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	* Player data to Database Add player data into databases (SQLite3 & PG only) PostgreSQL & SQLite: better POO Design for databases Add --migrate-players argument to server + deprecation warning * Remove players directory if empty
		
			
				
	
	
		
			55 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			55 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| Minetest
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| Copyright (C) 2014 celeron55, Perttu Ahola <celeron55@gmail.com>
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| 
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| This program is free software; you can redistribute it and/or modify
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| it under the terms of the GNU Lesser General Public License as published by
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| the Free Software Foundation; either version 2.1 of the License, or
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| (at your option) any later version.
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| 
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| This program is distributed in the hope that it will be useful,
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| but WITHOUT ANY WARRANTY; without even the implied warranty of
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| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| GNU Lesser General Public License for more details.
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| 
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| You should have received a copy of the GNU Lesser General Public License along
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| with this program; if not, write to the Free Software Foundation, Inc.,
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| 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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| */
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| 
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| #ifndef DATABASE_REDIS_HEADER
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| #define DATABASE_REDIS_HEADER
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| 
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| #include "config.h"
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| 
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| #if USE_REDIS
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| 
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| #include <hiredis.h>
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| #include <string>
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| #include "database.h"
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| 
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| class Settings;
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| 
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| class Database_Redis : public MapDatabase
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| {
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| public:
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| 	Database_Redis(Settings &conf);
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| 	~Database_Redis();
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| 
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| 	void beginSave();
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| 	void endSave();
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| 
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| 	bool saveBlock(const v3s16 &pos, const std::string &data);
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| 	void loadBlock(const v3s16 &pos, std::string *block);
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| 	bool deleteBlock(const v3s16 &pos);
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| 	void listAllLoadableBlocks(std::vector<v3s16> &dst);
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| 
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| private:
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| 	redisContext *ctx;
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| 	std::string hash;
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| };
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| 
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| #endif // USE_REDIS
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| 
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| #endif
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