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Code
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6c3c2b3f921caf5d1525d57a5ace9e4ed579d79c
luanti
/
client
/
shaders
History
Dmitry Kostenko
71317b8579
Make sure nightRatio is always greater than zero.
...
To avoid underfined behavior of GLSL pow()
2022-01-22 18:52:12 +01:00
..
3d_interlaced_merge
Use vec4 for varTexCoord in interlaced shader (
#11004
)
2021-03-01 13:37:32 +01:00
default_shader
Fix swapped vertex colors on GLES2
2021-05-11 21:15:39 +02:00
minimap_shader
Fix swapped vertex colors on GLES2
2021-05-11 21:15:39 +02:00
nodes_shader
Make sure nightRatio is always greater than zero.
2022-01-22 18:52:12 +01:00
object_shader
Improvements to colored shadows (
#11516
)
2021-10-01 16:21:53 +02:00
selection_shader
Fix swapped vertex colors on GLES2
2021-05-11 21:15:39 +02:00
shadow_shaders
Apply shadow only to the naturally lit part of the fragment color (
#11722
)
2021-10-31 19:18:30 +01:00
stars_shader
Sky: support GLES2
2020-11-26 12:49:10 -08:00