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			172 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			172 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| # This file is read by default from:
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| # ../minetest.conf
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| # ../../minetest.conf
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| # Any other path can be chosen by passing the path as a parameter
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| # to the program, eg. "minetest.exe --config ../minetest.conf.example"
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| #
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| # By default, all the settings are commented and not functional.
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| # Uncomment settings by removing the preceding #.
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| #
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| # Further documentation:
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| # http://celeron.55.lt/~celeron55/minetest/wiki/doku.php
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| #
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| # NOTE: This file might not be up-to-date, refer to the
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| #       defaultsettings.cpp file for an up-to-date list:
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| # https://bitbucket.org/celeron55/minetest/src/tip/src/defaultsettings.cpp
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| #
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| # A vim command to convert most of defaultsettings.cpp to conf file format:
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| # :'<,'>s/\tg_settings\.setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g
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| 
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| #
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| # Client and server
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| #
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| 
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| # Network port (UDP)
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| #port = 
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| # Name of player; on a server this is the main admin
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| #name = 
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| 
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| #
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| # Client stuff
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| #
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| 
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| # Key mappings
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| # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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| #keymap_forward = KEY_KEY_W
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| #keymap_backward = KEY_KEY_S
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| #keymap_left = KEY_KEY_A
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| #keymap_right = KEY_KEY_D
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| #keymap_jump = KEY_SPACE
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| #keymap_sneak = KEY_LSHIFT
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| #keymap_inventory = KEY_KEY_I
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| # Go down ladder / go down in fly mode / go fast in fast mode
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| #keymap_special1 = KEY_KEY_E
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| #keymap_chat = KEY_KEY_T
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| #keymap_cmd = /
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| #keyman_console = KEY_F10
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| #keymap_rangeselect = KEY_KEY_R
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| #keymap_freemove = KEY_KEY_K
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| #keymap_fastmove = KEY_KEY_J
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| #keymap_frametime_graph = KEY_F1
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| #keymap_screenshot = KEY_F12
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| # Some (temporary) keys for debugging
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| #keymap_print_debug_stacks = KEY_KEY_P
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| 
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| # The desired FPS
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| #wanted_fps = 30
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| # If FPS would go higher than this, limit it by sleeping
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| # (to not waste CPU power for no benefit)
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| #fps_max = 60
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| # The allowed adjustment range for the automatic rendering range adjustment
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| #viewing_range_nodes_max = 300
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| #viewing_range_nodes_min = 25
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| # Initial window size
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| #screenW = 800
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| #screenH = 600
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| # Address to connect to (#blank = start local server)
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| #address = 
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| # Enable random user input, for testing
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| #random_input = false
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| # Timeout for client to remove unused map data from memory
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| #client_unload_unused_data_timeout = 600
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| # Whether to fog out the end of the visible area
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| #enable_fog = true
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| # Enable a bit lower water surface; disable for speed (not quite optimized)
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| #new_style_water = false
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| # Enable nice leaves; disable for speed
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| #new_style_leaves = true
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| # Enable smooth lighting with simple ambient occlusion;
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| # disable for speed or for different looks.
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| #smooth_lighting = true
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| # Whether to draw a frametime graph (for debugging frametime)
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| #frametime_graph = false
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| # Enable combining mainly used textures to a bigger one for improved speed
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| # disable if it causes graphics glitches.
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| #enable_texture_atlas = true
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| # Path to texture directory. All textures are first searched from here.
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| #texture_path = 
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| # Video back-end.
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| # Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl
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| #video_driver = opengl
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| # Unobstructed movement without physics, downwards key is keymap_special1
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| #free_move = false
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| # Continuous forward movement (for testing)
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| #continuous_forward = false
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| # Fast movement (keymap_special1)
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| #fast_move = false
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| # Invert mouse
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| #invert_mouse = false
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| # FarMesh thingy
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| #enable_farmesh = false
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| #farmesh_trees = true
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| #farmesh_distance = 40
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| # Enable/disable clouds
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| #enable_clouds = true
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| # Path for screenshots
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| #screenshot_path = .
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| # Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double)
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| #view_bobbing_amount = 1.0
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| # In-game chat console background color (R,G,B)
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| #console_color = (0,0,0)
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| # In-game chat console background alpha (opaqueness, between 0 and 255)
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| #console_alpha = 200
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| 
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| #
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| # Server stuff
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| #
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| 
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| # Default game (default when creating a new world)
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| #default_game = mesetint
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| # Map directory (everything in the world is stored here)
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| #map-dir = /custom/map
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| # Message of the Day
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| #motd = Welcome to this awesome Minetest server!
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| # Maximum number of players connected simultaneously
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| #max_users = 20
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| # Set to false to allow old clients to connect
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| #strict_protocol_version_checking = true
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| # Set to true to enable creative mode (unlimited inventory)
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| #creative_mode = false
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| # Enable players getting damage and dying
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| #enable_damage = false
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| # Despawn all non-peaceful mobs
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| #only_peaceful_mobs = false
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| # A chosen map seed for a new map, leave empty for random
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| #fixed_map_seed =
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| # Gives some stuff to players at the beginning
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| #give_initial_stuff = false
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| # New users need to input this password
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| #default_password = 
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| # Available privileges: build, teleport, settime, privs, shout
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| #default_privs = build, shout
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| # Whether players are transferred to client without any range limit
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| #unlimited_player_transfer_distance = true
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| # Whether to enable players killing each other
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| #enable_pvp = true
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| 
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| # Profiler data print interval. #0 = disable.
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| #profiler_print_interval = 0
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| #enable_mapgen_debug_info = false
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| # from how far client knows about objects
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| #active_object_send_range_blocks = 3
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| # how large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run)
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| #active_block_range = 2
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| # how many blocks are flying in the wire simultaneously per client
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| #max_simultaneous_block_sends_per_client = 2
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| # how many blocks are flying in the wire simultaneously per server
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| #max_simultaneous_block_sends_server_total = 8
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| #max_block_send_distance = 7
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| #max_block_generate_distance = 5
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| #time_send_interval = 20
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| # Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged
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| #time_speed = 72
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| #server_unload_unused_data_timeout = 29
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| #server_map_save_interval = 5.3
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| # To reduce lag, block transfers are slowed down when a player is building something.
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| # This determines how long they are slowed down after placing or removing a node.
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| #full_block_send_enable_min_time_from_building = 2.0
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| # Set to true to enable experimental features or stuff that is tested
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| # (varies from version to version, usually not useful at all)
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| #enable_experimental = false
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| 
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