鏡像自
https://github.com/luanti-org/luanti.git
已同步 2025-10-27 13:55:19 +01:00
8 行
116 B
GLSL
8 行
116 B
GLSL
varying mediump vec4 varTexCoord;
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void main(void)
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{
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varTexCoord = inTexCoord0;
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gl_Position = inVertexPosition;
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}
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