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			12 lines
		
	
	
		
			129 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			12 lines
		
	
	
		
			129 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 100
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precision mediump float;
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/* Varyings */
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varying vec4 vVertexColor;
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void main()
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{
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	gl_FragColor = vVertexColor;
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}
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