mirror of
				https://github.com/luanti-org/luanti.git
				synced 2025-11-04 01:05:48 +01:00 
			
		
		
		
	
		
			
				
	
	
		
			633 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			633 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
--Luanti
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--Copyright (C) 2014 sapier
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--
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--This program is free software; you can redistribute it and/or modify
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--it under the terms of the GNU Lesser General Public License as published by
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--the Free Software Foundation; either version 2.1 of the License, or
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--(at your option) any later version.
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--
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--This program is distributed in the hope that it will be useful,
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--but WITHOUT ANY WARRANTY; without even the implied warranty of
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--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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--GNU Lesser General Public License for more details.
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--
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--You should have received a copy of the GNU Lesser General Public License along
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--with this program; if not, write to the Free Software Foundation, Inc.,
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--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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local function get_sorted_servers()
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	local servers = {
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		fav = {},
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		public = {},
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		incompatible = {}
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	}
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	local favs = serverlistmgr.get_favorites()
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	local taken_favs = {}
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	local result = menudata.search_result or serverlistmgr.servers
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	for _, server in ipairs(result) do
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		server.is_favorite = false
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		for index, fav in ipairs(favs) do
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			if server.address == fav.address and server.port == fav.port then
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				taken_favs[index] = true
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				server.is_favorite = true
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				break
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			end
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		end
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		server.is_compatible = is_server_protocol_compat(server.proto_min, server.proto_max)
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		if server.is_favorite then
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			table.insert(servers.fav, server)
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		elseif server.is_compatible then
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			table.insert(servers.public, server)
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		else
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			table.insert(servers.incompatible, server)
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		end
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	end
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	if not menudata.search_result then
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		for index, fav in ipairs(favs) do
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			if not taken_favs[index] then
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				table.insert(servers.fav, fav)
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			end
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		end
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	end
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	return servers
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end
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local function is_selected_fav(server)
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	local address = core.settings:get("address")
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	local port = tonumber(core.settings:get("remote_port"))
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	for _, fav in ipairs(serverlistmgr.get_favorites()) do
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		if address == fav.address and port == fav.port then
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			return true
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		end
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	end
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	return false
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end
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-- Persists the selected server in the "address" and "remote_port" settings
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local function set_selected_server(server)
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	if server == nil then -- reset selection
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		core.settings:remove("address")
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		core.settings:remove("remote_port")
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		return
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	end
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	local address = server.address
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	local port    = server.port
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	gamedata.serverdescription = server.description
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	if address and port then
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		core.settings:set("address", address)
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		core.settings:set("remote_port", port)
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	end
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end
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local function find_selected_server()
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	local address = core.settings:get("address")
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	local port = tonumber(core.settings:get("remote_port"))
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	for _, server in ipairs(serverlistmgr.servers) do
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		if server.address == address and server.port == port then
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			return server
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		end
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	end
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	for _, server in ipairs(serverlistmgr.get_favorites()) do
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		if server.address == address and server.port == port then
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			return server
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		end
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	end
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end
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local function get_formspec(tabview, name, tabdata)
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	-- Update the cached supported proto info,
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	-- it may have changed after a change by the settings menu.
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	common_update_cached_supp_proto()
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	if not tabdata.search_for then
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		tabdata.search_for = ""
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	end
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	local retval =
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		-- Search
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		"field[0.25,0.25;7,0.75;te_search;;" .. core.formspec_escape(tabdata.search_for) .. "]" ..
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		"tooltip[te_search;" .. fgettext("Possible filters\ngame:<name>\nmod:<name>\nplayer:<name>") .. "]" ..
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		"field_enter_after_edit[te_search;true]" ..
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		"container[7.25,0.25]" ..
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		"image_button[0,0;0.75,0.75;" .. core.formspec_escape(defaulttexturedir .. "search.png") .. ";btn_mp_search;]" ..
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		"image_button[0.75,0;0.75,0.75;" .. core.formspec_escape(defaulttexturedir .. "clear.png") .. ";btn_mp_clear;]" ..
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		"image_button[1.5,0;0.75,0.75;" .. core.formspec_escape(defaulttexturedir .. "refresh.png") .. ";btn_mp_refresh;]" ..
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		"tooltip[btn_mp_clear;" .. fgettext("Clear") .. "]" ..
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		"tooltip[btn_mp_search;" .. fgettext("Search") .. "]" ..
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		"tooltip[btn_mp_refresh;" .. fgettext("Refresh") .. "]" ..
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		"container_end[]" ..
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		"container[9.75,0]" ..
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		"box[0,0;5.75,7.1;#666666]" ..
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		-- Address / Port
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		"label[0.25,0.35;" .. fgettext("Address") .. "]" ..
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		"label[4.25,0.35;" .. fgettext("Port") .. "]" ..
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		"field[0.25,0.5;4,0.75;te_address;;" ..
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			core.formspec_escape(core.settings:get("address")) .. "]" ..
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		"field[4.25,0.5;1.25,0.75;te_port;;" ..
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			core.formspec_escape(core.settings:get("remote_port")) .. "]" ..
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		-- Description Background
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		"label[0.25,1.6;" .. fgettext("Server Description") .. "]" ..
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		"box[0.25,1.85;5.25,2.7;#999999]"..
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		-- Name / Password
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		"container[0,4.8]" ..
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		"label[0.25,0;" .. fgettext("Name") .. "]" ..
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		"label[2.875,0;" .. fgettext("Password") .. "]" ..
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		"field[0.25,0.2;2.625,0.75;te_name;;" .. core.formspec_escape(core.settings:get("name")) .. "]" ..
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		"pwdfield[2.875,0.2;2.625,0.75;te_pwd;]" ..
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		"container_end[]" ..
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		-- Connect
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		"button[3,6;2.5,0.75;btn_mp_login;" .. fgettext("Login") .. "]"
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	if core.settings:get_bool("enable_split_login_register") then
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		retval = retval .. "button[0.25,6;2.5,0.75;btn_mp_register;" .. fgettext("Register") .. "]"
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	end
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	local selected_server = find_selected_server()
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	if selected_server then
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		if gamedata.serverdescription then
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			retval = retval .. "textarea[0.25,1.85;5.25,2.7;;;" ..
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				core.formspec_escape(gamedata.serverdescription) .. "]"
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		end
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		-- Mods button
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		local mods = selected_server.mods
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		if mods and #mods > 0 then
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			local tooltip = ""
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			if selected_server.gameid then
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				tooltip = fgettext("Game: $1", selected_server.gameid) .. "\n"
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			end
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			tooltip = tooltip .. fgettext("Number of mods: $1", #mods)
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			retval = retval ..
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				"tooltip[btn_view_mods;" .. tooltip .. "]" ..
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				"style[btn_view_mods;padding=6]" ..
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				"image_button[4,1.3;0.5,0.5;" .. core.formspec_escape(defaulttexturedir ..
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				"server_view_mods.png") .. ";btn_view_mods;]"
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		else
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			retval = retval .. "image[4.1,1.4;0.3,0.3;" .. core.formspec_escape(defaulttexturedir ..
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				"server_view_mods_unavailable.png") .. "]"
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		end
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		-- Clients list button
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		local clients_list = selected_server.clients_list
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		local can_view_clients_list = clients_list and #clients_list > 0
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		if can_view_clients_list then
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			table.sort(clients_list, function(a, b)
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				return a:lower() < b:lower()
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			end)
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			local max_clients = 5
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			if #clients_list > max_clients then
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				retval = retval .. "tooltip[btn_view_clients;" ..
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						fgettext("Players:\n$1", table.concat(clients_list, "\n", 1, max_clients)) .. "\n..." .. "]"
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			else
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				retval = retval .. "tooltip[btn_view_clients;" ..
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						fgettext("Players:\n$1", table.concat(clients_list, "\n")) .. "]"
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			end
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			retval = retval .. "style[btn_view_clients;padding=6]"
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			retval = retval .. "image_button[4.5,1.3;0.5,0.5;" .. core.formspec_escape(defaulttexturedir ..
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				"server_view_clients.png") .. ";btn_view_clients;]"
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		else
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			retval = retval .. "image[4.6,1.4;0.3,0.3;" .. core.formspec_escape(defaulttexturedir ..
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				"server_view_clients_unavailable.png") .. "]"
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		end
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		-- URL button
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		if selected_server.url then
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			retval = retval .. "tooltip[btn_server_url;" .. fgettext("Open server website") .. "]"
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			retval = retval .. "style[btn_server_url;padding=6]"
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			retval = retval .. "image_button[3.5,1.3;0.5,0.5;" ..
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				core.formspec_escape(defaulttexturedir .. "server_url.png") .. ";btn_server_url;]"
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		else
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			retval = retval .. "image[3.6,1.4;0.3,0.3;" .. core.formspec_escape(defaulttexturedir ..
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				"server_url_unavailable.png") .. "]"
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		end
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		-- Favorites toggle button
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		if is_selected_fav() then
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			retval = retval .. "tooltip[btn_delete_favorite;" .. fgettext("Remove favorite") .. "]"
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			retval = retval .. "style[btn_delete_favorite;padding=6]"
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			retval = retval .. "image_button[5,1.3;0.5,0.5;" ..
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				core.formspec_escape(defaulttexturedir .. "server_favorite_delete.png") .. ";btn_delete_favorite;]"
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		else
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			retval = retval .. "tooltip[btn_add_favorite;" .. fgettext("Add favorite") .. "]"
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			retval = retval .. "style[btn_add_favorite;padding=6]"
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			retval = retval .. "image_button[5,1.3;0.5,0.5;" ..
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				core.formspec_escape(defaulttexturedir .. "server_favorite.png") .. ";btn_add_favorite;]"
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		end
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	end
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	retval = retval .. "container_end[]"
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	-- Table
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	retval = retval .. "tablecolumns[" ..
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		"image,tooltip=" .. fgettext("Ping") .. "," ..
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		"0=" .. core.formspec_escape(defaulttexturedir .. "blank.png") .. "," ..
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		"1=" .. core.formspec_escape(defaulttexturedir .. "server_ping_4.png") .. "," ..
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		"2=" .. core.formspec_escape(defaulttexturedir .. "server_ping_3.png") .. "," ..
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		"3=" .. core.formspec_escape(defaulttexturedir .. "server_ping_2.png") .. "," ..
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		"4=" .. core.formspec_escape(defaulttexturedir .. "server_ping_1.png") .. "," ..
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		"5=" .. core.formspec_escape(defaulttexturedir .. "server_favorite.png") .. "," ..
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		"6=" .. core.formspec_escape(defaulttexturedir .. "server_public.png") .. "," ..
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		"7=" .. core.formspec_escape(defaulttexturedir .. "server_incompatible.png") .. ";" ..
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		"color,span=1;" ..
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		"text,align=inline;"..
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		"color,span=1;" ..
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		"text,align=inline,width=4.25;" ..
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		"image,tooltip=" .. fgettext("Creative mode") .. "," ..
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		"0=" .. core.formspec_escape(defaulttexturedir .. "blank.png") .. "," ..
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		"1=" .. core.formspec_escape(defaulttexturedir .. "server_flags_creative.png") .. "," ..
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		"align=inline,padding=0.25,width=1.5;" ..
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		--~ PvP = Player versus Player
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		"image,tooltip=" .. fgettext("Damage / PvP") .. "," ..
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		"0=" .. core.formspec_escape(defaulttexturedir .. "blank.png") .. "," ..
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		"1=" .. core.formspec_escape(defaulttexturedir .. "server_flags_damage.png") .. "," ..
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		"2=" .. core.formspec_escape(defaulttexturedir .. "server_flags_pvp.png") .. "," ..
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		"align=inline,padding=0.25,width=1.5;" ..
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		"color,align=inline,span=1;" ..
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		"text,align=inline,padding=1]" ..
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		"table[0.25,1;9.25,5.8;servers;"
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	local servers = get_sorted_servers()
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	local dividers = {
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		fav = "5,#ffff00," .. fgettext("Favorites") .. ",,,0,0,,",
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		public = "6,#4bdd42," .. fgettext("Public Servers") .. ",,,0,0,,",
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		incompatible = "7,"..mt_color_grey.."," .. fgettext("Incompatible Servers") .. ",,,0,0,,"
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	}
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	local order = {"fav", "public", "incompatible"}
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	tabdata.lookup = {} -- maps row number to server
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	local rows = {}
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	for _, section in ipairs(order) do
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		local section_servers = servers[section]
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		if next(section_servers) ~= nil then
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			rows[#rows + 1] = dividers[section]
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			for _, server in ipairs(section_servers) do
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				tabdata.lookup[#rows + 1] = server
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				rows[#rows + 1] = render_serverlist_row(server)
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			end
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		end
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	end
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	retval = retval .. table.concat(rows, ",")
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	local selected_row_idx = 0
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	if selected_server then
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		for i, server in pairs(tabdata.lookup) do
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			if selected_server.address == server.address and
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					selected_server.port == server.port then
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				selected_row_idx = i
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				break
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			end
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		end
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	end
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	retval = retval .. ";" .. selected_row_idx .. "]"
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	return retval
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end
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--------------------------------------------------------------------------------
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local function parse_search_input(input)
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	if not input:find("%S") then
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		return -- Return nil if nothing to search for
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	end
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	-- Search is not case sensitive
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	input = input:lower()
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	local query = {keywords = {}, mods = {}, players = {}}
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	-- Process quotation enclosed parts
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	input = input:gsub('(%S?)"([^"]*)"(%S?)', function(before, match, after)
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		if before == "" and after == "" then -- Also have be separated by spaces
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			table.insert(query.keywords, match)
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			return " "
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		end
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		return before..'"'..match..'"'..after
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	end)
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	-- Separate by space characters and handle special prefixes
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	-- (words with special prefixes need an exact match and none of them can contain spaces)
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	for word in input:gmatch("%S+") do
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		local mod = word:match("^mod:(.*)")
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		table.insert(query.mods, mod)
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		local player = word:match("^player:(.*)")
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		table.insert(query.players, player)
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		local game = word:match("^game:(.*)")
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		query.game = query.game or game
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		if not (mod or player or game) then
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			table.insert(query.keywords, word)
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		end
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	end
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	return query
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end
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-- Prepares the server to be used for searching
 | 
						|
local function uncapitalize_server(server)
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	local function table_lower(t)
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		local r = {}
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		for i, s in ipairs(t or {}) do
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			r[i] = s:lower()
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		end
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		return r
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	end
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	return {
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		name = (server.name or ""):lower(),
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		description = (server.description or ""):lower(),
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		gameid = (server.gameid or ""):lower(),
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		mods = table_lower(server.mods),
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		clients_list = table_lower(server.clients_list),
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	}
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end
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-- Returns false if the query does not match
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-- otherwise returns a number to adjust the sorting priority
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local function matches_query(server, query)
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	-- Search is not case sensitive
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	server = uncapitalize_server(server)
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 | 
						|
	-- Check if mods found
 | 
						|
	for _, mod in ipairs(query.mods) do
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		if table.indexof(server.mods, mod) < 0 then
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			return false
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		end
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	end
 | 
						|
 | 
						|
	-- Check if players found
 | 
						|
	for _, player in ipairs(query.players) do
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		if table.indexof(server.clients_list, player) < 0 then
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			return false
 | 
						|
		end
 | 
						|
	end
 | 
						|
 | 
						|
	-- Check if game matches
 | 
						|
	if query.game and query.game ~= server.gameid then
 | 
						|
		return false
 | 
						|
	end
 | 
						|
 | 
						|
	-- Check if keyword found
 | 
						|
	local name_matches = true
 | 
						|
	local description_matches = true
 | 
						|
	for _, keyword in ipairs(query.keywords) do
 | 
						|
		name_matches = name_matches and server.name:find(keyword, 1, true)
 | 
						|
		description_matches = description_matches and server.description:find(keyword, 1, true)
 | 
						|
	end
 | 
						|
 | 
						|
	return name_matches and 50 or description_matches and 0
 | 
						|
end
 | 
						|
 | 
						|
local function search_server_list(input, tabdata)
 | 
						|
	menudata.search_result = nil
 | 
						|
	if #serverlistmgr.servers < 2 then
 | 
						|
		return
 | 
						|
	end
 | 
						|
 | 
						|
 | 
						|
	tabdata.pre_search_selection = tabdata.pre_search_selection or find_selected_server()
 | 
						|
 | 
						|
	-- setup the search query
 | 
						|
	local query = parse_search_input(input)
 | 
						|
	if not query then
 | 
						|
		return
 | 
						|
	end
 | 
						|
 | 
						|
	menudata.search_result = {}
 | 
						|
 | 
						|
	-- Search the serverlist
 | 
						|
	local search_result = {}
 | 
						|
	for i, server in ipairs(serverlistmgr.servers) do
 | 
						|
		local match = matches_query(server, query)
 | 
						|
		if match then
 | 
						|
			server.points = #serverlistmgr.servers - i + match
 | 
						|
			table.insert(search_result, server)
 | 
						|
		end
 | 
						|
	end
 | 
						|
 | 
						|
	if #search_result == 0 then
 | 
						|
		return
 | 
						|
	end
 | 
						|
 | 
						|
	local current_server = find_selected_server()
 | 
						|
 | 
						|
	table.sort(search_result, function(a, b)
 | 
						|
		return a.points > b.points
 | 
						|
	end)
 | 
						|
	menudata.search_result = search_result
 | 
						|
 | 
						|
	-- Keep current selection if it's in search results
 | 
						|
	if current_server then
 | 
						|
	    for _, server in ipairs(search_result) do
 | 
						|
			if server.address == current_server.address and
 | 
						|
					server.port == current_server.port then
 | 
						|
				return
 | 
						|
			end
 | 
						|
		end
 | 
						|
	end
 | 
						|
 | 
						|
	-- Find first compatible server (favorite or public)
 | 
						|
	for _, server in ipairs(search_result) do
 | 
						|
		if is_server_protocol_compat(server.proto_min, server.proto_max) then
 | 
						|
			set_selected_server(server)
 | 
						|
			return
 | 
						|
		end
 | 
						|
	end
 | 
						|
	-- If no compatible server found, clear selection
 | 
						|
	set_selected_server(nil)
 | 
						|
end
 | 
						|
 | 
						|
local function main_button_handler(tabview, fields, name, tabdata)
 | 
						|
	if fields.te_name then
 | 
						|
		gamedata.playername = fields.te_name
 | 
						|
		core.settings:set("name", fields.te_name)
 | 
						|
	end
 | 
						|
 | 
						|
	if fields.servers then
 | 
						|
		local event = core.explode_table_event(fields.servers)
 | 
						|
		local server = tabdata.lookup[event.row]
 | 
						|
 | 
						|
		if server then
 | 
						|
			if event.type == "DCL" then
 | 
						|
				if not is_server_protocol_compat_or_error(
 | 
						|
							server.proto_min, server.proto_max) then
 | 
						|
					return true
 | 
						|
				end
 | 
						|
 | 
						|
				gamedata.address    = server.address
 | 
						|
				gamedata.port       = server.port
 | 
						|
				gamedata.playername = fields.te_name
 | 
						|
				gamedata.selected_world = 0
 | 
						|
 | 
						|
				if fields.te_pwd then
 | 
						|
					gamedata.password = fields.te_pwd
 | 
						|
				end
 | 
						|
 | 
						|
				gamedata.servername        = server.name
 | 
						|
				gamedata.serverdescription = server.description
 | 
						|
 | 
						|
				if gamedata.address and gamedata.port then
 | 
						|
					set_selected_server(server)
 | 
						|
					core.start()
 | 
						|
				end
 | 
						|
				return true
 | 
						|
			end
 | 
						|
			if event.type == "CHG" then
 | 
						|
				set_selected_server(server)
 | 
						|
				tabdata.pre_search_selection = nil
 | 
						|
				return true
 | 
						|
			end
 | 
						|
		end
 | 
						|
	end
 | 
						|
 | 
						|
	if fields.btn_add_favorite then
 | 
						|
		serverlistmgr.add_favorite(find_selected_server())
 | 
						|
		return true
 | 
						|
	end
 | 
						|
 | 
						|
	if fields.btn_delete_favorite then
 | 
						|
		local idx = core.get_table_index("servers")
 | 
						|
		if not idx then return end
 | 
						|
 | 
						|
		serverlistmgr.delete_favorite(tabdata.lookup[idx])
 | 
						|
		set_selected_server(tabdata.lookup[idx+1])
 | 
						|
		return true
 | 
						|
	end
 | 
						|
 | 
						|
	if fields.btn_server_url then
 | 
						|
		core.open_url_dialog(find_selected_server().url)
 | 
						|
		return true
 | 
						|
	end
 | 
						|
 | 
						|
	if fields.btn_view_clients then
 | 
						|
		local dlg = create_clientslist_dialog(find_selected_server())
 | 
						|
		dlg:set_parent(tabview)
 | 
						|
		tabview:hide()
 | 
						|
		dlg:show()
 | 
						|
		return true
 | 
						|
	end
 | 
						|
 | 
						|
	if fields.btn_view_mods then
 | 
						|
		local dlg = create_server_list_mods_dialog(find_selected_server())
 | 
						|
		dlg:set_parent(tabview)
 | 
						|
		tabview:hide()
 | 
						|
		dlg:show()
 | 
						|
		return true
 | 
						|
	end
 | 
						|
 | 
						|
	if fields.btn_mp_clear then
 | 
						|
		tabdata.search_for = ""
 | 
						|
		menudata.search_result = nil
 | 
						|
		if tabdata.pre_search_selection then
 | 
						|
			set_selected_server(tabdata.pre_search_selection)
 | 
						|
			tabdata.pre_search_selection = nil
 | 
						|
		end
 | 
						|
		return true
 | 
						|
	end
 | 
						|
 | 
						|
	if fields.btn_mp_search or fields.key_enter_field == "te_search" then
 | 
						|
		tabdata.search_for = fields.te_search
 | 
						|
		search_server_list(fields.te_search, tabdata)
 | 
						|
		return true
 | 
						|
	end
 | 
						|
 | 
						|
	if fields.btn_mp_refresh then
 | 
						|
		serverlistmgr.sync()
 | 
						|
		return true
 | 
						|
	end
 | 
						|
 | 
						|
	local host_filled = (fields.te_address ~= "") and fields.te_port:match("^%s*[1-9][0-9]*%s*$")
 | 
						|
	local te_port_number = tonumber(fields.te_port)
 | 
						|
 | 
						|
	if (fields.btn_mp_login or fields.key_enter) and host_filled then
 | 
						|
		gamedata.playername = fields.te_name
 | 
						|
		gamedata.password   = fields.te_pwd
 | 
						|
		gamedata.address    = fields.te_address
 | 
						|
		gamedata.port       = te_port_number
 | 
						|
 | 
						|
		local enable_split_login_register = core.settings:get_bool("enable_split_login_register")
 | 
						|
		gamedata.allow_login_or_register = enable_split_login_register and "login" or "any"
 | 
						|
		gamedata.selected_world = 0
 | 
						|
 | 
						|
		local idx = core.get_table_index("servers")
 | 
						|
		local server = idx and tabdata.lookup[idx]
 | 
						|
 | 
						|
		if server and server.address == gamedata.address and
 | 
						|
				server.port == gamedata.port then
 | 
						|
 | 
						|
			serverlistmgr.add_favorite(server)
 | 
						|
 | 
						|
			gamedata.servername        = server.name
 | 
						|
			gamedata.serverdescription = server.description
 | 
						|
 | 
						|
			if not is_server_protocol_compat_or_error(
 | 
						|
						server.proto_min, server.proto_max) then
 | 
						|
				return true
 | 
						|
			end
 | 
						|
		else
 | 
						|
			gamedata.servername        = ""
 | 
						|
			gamedata.serverdescription = ""
 | 
						|
 | 
						|
			serverlistmgr.add_favorite({
 | 
						|
				address = gamedata.address,
 | 
						|
				port = gamedata.port,
 | 
						|
			})
 | 
						|
		end
 | 
						|
 | 
						|
		core.settings:set("address",     gamedata.address)
 | 
						|
		core.settings:set("remote_port", gamedata.port)
 | 
						|
 | 
						|
		core.start()
 | 
						|
		return true
 | 
						|
	end
 | 
						|
 | 
						|
	if fields.btn_mp_register and host_filled then
 | 
						|
		local idx = core.get_table_index("servers")
 | 
						|
		local server = idx and tabdata.lookup[idx]
 | 
						|
		if server and (server.address ~= fields.te_address or server.port ~= te_port_number) then
 | 
						|
			server = nil
 | 
						|
		end
 | 
						|
 | 
						|
		if server and not is_server_protocol_compat_or_error(
 | 
						|
					server.proto_min, server.proto_max) then
 | 
						|
			return true
 | 
						|
		end
 | 
						|
 | 
						|
		local dlg = create_register_dialog(fields.te_address, te_port_number, server)
 | 
						|
		dlg:set_parent(tabview)
 | 
						|
		tabview:hide()
 | 
						|
		dlg:show()
 | 
						|
		return true
 | 
						|
	end
 | 
						|
 | 
						|
	return false
 | 
						|
end
 | 
						|
 | 
						|
local function on_change(type)
 | 
						|
	if type == "ENTER" then
 | 
						|
		mm_game_theme.set_engine()
 | 
						|
		serverlistmgr.sync()
 | 
						|
	end
 | 
						|
end
 | 
						|
 | 
						|
return {
 | 
						|
	name = "online",
 | 
						|
	caption = fgettext("Join Game"),
 | 
						|
	cbf_formspec = get_formspec,
 | 
						|
	cbf_button_handler = main_button_handler,
 | 
						|
	on_change = on_change
 | 
						|
}
 |