture(const io::path &name, IImage *image) override;
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| 
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| 	ITexture *createDeviceDependentTextureCubemap(const io::path &name, const std::vector<IImage *> &image) override;
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| 
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| 	//! creates a transposed matrix in supplied GLfloat array to pass to OpenGL
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| 	inline void getGLMatrix(GLfloat gl_matrix[16], const core::matrix4 &m);
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| 	inline void getGLTextureMatrix(GLfloat gl_matrix[16], const core::matrix4 &m);
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| 
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| 	//! get native wrap mode value
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| 	GLint getTextureWrapMode(const u8 clamp);
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| 
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| 	//! sets the needed renderstates
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| 	void setRenderStates3DMode();
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| 
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| 	//! sets the needed renderstates
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| 	void setRenderStates2DMode(bool alpha, bool texture, bool alphaChannel);
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| 
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| 	void createMaterialRenderers();
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| 
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| 	//! Assign a hardware light to the specified requested light, if any
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| 	//! free hardware lights exist.
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| 	//! \param[in] lightIndex: the index of the requesting light
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| 	void assignHardwareLight(u32 lightIndex);
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| 
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| 	//! helper function for render setup.
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| 	void getColorBuffer(const void *vertices, u32 vertexCount, E_VERTEX_TYPE vType);
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| 
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| 	//! helper function doing the actual rendering.
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| 	void renderArray(const void *indexList, u32 primitiveCount,
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| 			scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType);
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| 
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| 	//! Same as `CacheHandler->setViewport`, but also sets `ViewPort`
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| 	virtual void setViewPortRaw(u32 width, u32 height);
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| 
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| 	COpenGLCacheHandler *CacheHandler;
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| 
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| 	core::stringc Name;
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| 	core::matrix4 Matrices[ETS_COUNT];
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| 	core::array<u8> ColorBuffer;
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| 
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| 	//! enumeration for rendering modes such as 2d and 3d for minimizing the switching of renderStates.
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| 	enum E_RENDER_MODE
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| 	{
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| 		ERM_NONE = 0, // no render state has been set yet.
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| 		ERM_2D,       // 2d drawing rendermode
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| 		ERM_3D        // 3d rendering mode
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| 	};
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| 
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| 	E_RENDER_MODE CurrentRenderMode;
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| 	//! bool to make all renderstates reset if set to true.
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| 	bool ResetRenderStates;
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| 	bool Transformation3DChanged;
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| 	u8 AntiAlias;
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| 
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| 	SMaterial Material, LastMaterial;
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| 
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| 	core::stringc VendorName;
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| 
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| 	core::matrix4 TextureFlipMatrix;
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| 
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| 	//! Color buffer format
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| 	ECOLOR_FORMAT ColorFormat;
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| 
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| 	E_OPENGL_FIXED_PIPELINE_STATE FixedPipelineState;
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| 
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| 	SIrrlichtCreationParameters Params;
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| 
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| 	//! Built-in 2D quad for 2D rendering.
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| 	S3DVertex Quad2DVertices[4];
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| 	static const u16 Quad2DIndices[4];
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| 
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| 	IContextManager *ContextManager;
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| };
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| 
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| } // end namespace video
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| } // end namespace irr
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| 
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| #endif // _IRR_COMPILE_WITH_OPENGL_
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