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luanti/client/shaders/default_shader/opengl_fragment.glsl
x2048 ff6dcfea82 Implement rendering pipeline and post-processing (#12465)
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: lhofhansl <lhofhansl@yahoo.com>
2022-09-06 08:25:18 +02:00

7 lines
77 B
GLSL

varying lowp vec4 varColor;
void main(void)
{
gl_FragData[0] = varColor;
}