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			162 lines
		
	
	
		
			5.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			162 lines
		
	
	
		
			5.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
Minetest Texture Pack Reference
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===============================
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Texture packs allow you to replace textures provided by a mod with your own
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textures.
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Texture pack directory structure
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--------------------------------
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    textures
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    |-- Texture Pack
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    |   |-- screenshot.png
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    |   |-- description.txt
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    |   |-- override.txt
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    |   |-- your_texture_1.png
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    |   |-- your_texture_2.png
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    `-- Another Texture Pack
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### Texture Pack
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This is a directory containing the entire contents of a single texture pack.
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It can be chosen more or less freely and will also become the name of the
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texture pack. The name must not be “base”.
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### `description.txt`
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A file containing a short description of the texture pack to be shown in the
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texture packs tab.
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### `screenshot.png`
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A preview image showing an in-game screenshot of this texture pack; it will be
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shown in the texture packs tab. It should have an aspect ratio of 3:2 and a
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minimum size of 300×200 pixels.
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### `your_texture_1.png`, `your_texture_2.png`, etc.
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Any other PNG files will be interpreted as textures. They must have the same
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names as the textures they are supposed to override. For example, to override
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the apple texture of Minetest Game, add a PNG file named `default_apple.png`.
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The custom textures do not necceessarily require the same size as their
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originals, but this might be required for a few particular textures. When
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unsure, just test your texture pack in-game.
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Texture modifiers
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-----------------
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See lua_api.txt for texture modifiers
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Special textures
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----------------
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These texture names are hardcoded into the engine but can also be overwritten
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by texture packs. All existing fallback textures can be found in the directory
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`textures/base/pack`.
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### Gameplay textures
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* `bubble.png`: the bubble texture when the player is drowning
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* `crack_anylength.png`: node overlay texture when digging
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* `crosshair.png`
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    * the crosshair texture in the center of the screen. The settings
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      `crosshair_color` and `crosshair_alpha` are used to create a cross
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      when no texture was found
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* `halo.png`: used for the node highlighting mesh
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* `heart.png`: used to display the health points of the player
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* `minimap_mask_round.png`: round minimap mask, white gets replaced by the map
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* `minimap_mask_square.png`: mask used for the square minimap
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* `minimap_overlay_round.png`: overlay texture for the round minimap
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* `minimap_overlay_square.png`: overlay texture for the square minimap
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* `object_marker_red.png`: texture for players on the minimap
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* `player_marker.png`: texture for the own player on the square minimap
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* `player.png`: front texture of the 2D upright sprite player
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* `player_back.png`: back texture of the 2D upright sprite player
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* `progress_bar.png`: foreground texture of the loading screen's progress bar
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* `progress_bar_bg.png`: background texture of the loading screen's progress bar
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* `moon.png`: texture of the moon. Default texture is generated by Minetest
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* `moon_tonemap.png`: tonemap to be used when `moon.png` was found
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* `sun.png`: texture of the sun. Default texture is generated by Minetest
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* `sun_tonemap.png`: tonemap to be used when `sun.png` was found
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* `sunrisebg.png`: shown sky texture when the sun rises
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* `smoke_puff.png`: texture used when an object died by punching
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* `unknown_item.png`: shown texture when an item definition was not found
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* `unknown_node.png`: shown texture when a node definition was not found
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* `unknown_object.png`: shown texture when an entity definition was not found
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* `wieldhand.png`: texture of the wieldhand
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### Mainmenu textures
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* `menu_bg.png`: used as mainmenu background when the clouds are disabled
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* `menu_header.png`: header texture when no texture pack is selected
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* `no_screenshot.png`
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    * texture when no screenshot was found for a texture pack or mod
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* `server_flags_creative.png`: icon for creative servers
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* `server_flags_damage.png`: icon for enabled damage on servers
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* `server_flags_favorite.png`: icon for your favorite servers
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* `server_flags_pvp.png`: icon for enabled PvP on servers
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### Android textures
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* `down_arrow.png`
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* `left_arrow.png`
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* `right_arrow.png`
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* `up_arrow.png`
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* `drop_btn.png`
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* `fast_btn.png`
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* `fly_btn.png`
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* `jump_btn.png`
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* `noclip_btn.png`
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* `camera_btn.png`
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* `chat_btn.png`
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* `inventory_btn.png`
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* `rangeview_btn.png`
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* `debug_btn.png`
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* `gear_icon.png`
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* `rare_controls.png`
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Texture Overrides
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-----------------
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You can override the textures of a node from a texture pack using
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texture overrides. To do this, create a file in a texture pack
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called override.txt
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Each line in an override.txt file is a rule. It consists of
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	nodename face-selector texture
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For example,
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	default:dirt_with_grass sides default_stone.png
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You can use ^ operators as usual:
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	default:dirt_with_grass sides default_stone.png^[brighten
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Here are face selectors you can choose from:
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| face-selector | behavior                                          |
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|---------------|---------------------------------------------------|
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| left          | x-                                                |
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| right         | x+                                                |
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| front         | z-                                                |
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| back          | z+                                                |
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| top           | y+                                                |
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| bottom        | y-                                                |
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| sides         | x-, x+, z-, z+                                    |
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| all           | All faces. You can also use '*' instead of 'all'. |
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