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			88 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			88 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| Minetest
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| Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
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| 
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| This program is free software; you can redistribute it and/or modify
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| it under the terms of the GNU Lesser General Public License as published by
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| the Free Software Foundation; either version 2.1 of the License, or
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| (at your option) any later version.
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| 
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| This program is distributed in the hope that it will be useful,
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| but WITHOUT ANY WARRANTY; without even the implied warranty of
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| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| GNU Lesser General Public License for more details.
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| 
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| You should have received a copy of the GNU Lesser General Public License along
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| with this program; if not, write to the Free Software Foundation, Inc.,
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| 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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| */
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| 
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| #ifndef MG_BIOME_HEADER
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| #define MG_BIOME_HEADER
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| 
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| #include "objdef.h"
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| #include "nodedef.h"
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| 
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| enum BiomeType
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| {
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| 	BIOME_NORMAL,
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| 	BIOME_LIQUID,
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| 	BIOME_NETHER,
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| 	BIOME_AETHER,
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| 	BIOME_FLAT
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| };
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| 
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| class Biome : public ObjDef, public NodeResolver {
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| public:
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| 	u32 flags;
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| 
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| 	content_t c_top;
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| 	content_t c_filler;
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| 	content_t c_stone;
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| 	content_t c_water_top;
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| 	content_t c_water;
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| 	content_t c_river_water;
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| 	content_t c_dust;
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| 
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| 	s16 depth_top;
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| 	s16 depth_filler;
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| 	s16 depth_water_top;
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| 
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| 	s16 y_min;
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| 	s16 y_max;
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| 	float heat_point;
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| 	float humidity_point;
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| 
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| 	virtual void resolveNodeNames();
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| };
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| 
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| class BiomeManager : public ObjDefManager {
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| public:
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| 	static const char *OBJECT_TITLE;
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| 
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| 	BiomeManager(IGameDef *gamedef);
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| 	virtual ~BiomeManager();
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| 
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| 	const char *getObjectTitle() const
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| 	{
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| 		return "biome";
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| 	}
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| 
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| 	static Biome *create(BiomeType type)
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| 	{
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| 		return new Biome;
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| 	}
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| 
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| 	virtual void clear();
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| 
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| 	void calcBiomes(s16 sx, s16 sy, float *heat_map, float *humidity_map,
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| 		s16 *height_map, u8 *biomeid_map);
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| 	Biome *getBiome(float heat, float humidity, s16 y);
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| 
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| private:
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| 	IGameDef *m_gamedef;
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| };
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| 
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| #endif
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| 
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