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				https://github.com/luanti-org/luanti.git
				synced 2025-11-04 01:05:48 +01:00 
			
		
		
		
	
		
			
				
	
	
		
			481 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			481 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
--Luanti
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--Copyright (C) 2014 sapier
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--
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--This program is free software; you can redistribute it and/or modify
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--it under the terms of the GNU Lesser General Public License as published by
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--the Free Software Foundation; either version 2.1 of the License, or
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--(at your option) any later version.
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--
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--This program is distributed in the hope that it will be useful,
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--but WITHOUT ANY WARRANTY; without even the implied warranty of
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--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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--GNU Lesser General Public License for more details.
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--
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--You should have received a copy of the GNU Lesser General Public License along
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--with this program; if not, write to the Free Software Foundation, Inc.,
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--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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local current_game, singleplayer_refresh_gamebar
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local valid_disabled_settings = {
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	["enable_damage"]=true,
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	["creative_mode"]=true,
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	["enable_server"]=true,
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}
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-- Name and port stored to persist when updating the formspec
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local current_name = core.settings:get("name")
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local current_port = core.settings:get("port")
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-- Currently chosen game in gamebar for theming and filtering
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function current_game()
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	local gameid = core.settings:get("menu_last_game")
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	local game = gameid and pkgmgr.find_by_gameid(gameid)
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	-- Fall back to first game installed if one exists.
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	if not game and #pkgmgr.games > 0 then
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		-- If devtest is the first game in the list and there is another
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		-- game available, pick the other game instead.
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		local picked_game
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		if pkgmgr.games[1].id == "devtest" and #pkgmgr.games > 1 then
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			picked_game = 2
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		else
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			picked_game = 1
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		end
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		game = pkgmgr.games[picked_game]
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		gameid = game.id
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		core.settings:set("menu_last_game", gameid)
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	end
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	return game
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end
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-- Apply menu changes from given game
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function apply_game(game)
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	core.settings:set("menu_last_game", game.id)
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	menudata.worldlist:set_filtercriteria(game.id)
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	mm_game_theme.set_game(game)
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	local index = filterlist.get_current_index(menudata.worldlist,
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		tonumber(core.settings:get("mainmenu_last_selected_world")))
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	if not index or index < 1 then
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		local selected = core.get_textlist_index("sp_worlds")
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		if selected ~= nil and selected < #menudata.worldlist:get_list() then
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			index = selected
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		else
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			index = #menudata.worldlist:get_list()
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		end
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	end
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	menu_worldmt_legacy(index)
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end
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function singleplayer_refresh_gamebar()
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	local old_bar = ui.find_by_name("game_button_bar")
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	if old_bar ~= nil then
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		old_bar:delete()
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	end
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	-- Hide gamebar if no games are installed
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	if #pkgmgr.games == 0 then
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		return false
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	end
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	local function game_buttonbar_button_handler(fields)
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		for _, game in ipairs(pkgmgr.games) do
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			if fields["game_btnbar_" .. game.id] then
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				apply_game(game)
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				return true
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			end
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		end
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	end
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	local TOUCH_GUI = core.settings:get_bool("touch_gui")
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	local gamebar_pos_y = MAIN_TAB_H
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		+ TABHEADER_H -- tabheader included in formspec size
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		+ (TOUCH_GUI and GAMEBAR_OFFSET_TOUCH or GAMEBAR_OFFSET_DESKTOP)
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	local btnbar = buttonbar_create(
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			"game_button_bar",
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			{x = 0, y = gamebar_pos_y},
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			{x = MAIN_TAB_W, y = GAMEBAR_H},
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			"#000000",
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			game_buttonbar_button_handler)
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	for _, game in ipairs(pkgmgr.games) do
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		local btn_name = "game_btnbar_" .. game.id
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		local image = nil
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		local text = nil
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		local tooltip = core.formspec_escape(game.title)
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		if (game.menuicon_path or "") ~= "" then
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			image = core.formspec_escape(game.menuicon_path)
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		else
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			local part1 = game.id:sub(1,5)
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			local part2 = game.id:sub(6,10)
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			local part3 = game.id:sub(11)
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			text = part1 .. "\n" .. part2
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			if part3 ~= "" then
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				text = text .. "\n" .. part3
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			end
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		end
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		btnbar:add_button(btn_name, text, image, tooltip)
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	end
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	local plus_image = core.formspec_escape(defaulttexturedir .. "plus.png")
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	btnbar:add_button("game_open_cdb", "", plus_image, fgettext("Install games from ContentDB"))
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	return true
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end
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local function get_disabled_settings(game)
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	if not game then
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		return {}
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	end
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	local gameconfig = Settings(game.path .. "/game.conf")
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	local disabled_settings = {}
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	if gameconfig then
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		local disabled_settings_str = (gameconfig:get("disabled_settings") or ""):split()
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		for _, value in pairs(disabled_settings_str) do
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			local state = false
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			value = value:trim()
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			if string.sub(value, 1, 1) == "!" then
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				state = true
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				value = string.sub(value, 2)
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			end
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			if valid_disabled_settings[value] then
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				disabled_settings[value] = state
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			else
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				core.log("error", "Invalid disabled setting in game.conf: "..tostring(value))
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			end
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		end
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	end
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	return disabled_settings
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end
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local function get_formspec(tabview, name, tabdata)
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	-- Point the player to ContentDB when no games are found
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	if #pkgmgr.games == 0 then
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		local W = tabview.width
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		local H = tabview.height
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		local hypertext = "<global valign=middle halign=center size=18>" ..
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				fgettext_ne("Luanti is a game-creation platform that allows you to play many different games.") .. "\n" ..
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				fgettext_ne("Luanti doesn't come with a game by default.") .. " " ..
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				fgettext_ne("You need to install a game before you can create a world.")
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		local button_y = H * 2/3 - 0.6
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		return table.concat({
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			"hypertext[0.375,0;", W - 2*0.375, ",", button_y, ";ht;", core.formspec_escape(hypertext), "]",
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			"button[5.25,", button_y, ";5,1.2;game_open_cdb;", fgettext("Install a game"), "]"})
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	end
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	local retval = ""
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	local index = filterlist.get_current_index(menudata.worldlist,
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				tonumber(core.settings:get("mainmenu_last_selected_world")))
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	local list = menudata.worldlist:get_list()
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	local world = list and index and list[index]
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	local game
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	if world then
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		game = pkgmgr.find_by_gameid(world.gameid)
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	else
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		game = current_game()
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	end
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	local disabled_settings = get_disabled_settings(game)
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	local creative, damage, host = "", "", ""
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	-- Y offsets for game settings checkboxes
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	local y = 0.2
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	local yo = 0.5625
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	if disabled_settings["creative_mode"] == nil then
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		creative = "checkbox[0,"..y..";cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
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			dump(core.settings:get_bool("creative_mode")) .. "]"
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		y = y + yo
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	end
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	if disabled_settings["enable_damage"] == nil then
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		damage = "checkbox[0,"..y..";cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
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			dump(core.settings:get_bool("enable_damage")) .. "]"
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		y = y + yo
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	end
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	if disabled_settings["enable_server"] == nil then
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		host = "checkbox[0,"..y..";cb_server;".. fgettext("Host Server") ..";" ..
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			dump(core.settings:get_bool("enable_server")) .. "]"
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		y = y + yo
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	end
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	retval = retval ..
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			"container[5.25,4.875]" ..
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			"button[0,0;3.225,0.8;world_delete;".. fgettext("Delete") .. "]" ..
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			"button[3.325,0;3.225,0.8;world_configure;".. fgettext("Select Mods") .. "]" ..
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			"button[6.65,0;3.225,0.8;world_create;".. fgettext("New") .. "]" ..
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			"container_end[]" ..
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			"container[0.375,0.375]" ..
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			creative ..
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			damage ..
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			host ..
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			"container_end[]" ..
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			"container[5.25,0.375]" ..
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			"label[0,0.2;".. fgettext("Select World:") .. "]"..
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			"textlist[0,0.5;9.875,3.9;sp_worlds;" ..
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			menu_render_worldlist() ..
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			";" .. index .. "]" ..
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			"container_end[]"
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	if core.settings:get_bool("enable_server") and disabled_settings["enable_server"] == nil then
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		retval = retval ..
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				"button[10.1875,5.925;4.9375,0.8;play;".. fgettext("Host Game") .. "]" ..
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				"container[0.375,0.375]" ..
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				"checkbox[0,"..y..";cb_server_announce;" .. fgettext("Announce Server") .. ";" ..
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				dump(core.settings:get_bool("server_announce")) .. "]"
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		-- Reset y so that the text fields always start at the same position,
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		-- regardless of whether some of the checkboxes are hidden.
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		y = 0.2 + 4 * yo + 0.35
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		retval = retval .. "field[0," .. y .. ";4.5,0.75;te_playername;" .. fgettext("Name") .. ";" ..
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				core.formspec_escape(current_name) .. "]"
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		y = y + 1.15 + 0.25
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		retval = retval .. "pwdfield[0," .. y .. ";4.5,0.75;te_passwd;" .. fgettext("Password") .. "]"
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		y = y + 1.15 + 0.25
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		local bind_addr = core.settings:get("bind_address")
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		if bind_addr ~= nil and bind_addr ~= "" then
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			retval = retval ..
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				"field[0," .. y .. ";3,0.75;te_serveraddr;" .. fgettext("Bind Address") .. ";" ..
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				core.formspec_escape(core.settings:get("bind_address")) .. "]" ..
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				"field[3.25," .. y .. ";1.25,0.75;te_serverport;" .. fgettext("Port") .. ";" ..
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				core.formspec_escape(current_port) .. "]"
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		else
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			retval = retval ..
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				"field[0," .. y .. ";4.5,0.75;te_serverport;" .. fgettext("Server Port") .. ";" ..
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				core.formspec_escape(current_port) .. "]"
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		end
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		retval = retval .. "container_end[]"
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	else
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		retval = retval ..
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				"button[10.1875,5.925;4.9375,0.8;play;" .. fgettext("Play Game") .. "]"
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	end
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	return retval
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end
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local function main_button_handler(this, fields, name, tabdata)
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	assert(name == "local")
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	if fields.game_open_cdb then
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		local maintab = ui.find_by_name("maintab")
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		local dlg = create_contentdb_dlg("game")
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		dlg:set_parent(maintab)
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		maintab:hide()
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		dlg:show()
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		return true
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	end
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	if this.dlg_create_world_closed_at == nil then
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		this.dlg_create_world_closed_at = 0
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	end
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	local world_doubleclick = false
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	if fields["te_playername"] then
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		current_name = fields["te_playername"]
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	end
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	if fields["te_serverport"] then
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		current_port = fields["te_serverport"]
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	end
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	if fields["sp_worlds"] ~= nil then
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		local event = core.explode_textlist_event(fields["sp_worlds"])
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		local selected = core.get_textlist_index("sp_worlds")
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		menu_worldmt_legacy(selected)
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		if event.type == "DCL" then
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			world_doubleclick = true
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		end
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		if event.type == "CHG" and selected ~= nil then
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			core.settings:set("mainmenu_last_selected_world",
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				menudata.worldlist:get_raw_index(selected))
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			return true
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		end
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	end
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	if menu_handle_key_up_down(fields,"sp_worlds","mainmenu_last_selected_world") then
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		return true
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	end
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	if fields["cb_creative_mode"] then
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		core.settings:set("creative_mode", fields["cb_creative_mode"])
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		local selected = core.get_textlist_index("sp_worlds")
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		menu_worldmt(selected, "creative_mode", fields["cb_creative_mode"])
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		return true
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	end
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	if fields["cb_enable_damage"] then
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		core.settings:set("enable_damage", fields["cb_enable_damage"])
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		local selected = core.get_textlist_index("sp_worlds")
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		menu_worldmt(selected, "enable_damage", fields["cb_enable_damage"])
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		return true
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	end
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	if fields["cb_server"] then
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		core.settings:set("enable_server", fields["cb_server"])
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		return true
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	end
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	if fields["cb_server_announce"] then
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		core.settings:set("server_announce", fields["cb_server_announce"])
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		local selected = core.get_textlist_index("srv_worlds")
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		menu_worldmt(selected, "server_announce", fields["cb_server_announce"])
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		return true
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	end
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	if fields["play"] ~= nil or world_doubleclick or fields["key_enter"] then
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		local enter_key_duration = core.get_us_time() - this.dlg_create_world_closed_at
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		if world_doubleclick and enter_key_duration <= 200000 then -- 200 ms
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			this.dlg_create_world_closed_at = 0
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			return true
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		end
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		local selected = core.get_textlist_index("sp_worlds")
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		gamedata.selected_world = menudata.worldlist:get_raw_index(selected)
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		if selected == nil or gamedata.selected_world == 0 then
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			gamedata.errormessage =
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					fgettext_ne("No world created or selected!")
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			return true
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		end
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		-- Update last game
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		local world = menudata.worldlist:get_raw_element(gamedata.selected_world)
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		local game_obj
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		if world then
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			game_obj = pkgmgr.find_by_gameid(world.gameid)
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			core.settings:set("menu_last_game", game_obj.id)
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		end
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		local disabled_settings = get_disabled_settings(game_obj)
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		for k, _ in pairs(valid_disabled_settings) do
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			local v = disabled_settings[k]
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			if v ~= nil then
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				if k == "enable_server" and v == true then
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					error("Setting 'enable_server' cannot be force-enabled! The game.conf needs to be fixed.")
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				end
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				core.settings:set_bool(k, disabled_settings[k])
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			end
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		end
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		if core.settings:get_bool("enable_server") then
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			gamedata.playername = fields["te_playername"]
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			gamedata.password   = fields["te_passwd"]
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			gamedata.port       = fields["te_serverport"]
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			gamedata.address    = ""
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			core.settings:set("port",gamedata.port)
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			if fields["te_serveraddr"] ~= nil then
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				core.settings:set("bind_address",fields["te_serveraddr"])
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			end
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		else
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			gamedata.singleplayer = true
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		end
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		core.start()
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		return true
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	end
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	if fields["world_create"] ~= nil then
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		this.dlg_create_world_closed_at = 0
 | 
						|
		local create_world_dlg = create_create_world_dlg()
 | 
						|
		create_world_dlg:set_parent(this)
 | 
						|
		this:hide()
 | 
						|
		create_world_dlg:show()
 | 
						|
		return true
 | 
						|
	end
 | 
						|
 | 
						|
	if fields["world_delete"] ~= nil then
 | 
						|
		local selected = core.get_textlist_index("sp_worlds")
 | 
						|
		if selected ~= nil and
 | 
						|
			selected <= menudata.worldlist:size() then
 | 
						|
			local world = menudata.worldlist:get_list()[selected]
 | 
						|
			if world ~= nil and
 | 
						|
				world.name ~= nil and
 | 
						|
				world.name ~= "" then
 | 
						|
				local index = menudata.worldlist:get_raw_index(selected)
 | 
						|
				local delete_world_dlg = create_delete_world_dlg(world.name,index)
 | 
						|
				delete_world_dlg:set_parent(this)
 | 
						|
				this:hide()
 | 
						|
				delete_world_dlg:show()
 | 
						|
			end
 | 
						|
		end
 | 
						|
 | 
						|
		return true
 | 
						|
	end
 | 
						|
 | 
						|
	if fields["world_configure"] ~= nil then
 | 
						|
		local selected = core.get_textlist_index("sp_worlds")
 | 
						|
		if selected ~= nil then
 | 
						|
			local configdialog =
 | 
						|
				create_configure_world_dlg(
 | 
						|
						menudata.worldlist:get_raw_index(selected))
 | 
						|
 | 
						|
			if (configdialog ~= nil) then
 | 
						|
				configdialog:set_parent(this)
 | 
						|
				this:hide()
 | 
						|
				configdialog:show()
 | 
						|
			end
 | 
						|
		end
 | 
						|
 | 
						|
		return true
 | 
						|
	end
 | 
						|
end
 | 
						|
 | 
						|
local function on_change(type)
 | 
						|
	if type == "ENTER" then
 | 
						|
		local game = current_game()
 | 
						|
		if game then
 | 
						|
			apply_game(game)
 | 
						|
		else
 | 
						|
			mm_game_theme.set_engine()
 | 
						|
		end
 | 
						|
 | 
						|
		if singleplayer_refresh_gamebar() then
 | 
						|
			ui.find_by_name("game_button_bar"):show()
 | 
						|
		end
 | 
						|
	elseif type == "LEAVE" then
 | 
						|
		menudata.worldlist:set_filtercriteria(nil)
 | 
						|
		local gamebar = ui.find_by_name("game_button_bar")
 | 
						|
		if gamebar then
 | 
						|
			gamebar:hide()
 | 
						|
		end
 | 
						|
	end
 | 
						|
end
 | 
						|
 | 
						|
--------------------------------------------------------------------------------
 | 
						|
return {
 | 
						|
	name = "local",
 | 
						|
	caption = fgettext("Start Game"),
 | 
						|
	cbf_formspec = get_formspec,
 | 
						|
	cbf_button_handler = main_button_handler,
 | 
						|
	on_change = on_change
 | 
						|
}
 |