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			321 lines
		
	
	
		
			8.9 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			321 lines
		
	
	
		
			8.9 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| --Minetest
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| --Copyright (C) 2013 sapier
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| --
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| --This program is free software; you can redistribute it and/or modify
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| --it under the terms of the GNU Lesser General Public License as published by
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| --the Free Software Foundation; either version 2.1 of the License, or
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| --(at your option) any later version.
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| --
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| --This program is distributed in the hope that it will be useful,
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| --but WITHOUT ANY WARRANTY; without even the implied warranty of
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| --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| --GNU Lesser General Public License for more details.
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| --
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| --You should have received a copy of the GNU Lesser General Public License along
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| --with this program; if not, write to the Free Software Foundation, Inc.,
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| --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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| 
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| gamemgr = {}
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| 
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| --------------------------------------------------------------------------------
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| function gamemgr.dialog_new_game()
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| 	local retval = 
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| 		"label[2,2;" .. fgettext("Game Name") .. "]"..
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| 		"field[4.5,2.4;6,0.5;te_game_name;;]" ..
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| 		"button[5,4.2;2.6,0.5;new_game_confirm;" .. fgettext("Create") .. "]" ..
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| 		"button[7.5,4.2;2.8,0.5;new_game_cancel;" .. fgettext("Cancel") .. "]"
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| 
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| 	return retval
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| end
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| 
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| --------------------------------------------------------------------------------
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| function gamemgr.handle_games_buttons(fields)
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| 	if fields["gamelist"] ~= nil then
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| 		local event = explode_textlist_event(fields["gamelist"])
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| 		gamemgr.selected_game = event.index
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| 	end
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| 	
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| 	if fields["btn_game_mgr_edit_game"] ~= nil then
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| 		return {
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| 			is_dialog = true,
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| 			show_buttons = false,
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| 			current_tab = "dialog_edit_game"
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| 		}
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| 	end
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| 	
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| 	if fields["btn_game_mgr_new_game"] ~= nil then
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| 		return {
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| 			is_dialog = true,
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| 			show_buttons = false,
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| 			current_tab = "dialog_new_game"
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| 		}
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| 	end
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| 	
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| 	return nil
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| end
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| 
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| --------------------------------------------------------------------------------
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| function gamemgr.handle_new_game_buttons(fields)
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| 
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| 	if fields["new_game_confirm"] and
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| 		fields["te_game_name"] ~= nil and
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| 		fields["te_game_name"] ~= "" then
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| 		local gamepath = engine.get_gamepath()
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| 		
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| 		if gamepath ~= nil and
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| 			gamepath ~= "" then
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| 			local gamefolder = cleanup_path(fields["te_game_name"])
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| 			
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| 			--TODO check for already existing first
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| 			engine.create_dir(gamepath .. DIR_DELIM .. gamefolder)
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| 			engine.create_dir(gamepath .. DIR_DELIM .. gamefolder .. DIR_DELIM .. "mods")
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| 			engine.create_dir(gamepath .. DIR_DELIM .. gamefolder .. DIR_DELIM .. "menu")
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| 			
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| 			local gameconf = 
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| 				io.open(gamepath .. DIR_DELIM .. gamefolder .. DIR_DELIM .. "game.conf","w")
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| 			
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| 			if gameconf then
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| 				gameconf:write("name = " .. fields["te_game_name"])
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| 				gameconf:close()
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| 			end
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| 		end
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| 	end
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| 
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| 	return {
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| 		is_dialog = false,
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| 		show_buttons = true,
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| 		current_tab = engine.setting_get("main_menu_tab")
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| 		}
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| end
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| 
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| --------------------------------------------------------------------------------
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| function gamemgr.handle_edit_game_buttons(fields)
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| 	local current_game = gamemgr.get_game(gamemgr.selected_game)
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| 	
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| 	if fields["btn_close_edit_game"] ~= nil or
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| 		current_game == nil then
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| 		return {
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| 			is_dialog = false,
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| 			show_buttons = true,
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| 			current_tab = engine.setting_get("main_menu_tab")
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| 			}
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| 	end
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| 
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| 	if fields["btn_remove_mod_from_game"] ~= nil then
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| 		gamemgr.delete_mod(current_game,engine.get_textlist_index("mods_current"))
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| 	end
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| 	
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| 	if fields["btn_add_mod_to_game"] ~= nil then
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| 		local modindex = engine.get_textlist_index("mods_available")
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| 		
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| 		local mod = modmgr.get_global_mod(modindex)
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| 		if mod ~= nil then
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| 			
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| 			local sourcepath = mod.path
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| 			
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| 			if not gamemgr.add_mod(current_game,sourcepath) then
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| 				gamedata.errormessage =
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| 					fgettext("Gamemgr: Unable to copy mod \"$1\" to game \"$2\"", mod.name, current_game.id)
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| 			end
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| 		end
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| 	end
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| 	
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| 	return nil
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| end
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| 
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| --------------------------------------------------------------------------------
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| function gamemgr.add_mod(gamespec,sourcepath)
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| 	if gamespec.gamemods_path ~= nil and
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| 		gamespec.gamemods_path ~= "" then
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| 		
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| 		local modname = get_last_folder(sourcepath)
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| 		
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| 		return engine.copy_dir(sourcepath,gamespec.gamemods_path .. DIR_DELIM .. modname);
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| 	end
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| 	
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| 	return false
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| end
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| 
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| --------------------------------------------------------------------------------
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| function gamemgr.delete_mod(gamespec,modindex)
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| 	if gamespec.gamemods_path ~= nil and
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| 		gamespec.gamemods_path ~= "" then
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| 		local game_mods = {}
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| 		get_mods(gamespec.gamemods_path,game_mods)
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| 		
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| 		if modindex > 0 and
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| 			#game_mods >= modindex then
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| 
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| 			if game_mods[modindex].path:sub(0,gamespec.gamemods_path:len()) 
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| 					== gamespec.gamemods_path then
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| 				engine.delete_dir(game_mods[modindex].path)
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| 			end
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| 		end
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| 	end
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| end
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| 
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| --------------------------------------------------------------------------------
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| function gamemgr.find_by_gameid(gameid)
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| 	for i=1,#gamemgr.games,1 do		
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| 		if gamemgr.games[i].id == gameid then
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| 			return gamemgr.games[i], i
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| 		end
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| 	end
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| 	return nil, nil
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| end
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| 
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| --------------------------------------------------------------------------------
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| function gamemgr.get_game_mods(gamespec, retval)
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| 	if gamespec ~= nil and
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| 		gamespec.gamemods_path ~= nil and
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| 		gamespec.gamemods_path ~= "" then
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| 		get_mods(gamespec.gamemods_path, retval)
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| 	end
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| end
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| 
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| --------------------------------------------------------------------------------
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| function gamemgr.get_game_modlist(gamespec)
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| 	local retval = ""
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| 	local game_mods = {}
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| 	gamemgr.get_game_mods(gamespec, game_mods)
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| 	for i=1,#game_mods,1 do
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| 		if retval ~= "" then
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| 			retval = retval..","
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| 		end
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| 		retval = retval .. game_mods[i].name
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| 	end 
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| 	return retval
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| end
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| 
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| --------------------------------------------------------------------------------
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| function gamemgr.gettab(name)
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| 	local retval = ""
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| 	
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| 	if name == "dialog_edit_game" then
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| 		retval = retval .. gamemgr.dialog_edit_game()
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| 	end
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| 	
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| 	if name == "dialog_new_game" then
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| 		retval = retval .. gamemgr.dialog_new_game()
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| 	end
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| 	
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| 	if name == "game_mgr" then
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| 		retval = retval .. gamemgr.tab()
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| 	end
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| 	
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| 	return retval
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| end
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| 
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| --------------------------------------------------------------------------------
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| function gamemgr.tab()
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| 	if gamemgr.selected_game == nil then
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| 		gamemgr.selected_game = 1
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| 	end
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| 	
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| 	local retval = 
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| 		"vertlabel[0,-0.25;" .. fgettext("GAMES") .. "]" ..
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| 		"label[1,-0.25;" .. fgettext("Games") .. ":]" ..
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| 		"textlist[1,0.25;4.5,4.4;gamelist;" ..
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| 		gamemgr.gamelist() ..
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| 		";" .. gamemgr.selected_game .. "]"
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| 	
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| 	local current_game = gamemgr.get_game(gamemgr.selected_game)
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| 	
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| 	if current_game ~= nil then
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| 		if current_game.menuicon_path ~= nil and
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| 			current_game.menuicon_path ~= "" then
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| 			retval = retval .. 
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| 				"image[5.8,-0.25;2,2;" .. current_game.menuicon_path .. "]"
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| 		end
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| 		
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| 		retval = retval ..
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| 			"field[8,-0.25;6,2;;" .. current_game.name .. ";]"..
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| 			"label[6,1.4;" .. fgettext("Mods:") .."]" ..
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| 			"button[9.7,1.5;2,0.2;btn_game_mgr_edit_game;" .. fgettext("edit game") .. "]" ..
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| 			"textlist[6,2;5.5,3.3;game_mgr_modlist;"
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| 			.. gamemgr.get_game_modlist(current_game) ..";0]" ..
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| 			"button[1,4.75;3.2,0.5;btn_game_mgr_new_game;" .. fgettext("new game") .. "]"
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| 	end
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| 	return retval
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| end
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| 
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| --------------------------------------------------------------------------------
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| function gamemgr.dialog_edit_game()
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| 	local current_game = gamemgr.get_game(gamemgr.selected_game)
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| 	if current_game ~= nil then
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| 		local retval = 
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| 			"vertlabel[0,-0.25;" .. fgettext("EDIT GAME") .."]" ..
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| 			"label[0,-0.25;" .. current_game.name .. "]" ..
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| 			"button[11.55,-0.2;0.75,0.5;btn_close_edit_game;x]"
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| 		
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| 		if current_game.menuicon_path ~= nil and
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| 			current_game.menuicon_path ~= "" then
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| 			retval = retval .. 
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| 				"image[5.25,0;2,2;" .. current_game.menuicon_path .. "]"			
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| 		end
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| 		
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| 		retval = retval .. 
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| 			"textlist[0.5,0.5;4.5,4.3;mods_current;"
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| 			.. gamemgr.get_game_modlist(current_game) ..";0]"
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| 			
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| 			
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| 		retval = retval .. 
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| 			"textlist[7,0.5;4.5,4.3;mods_available;"
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| 			.. modmgr.render_modlist() .. ";0]"
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| 
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| 		retval = retval ..
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| 			"button[0.55,4.95;4.7,0.5;btn_remove_mod_from_game;" .. fgettext("Remove selected mod") .."]"
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| 			
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| 		retval = retval ..
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| 			"button[7.05,4.95;4.7,0.5;btn_add_mod_to_game;" .. fgettext("<<-- Add mod") .."]"
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| 		
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| 		return retval
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| 	end
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| end
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| 
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| --------------------------------------------------------------------------------
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| function gamemgr.handle_buttons(tab,fields)
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| 	local retval = nil
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| 	
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| 	if tab == "dialog_edit_game" then
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| 		retval = gamemgr.handle_edit_game_buttons(fields)
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| 	end
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| 	
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| 	if tab == "dialog_new_game" then
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| 		retval = gamemgr.handle_new_game_buttons(fields)
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| 	end
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| 	
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| 	if tab == "game_mgr" then
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| 		retval = gamemgr.handle_games_buttons(fields)
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| 	end
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| 	
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| 	return retval
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| end
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| 
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| --------------------------------------------------------------------------------
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| function gamemgr.get_game(index) 
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| 	if index > 0 and index <= #gamemgr.games then
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| 		return gamemgr.games[index]
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| 	end
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| 	
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| 	return nil
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| end
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| 
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| --------------------------------------------------------------------------------
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| function gamemgr.update_gamelist()
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| 	gamemgr.games = engine.get_games()
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| end
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| 
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| --------------------------------------------------------------------------------
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| function gamemgr.gamelist()
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| 	local retval = ""
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| 	if #gamemgr.games > 0 then
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| 		retval = retval .. gamemgr.games[1].id
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| 		
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| 		for i=2,#gamemgr.games,1 do
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| 			retval = retval .. "," .. gamemgr.games[i].name
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| 		end
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| 	end
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| 	return retval
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| end
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