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			34 lines
		
	
	
		
			879 B
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			34 lines
		
	
	
		
			879 B
		
	
	
	
		
			Lua
		
	
	
	
	
	
-- Minetest: builtin/static_spawn.lua
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local function warn_invalid_static_spawnpoint()
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	if core.setting_get("static_spawnpoint") and
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			not core.setting_get_pos("static_spawnpoint") then
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		core.log('error', "The static_spawnpoint setting is invalid: \""..
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				core.setting_get("static_spawnpoint").."\"")
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	end
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end
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warn_invalid_static_spawnpoint()
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local function put_player_in_spawn(obj)
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	warn_invalid_static_spawnpoint()
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	local static_spawnpoint = core.setting_get_pos("static_spawnpoint")
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	if not static_spawnpoint then
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		return false
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	end
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	core.log('action', "Moving "..obj:get_player_name()..
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			" to static spawnpoint at "..
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			core.pos_to_string(static_spawnpoint))
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	obj:setpos(static_spawnpoint)
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	return true
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end
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core.register_on_newplayer(function(obj)
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	put_player_in_spawn(obj)
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end)
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core.register_on_respawnplayer(function(obj)
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	return put_player_in_spawn(obj)
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end)
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