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	* Clean draw_*() arguments * Split rendering core * Add anaglyph 3D * Interlaced 3D * Drop obsolete methods
		
			
				
	
	
		
			7 lines
		
	
	
		
			125 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			7 lines
		
	
	
		
			125 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
void main(void)
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{
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	gl_TexCoord[0] = gl_MultiTexCoord0;
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	gl_Position = gl_Vertex;
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	gl_FrontColor = gl_BackColor = gl_Color;
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}
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