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			142 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			142 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| 
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| vector = {}
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| 
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| function vector.new(a, b, c)
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| 	v = {x=0, y=0, z=0}
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| 	if type(a) == "table" then
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| 		v = {x=a.x, y=a.y, z=a.z}
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| 	elseif a and b and c then
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| 		v = {x=a, y=b, z=c}
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| 	end
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| 	setmetatable(v, {
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| 		__add = vector.add,
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| 		__sub = vector.subtract,
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| 		__mul = vector.multiply,
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| 		__div = vector.divide,
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| 		__umn = function(v) return vector.multiply(v, -1) end,
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| 		__len = vector.length,
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| 		__eq  = vector.equals,
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| 	})
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| 	return v
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| end
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| 
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| function vector.equals(a, b)
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| 	return a.x == b.x and
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| 	       a.y == b.y and
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| 	       a.z == b.z
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| end
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| 
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| function vector.length(v)
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| 	return math.hypot(v.x, math.hypot(v.y, v.z))
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| end
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| 
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| function vector.normalize(v)
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| 	local len = vector.length(v)
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| 	if len == 0 then
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| 		return vector.new()
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| 	else
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| 		return vector.divide(v, len)
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| 	end
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| end
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| 
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| function vector.round(v)
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| 	return {
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| 		x = math.floor(v.x + 0.5),
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| 		y = math.floor(v.y + 0.5),
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| 		z = math.floor(v.z + 0.5)
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| 	}
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| end
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| 
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| function vector.distance(a, b)
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| 	local x = a.x - b.x
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| 	local y = a.y - b.y
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| 	local z = a.z - b.z
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| 	return math.hypot(x, math.hypot(y, z))
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| end
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| 
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| function vector.direction(pos1, pos2)
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| 	local x_raw = pos2.x - pos1.x
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| 	local y_raw = pos2.y - pos1.y
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| 	local z_raw = pos2.z - pos1.z
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| 	local x_abs = math.abs(x_raw)
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| 	local y_abs = math.abs(y_raw)
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| 	local z_abs = math.abs(z_raw)
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| 	if x_abs >= y_abs and
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| 	   x_abs >= z_abs then
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| 		y_raw = y_raw * (1 / x_abs)
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| 		z_raw = z_raw * (1 / x_abs)
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| 		x_raw = x_raw / x_abs
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| 	end
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| 	if y_abs >= x_abs and
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| 	   y_abs >= z_abs then
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| 		x_raw = x_raw * (1 / y_abs)
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| 		z_raw = z_raw * (1 / y_abs)
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| 		y_raw = y_raw / y_abs
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| 	end
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| 	if z_abs >= y_abs and
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| 	   z_abs >= x_abs then
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| 		x_raw = x_raw * (1 / z_abs)
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| 		y_raw = y_raw * (1 / z_abs)
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| 		z_raw = z_raw / z_abs
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| 	end
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| 	return {x=x_raw, y=y_raw, z=z_raw}
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| end
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| 
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| 
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| function vector.add(a, b)
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| 	if type(b) == "table" then
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| 		 return vector.new(
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| 			a.x + b.x,
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| 			a.y + b.y,
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| 			a.z + b.z)
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| 	else
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| 		return vector.new(
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| 			a.x + b,
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| 			a.y + b,
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| 			a.z + b)
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| 	end
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| end
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| 
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| function vector.subtract(a, b)
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| 	if type(b) == "table" then
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| 		return vector.new(
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| 			a.x - b.x,
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| 			a.y - b.y,
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| 			a.z - b.z)
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| 	else
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| 		return vector.new(
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| 			a.x - b,
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| 			a.y - b,
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| 			a.z - b)
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| 	end
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| end
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| 
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| function vector.multiply(a, b)
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| 	if type(b) == "table" then
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| 		return vector.new(
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| 			a.x * b.x,
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| 			a.y * b.y,
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| 			a.z * b.z)
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| 	else
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| 		return vector.new(
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| 			a.x * b,
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| 			a.y * b,
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| 			a.z * b)
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| 	end
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| end
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| 
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| function vector.divide(a, b)
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| 	if type(b) == "table" then
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| 		return vector.new(
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| 			a.x / b.x,
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| 			a.y / b.y,
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| 			a.z / b.z)
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| 	else
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| 		return vector.new(
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| 			a.x / b,
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| 			a.y / b,
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| 			a.z / b)
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| 	end
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| end
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| 
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