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luanti
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Code
Activity
Files
6eb6e75fff91f86d0e59d337f12ec93fcf9dc46e
luanti
/
client
/
shaders
/
water_surface_shader
History
Lars Hofhansl
98176481c1
Shaders: Apply tone mapping before fog calculation.
2016-10-25 07:49:19 +02:00
..
opengl_fragment.glsl
Shaders: Apply tone mapping before fog calculation.
2016-10-25 07:49:19 +02:00
opengl_vertex.glsl
Replace CRLF with LF in shader files
2016-03-25 15:57:18 +01:00