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			159 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			159 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| --Minetest
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| --Copyright (C) 2014 sapier
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| --
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| --This program is free software; you can redistribute it and/or modify
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| --it under the terms of the GNU Lesser General Public License as published by
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| --the Free Software Foundation; either version 2.1 of the License, or
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| --(at your option) any later version.
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| --
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| --This program is distributed in the hope that it will be useful,
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| --but WITHOUT ANY WARRANTY; without even the implied warranty of
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| --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| --GNU Lesser General Public License for more details.
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| --
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| --You should have received a copy of the GNU Lesser General Public License along
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| --with this program; if not, write to the Free Software Foundation, Inc.,
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| --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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| 
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| mt_color_grey  = "#AAAAAA"
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| mt_color_blue  = "#6389FF"
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| mt_color_green = "#72FF63"
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| mt_color_dark_green = "#25C191"
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| 
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| local menupath = core.get_mainmenu_path()
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| local basepath = core.get_builtin_path()
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| local menustyle = core.settings:get("main_menu_style")
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| defaulttexturedir = core.get_texturepath_share() .. DIR_DELIM .. "base" ..
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| 					DIR_DELIM .. "pack" .. DIR_DELIM
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| 
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| dofile(basepath .. "common" .. DIR_DELIM .. "filterlist.lua")
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| dofile(basepath .. "fstk" .. DIR_DELIM .. "buttonbar.lua")
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| dofile(basepath .. "fstk" .. DIR_DELIM .. "dialog.lua")
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| dofile(basepath .. "fstk" .. DIR_DELIM .. "tabview.lua")
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| dofile(basepath .. "fstk" .. DIR_DELIM .. "ui.lua")
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| dofile(menupath .. DIR_DELIM .. "async_event.lua")
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| dofile(menupath .. DIR_DELIM .. "common.lua")
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| dofile(menupath .. DIR_DELIM .. "pkgmgr.lua")
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| dofile(menupath .. DIR_DELIM .. "textures.lua")
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| 
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| dofile(menupath .. DIR_DELIM .. "dlg_config_world.lua")
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| dofile(menupath .. DIR_DELIM .. "dlg_settings_advanced.lua")
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| dofile(menupath .. DIR_DELIM .. "dlg_contentstore.lua")
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| if menustyle ~= "simple" then
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| 	dofile(menupath .. DIR_DELIM .. "dlg_create_world.lua")
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| 	dofile(menupath .. DIR_DELIM .. "dlg_delete_content.lua")
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| 	dofile(menupath .. DIR_DELIM .. "dlg_delete_world.lua")
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| 	dofile(menupath .. DIR_DELIM .. "dlg_rename_modpack.lua")
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| end
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| 
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| local tabs = {}
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| 
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| tabs.settings = dofile(menupath .. DIR_DELIM .. "tab_settings.lua")
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| tabs.content  = dofile(menupath .. DIR_DELIM .. "tab_content.lua")
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| tabs.credits  = dofile(menupath .. DIR_DELIM .. "tab_credits.lua")
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| if menustyle == "simple" then
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| 	tabs.simple_main = dofile(menupath .. DIR_DELIM .. "tab_simple_main.lua")
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| else
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| 	tabs.local_game = dofile(menupath .. DIR_DELIM .. "tab_local.lua")
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| 	tabs.play_online = dofile(menupath .. DIR_DELIM .. "tab_online.lua")
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| end
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| 
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| --------------------------------------------------------------------------------
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| local function main_event_handler(tabview, event)
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| 	if event == "MenuQuit" then
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| 		core.close()
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| 	end
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| 	return true
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| end
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| 
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| --------------------------------------------------------------------------------
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| local function init_globals()
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| 	-- Init gamedata
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| 	gamedata.worldindex = 0
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| 
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| 	if menustyle == "simple" then
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| 		local world_list = core.get_worlds()
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| 		local world_index
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| 
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| 		local found_singleplayerworld = false
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| 		for i, world in ipairs(world_list) do
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| 			if world.name == "singleplayerworld" then
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| 				found_singleplayerworld = true
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| 				world_index = i
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| 				break
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| 			end
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| 		end
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| 
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| 		if not found_singleplayerworld then
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| 			core.create_world("singleplayerworld", 1)
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| 
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| 			world_list = core.get_worlds()
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| 
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| 			for i, world in ipairs(world_list) do
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| 				if world.name == "singleplayerworld" then
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| 					world_index = i
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| 					break
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| 				end
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| 			end
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| 		end
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| 
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| 		gamedata.worldindex = world_index
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| 	else
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| 		menudata.worldlist = filterlist.create(
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| 			core.get_worlds,
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| 			compare_worlds,
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| 			-- Unique id comparison function
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| 			function(element, uid)
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| 				return element.name == uid
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| 			end,
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| 			-- Filter function
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| 			function(element, gameid)
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| 				return element.gameid == gameid
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| 			end
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| 		)
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| 
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| 		menudata.worldlist:add_sort_mechanism("alphabetic", sort_worlds_alphabetic)
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| 		menudata.worldlist:set_sortmode("alphabetic")
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| 
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| 		if not core.settings:get("menu_last_game") then
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| 			local default_game = core.settings:get("default_game") or "minetest"
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| 			core.settings:set("menu_last_game", default_game)
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| 		end
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| 
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| 		mm_texture.init()
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| 	end
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| 
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| 	-- Create main tabview
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| 	local tv_main = tabview_create("maintab", {x = 12, y = 5.4}, {x = 0, y = 0})
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| 
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| 	if menustyle == "simple" then
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| 		tv_main:add(tabs.simple_main)
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| 	else
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| 		tv_main:set_autosave_tab(true)
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| 		tv_main:add(tabs.local_game)
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| 		tv_main:add(tabs.play_online)
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| 	end
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| 
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| 	tv_main:add(tabs.content)
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| 	tv_main:add(tabs.settings)
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| 	tv_main:add(tabs.credits)
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| 
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| 	tv_main:set_global_event_handler(main_event_handler)
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| 	tv_main:set_fixed_size(false)
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| 
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| 	if menustyle ~= "simple" then
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| 		local last_tab = core.settings:get("maintab_LAST")
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| 		if last_tab and tv_main.current_tab ~= last_tab then
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| 			tv_main:set_tab(last_tab)
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| 		end
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| 	end
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| 	ui.set_default("maintab")
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| 	tv_main:show()
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| 
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| 	ui.update()
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| 
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| 	core.sound_play("main_menu", true)
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| end
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| 
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| init_globals()
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