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			101 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			101 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| -- Prevent anyone else accessing those functions
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| local forceload_block = core.forceload_block
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| local forceload_free_block = core.forceload_free_block
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| core.forceload_block = nil
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| core.forceload_free_block = nil
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| 
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| local blocks_forceloaded
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| local blocks_temploaded = {}
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| local total_forceloaded = 0
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| 
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| local BLOCKSIZE = core.MAP_BLOCKSIZE
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| local function get_blockpos(pos)
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| 	return {
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| 		x = math.floor(pos.x/BLOCKSIZE),
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| 		y = math.floor(pos.y/BLOCKSIZE),
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| 		z = math.floor(pos.z/BLOCKSIZE)}
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| end
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| 
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| -- When we create/free a forceload, it's either transient or persistent. We want
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| -- to add to/remove from the table that corresponds to the type of forceload, but
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| -- we also need the other table because whether we forceload a block depends on
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| -- both tables.
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| -- This function returns the "primary" table we are adding to/removing from, and
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| -- the other table.
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| local function get_relevant_tables(transient)
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| 	if transient then
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| 		return blocks_temploaded, blocks_forceloaded
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| 	else
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| 		return blocks_forceloaded, blocks_temploaded
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| 	end
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| end
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| 
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| function core.forceload_block(pos, transient)
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| 	local blockpos = get_blockpos(pos)
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| 	local hash = core.hash_node_position(blockpos)
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| 	local relevant_table, other_table = get_relevant_tables(transient)
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| 	if relevant_table[hash] ~= nil then
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| 		relevant_table[hash] = relevant_table[hash] + 1
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| 		return true
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| 	elseif other_table[hash] ~= nil then
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| 		relevant_table[hash] = 1
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| 	else
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| 		if total_forceloaded >= (tonumber(core.setting_get("max_forceloaded_blocks")) or 16) then
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| 			return false
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| 		end
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| 		total_forceloaded = total_forceloaded+1
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| 		relevant_table[hash] = 1
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| 		forceload_block(blockpos)
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| 		return true
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| 	end
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| end
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| 
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| function core.forceload_free_block(pos, transient)
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| 	local blockpos = get_blockpos(pos)
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| 	local hash = core.hash_node_position(blockpos)
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| 	local relevant_table, other_table = get_relevant_tables(transient)
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| 	if relevant_table[hash] == nil then return end
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| 	if relevant_table[hash] > 1 then
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| 		relevant_table[hash] = relevant_table[hash] - 1
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| 	elseif other_table[hash] ~= nil then
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| 		relevant_table[hash] = nil
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| 	else
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| 		total_forceloaded = total_forceloaded-1
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| 		relevant_table[hash] = nil
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| 		forceload_free_block(blockpos)
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| 	end
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| end
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| 
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| -- Keep the forceloaded areas after restart
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| local wpath = core.get_worldpath()
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| local function read_file(filename)
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| 	local f = io.open(filename, "r")
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| 	if f==nil then return {} end
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| 	local t = f:read("*all")
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| 	f:close()
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| 	if t=="" or t==nil then return {} end
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| 	return core.deserialize(t) or {}
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| end
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| 
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| local function write_file(filename, table)
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| 	local f = io.open(filename, "w")
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| 	f:write(core.serialize(table))
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| 	f:close()
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| end
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| 
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| blocks_forceloaded = read_file(wpath.."/force_loaded.txt")
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| for _, __ in pairs(blocks_forceloaded) do
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| 	total_forceloaded = total_forceloaded + 1
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| end
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| 
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| core.after(5, function()
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| 	for hash, _ in pairs(blocks_forceloaded) do
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| 		local blockpos = core.get_position_from_hash(hash)
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| 		forceload_block(blockpos)
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| 	end
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| end)
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| 
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| core.register_on_shutdown(function()
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| 	write_file(wpath.."/force_loaded.txt", blocks_forceloaded)
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| end)
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