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	* Disable or remove unused enum members/functions * Tiny code style fixes * Make some functions const * Replace ClientMediaDownloader std::unordered_map with std::map
		
			
				
	
	
		
			217 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			217 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| Minetest
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| Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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| 
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| This program is free software; you can redistribute it and/or modify
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| it under the terms of the GNU Lesser General Public License as published by
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| the Free Software Foundation; either version 2.1 of the License, or
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| (at your option) any later version.
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| 
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| This program is distributed in the hope that it will be useful,
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| but WITHOUT ANY WARRANTY; without even the implied warranty of
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| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| GNU Lesser General Public License for more details.
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| 
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| You should have received a copy of the GNU Lesser General Public License along
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| with this program; if not, write to the Free Software Foundation, Inc.,
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| 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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| */
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| 
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| #ifndef CONTENT_CAO_HEADER
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| #define CONTENT_CAO_HEADER
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| 
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| #include <map>
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| #include "irrlichttypes_extrabloated.h"
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| #include "clientobject.h"
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| #include "object_properties.h"
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| #include "itemgroup.h"
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| 
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| class Camera;
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| class Client;
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| struct Nametag;
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| 
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| /*
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| 	SmoothTranslator
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| */
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| 
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| struct SmoothTranslator
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| {
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| 	v3f vect_old;
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| 	v3f vect_show;
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| 	v3f vect_aim;
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| 	f32 anim_counter;
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| 	f32 anim_time;
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| 	f32 anim_time_counter;
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| 	bool aim_is_end;
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| 
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| 	SmoothTranslator();
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| 
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| 	void init(v3f vect);
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| 
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| 	void sharpen();
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| 
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| 	void update(v3f vect_new, bool is_end_position=false, float update_interval=-1);
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| 
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| 	void translate(f32 dtime);
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| 
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| 	bool is_moving();
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| };
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| 
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| class GenericCAO : public ClientActiveObject
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| {
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| private:
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| 	// Only set at initialization
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| 	std::string m_name;
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| 	bool m_is_player;
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| 	bool m_is_local_player;
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| 	// Property-ish things
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| 	ObjectProperties m_prop;
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| 	//
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| 	scene::ISceneManager *m_smgr;
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| 	IrrlichtDevice *m_irr;
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| 	Client *m_client;
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| 	aabb3f m_selection_box;
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| 	scene::IMeshSceneNode *m_meshnode;
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| 	scene::IAnimatedMeshSceneNode *m_animated_meshnode;
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| 	WieldMeshSceneNode *m_wield_meshnode;
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| 	scene::IBillboardSceneNode *m_spritenode;
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| 	Nametag* m_nametag;
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| 	v3f m_position;
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| 	v3f m_velocity;
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| 	v3f m_acceleration;
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| 	float m_yaw;
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| 	s16 m_hp;
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| 	SmoothTranslator pos_translator;
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| 	// Spritesheet/animation stuff
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| 	v2f m_tx_size;
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| 	v2s16 m_tx_basepos;
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| 	bool m_initial_tx_basepos_set;
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| 	bool m_tx_select_horiz_by_yawpitch;
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| 	v2s32 m_animation_range;
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| 	int m_animation_speed;
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| 	int m_animation_blend;
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| 	bool m_animation_loop;
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| 	UNORDERED_MAP<std::string, core::vector2d<v3f> > m_bone_position; // stores position and rotation for each bone name
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| 	std::string m_attachment_bone;
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| 	v3f m_attachment_position;
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| 	v3f m_attachment_rotation;
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| 	bool m_attached_to_local;
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| 	int m_anim_frame;
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| 	int m_anim_num_frames;
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| 	float m_anim_framelength;
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| 	float m_anim_timer;
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| 	ItemGroupList m_armor_groups;
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| 	float m_reset_textures_timer;
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| 	std::string m_previous_texture_modifier; // stores texture modifier before punch update
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| 	std::string m_current_texture_modifier;  // last applied texture modifier
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| 	bool m_visuals_expired;
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| 	float m_step_distance_counter;
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| 	u8 m_last_light;
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| 	bool m_is_visible;
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| 
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| 	std::vector<u16> m_children;
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| 
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| public:
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| 	GenericCAO(Client *client, ClientEnvironment *env);
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| 
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| 	~GenericCAO();
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| 
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| 	static ClientActiveObject* create(Client *client, ClientEnvironment *env)
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| 	{
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| 		return new GenericCAO(client, env);
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| 	}
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| 
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| 	inline ActiveObjectType getType() const
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| 	{
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| 		return ACTIVEOBJECT_TYPE_GENERIC;
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| 	}
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| 
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| 	void initialize(const std::string &data);
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| 
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| 	void processInitData(const std::string &data);
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| 
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| 	ClientActiveObject *getParent();
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| 
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| 	bool getCollisionBox(aabb3f *toset) const;
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| 
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| 	bool collideWithObjects() const;
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| 
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| 	aabb3f *getSelectionBox();
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| 
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| 	v3f getPosition();
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| 	inline float getYaw() const
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| 	{
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| 		return m_yaw;
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| 	}
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| 
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| 	scene::ISceneNode *getSceneNode();
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| 
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| 	scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode();
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| 
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| 	inline bool isLocalPlayer() const
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| 	{
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| 		return m_is_local_player;
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| 	}
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| 
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| 	inline bool isVisible() const
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| 	{
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| 		return m_is_visible;
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| 	}
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| 
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| 	inline void setVisible(bool toset)
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| 	{
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| 		m_is_visible = toset;
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| 	}
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| 
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| 	void setChildrenVisible(bool toset);
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| 
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| 	void setAttachments();
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| 
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| 	void removeFromScene(bool permanent);
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| 
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| 	void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
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| 			IrrlichtDevice *irr);
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| 
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| 	inline void expireVisuals()
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| 	{
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| 		m_visuals_expired = true;
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| 	}
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| 
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| 	void updateLight(u8 light_at_pos);
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| 
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| 	void updateLightNoCheck(u8 light_at_pos);
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| 
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| 	v3s16 getLightPosition();
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| 
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| 	void updateNodePos();
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| 
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| 	void step(float dtime, ClientEnvironment *env);
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| 
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| 	void updateTexturePos();
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| 
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| 	// std::string copy is mandatory as mod can be a class member and there is a swap
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| 	// on those class members
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| 	void updateTextures(std::string mod);
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| 
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| 	void updateAnimation();
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| 
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| 	void updateBonePosition();
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| 
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| 	void updateAttachments();
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| 
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| 	void processMessage(const std::string &data);
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| 
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| 	bool directReportPunch(v3f dir, const ItemStack *punchitem=NULL,
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| 			float time_from_last_punch=1000000);
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| 
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| 	std::string debugInfoText();
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| 
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| 	std::string infoText()
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| 	{
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| 		return m_prop.infotext;
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| 	}
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| };
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| 
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| 
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| #endif
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