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			583 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			583 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| --
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| -- Tool definitions
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| --
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| 
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| --[[ TOOLS SUMMARY:
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| 
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| Tool types:
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| 
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| * Hand: basic tool/weapon (special capabilities in creative mode)
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| * Pickaxe: dig cracky
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| * Axe: dig choppy
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| * Shovel: dig crumbly
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| * Shears: dig snappy
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| * Sword: deal damage
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| * Dagger: deal damage, but faster
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| 
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| Tool materials:
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| 
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| * Wood: dig nodes of rating 3
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| * Stone: dig nodes of rating 3 or 2
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| * Steel: dig nodes of rating 3, 2 or 1
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| * Mese: dig "everything" instantly
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| * n-Uses: can be used n times before breaking
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| ]]
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| 
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| -- The hand
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| if core.settings:get_bool("creative_mode") then
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| 	local digtime = 42
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| 	local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 256}
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| 
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| 	core.register_item(":", {
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| 		type = "none",
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| 		wield_image = "wieldhand.png",
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| 		wield_scale = {x = 1, y = 1, z = 2.5},
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| 		range = 10,
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| 		tool_capabilities = {
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| 			full_punch_interval = 0.5,
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| 			max_drop_level = 3,
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| 			groupcaps = {
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| 				crumbly = caps,
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| 				cracky  = caps,
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| 				snappy  = caps,
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| 				choppy  = caps,
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| 				oddly_breakable_by_hand = caps,
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| 				-- dig_immediate group doesn't use value 1. Value 3 is instant dig
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| 				dig_immediate =
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| 					{times = {[2] = digtime, [3] = 0}, uses = 0, maxlevel = 256},
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| 			},
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| 			damage_groups = {fleshy = 10},
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| 		}
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| 	})
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| else
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| 	core.register_item(":", {
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| 		type = "none",
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| 		wield_image = "wieldhand.png",
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| 		wield_scale = {x = 1, y = 1, z = 2.5},
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| 		tool_capabilities = {
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| 			full_punch_interval = 0.9,
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| 			max_drop_level = 0,
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| 			groupcaps = {
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| 				crumbly = {times = {[2] = 3.00, [3] = 0.70}, uses = 0, maxlevel = 1},
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| 				snappy = {times = {[3] = 0.40}, uses = 0, maxlevel = 1},
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| 				oddly_breakable_by_hand =
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| 					{times = {[1] = 3.50, [2] = 2.00, [3] = 0.70}, uses = 0}
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| 			},
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| 			damage_groups = {fleshy = 1},
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| 		}
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| 	})
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| end
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| 
 | |
| -- Mese Pickaxe: special tool that digs "everything" instantly
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| core.register_tool("basetools:pick_mese", {
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| 	description = "Mese Pickaxe".."\n"..
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| 			"Digs diggable nodes instantly.",
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| 	inventory_image = "basetools_mesepick.png",
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| 	tool_capabilities = {
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| 		full_punch_interval = 1.0,
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| 		max_drop_level=3,
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| 		groupcaps={
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| 			cracky={times={[1]=0.0, [2]=0.0, [3]=0.0}, maxlevel=255},
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| 			crumbly={times={[1]=0.0, [2]=0.0, [3]=0.0}, maxlevel=255},
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| 			snappy={times={[1]=0.0, [2]=0.0, [3]=0.0}, maxlevel=255},
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| 			choppy={times={[1]=0.0, [2]=0.0, [3]=0.0}, maxlevel=255},
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| 			dig_immediate={times={[1]=0.0, [2]=0.0, [3]=0.0}, maxlevel=255},
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| 		},
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| 		damage_groups = {fleshy=100},
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| 	},
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| })
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| 
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| 
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| -- A variant of the mese pickaxe that is not affected by the 0.15s digging delay
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| core.register_tool("basetools:pick_mese_no_delay", {
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| 	description = "Mese Pickaxe (no delay)".."\n"..
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| 			"Digs diggable nodes instantly.".."\n"..
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| 			"There is no delay between digging each node,\n"..
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| 			'but the "repeat_dig_time" setting is still respected.',
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| 	inventory_image = "basetools_mesepick_no_delay.png",
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| 	tool_capabilities = {
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| 		full_punch_interval = 1.0,
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| 		max_drop_level=3,
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| 		groupcaps={
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| 			cracky={times={[1]=0.001, [2]=0.001, [3]=0.001}, maxlevel=255},
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| 			crumbly={times={[1]=0.001, [2]=0.001, [3]=0.001}, maxlevel=255},
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| 			snappy={times={[1]=0.001, [2]=0.001, [3]=0.001}, maxlevel=255},
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| 			choppy={times={[1]=0.001, [2]=0.001, [3]=0.001}, maxlevel=255},
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| 			dig_immediate={times={[1]=0.001, [2]=0.001, [3]=0.001}, maxlevel=255},
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| 		},
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| 		damage_groups = {fleshy=100},
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| 	},
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| })
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| 
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| 
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| --
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| -- Pickaxes: Dig cracky
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| --
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| 
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| core.register_tool("basetools:pick_wood", {
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| 	description = "Wooden Pickaxe".."\n"..
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| 		"Digs cracky=3",
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| 	inventory_image = "basetools_woodpick.png",
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| 	tool_capabilities = {
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| 		max_drop_level=0,
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| 		groupcaps={
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| 			cracky={times={[3]=2.00}, uses=30, maxlevel=0}
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| 		},
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| 	},
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| })
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| core.register_tool("basetools:pick_stone", {
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| 	description = "Stone Pickaxe".."\n"..
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| 		"Digs cracky=2..3",
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| 	inventory_image = "basetools_stonepick.png",
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| 	tool_capabilities = {
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| 		max_drop_level=0,
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| 		groupcaps={
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| 			cracky={times={[2]=1.20, [3]=0.80}, uses=60, maxlevel=0}
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| 		},
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| 	},
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| })
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| core.register_tool("basetools:pick_steel", {
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| 	description = "Steel Pickaxe".."\n"..
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| 		"Digs cracky=1..3",
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| 	inventory_image = "basetools_steelpick.png",
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| 	tool_capabilities = {
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| 		max_drop_level=1,
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| 		groupcaps={
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| 			cracky={times={[1]=4.00, [2]=1.60, [3]=1.00}, uses=90, maxlevel=0}
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| 		},
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| 	},
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| })
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| core.register_tool("basetools:pick_steel_l1", {
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| 	description = "Steel Pickaxe Level 1".."\n"..
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| 		"Digs cracky=1..3".."\n"..
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| 		"maxlevel=1",
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| 	inventory_image = "basetools_steelpick_l1.png",
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| 	tool_capabilities = {
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| 		max_drop_level=1,
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| 		groupcaps={
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| 			cracky={times={[1]=4.00, [2]=1.60, [3]=1.00}, uses=90, maxlevel=1}
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| 		},
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| 	},
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| })
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| core.register_tool("basetools:pick_steel_l2", {
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| 	description = "Steel Pickaxe Level 2".."\n"..
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| 		"Digs cracky=1..3".."\n"..
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| 		"maxlevel=2",
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| 	inventory_image = "basetools_steelpick_l2.png",
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| 	tool_capabilities = {
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| 		max_drop_level=1,
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| 		groupcaps={
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| 			cracky={times={[1]=4.00, [2]=1.60, [3]=1.00}, uses=90, maxlevel=2}
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| 		},
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| 	},
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| })
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| 
 | |
| --
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| -- Shovels (dig crumbly)
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| --
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| 
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| core.register_tool("basetools:shovel_wood", {
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| 	description = "Wooden Shovel".."\n"..
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| 		"Digs crumbly=3",
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| 	inventory_image = "basetools_woodshovel.png",
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| 	tool_capabilities = {
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| 		max_drop_level=0,
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| 		groupcaps={
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| 			crumbly={times={[3]=0.50}, uses=30, maxlevel=0}
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| 		},
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| 	},
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| })
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| core.register_tool("basetools:shovel_stone", {
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| 	description = "Stone Shovel".."\n"..
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| 		"Digs crumbly=2..3",
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| 	inventory_image = "basetools_stoneshovel.png",
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| 	tool_capabilities = {
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| 		max_drop_level=0,
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| 		groupcaps={
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| 			crumbly={times={[2]=0.50, [3]=0.30}, uses=60, maxlevel=0}
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| 		},
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| 	},
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| })
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| core.register_tool("basetools:shovel_steel", {
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| 	description = "Steel Shovel".."\n"..
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| 		"Digs crumbly=1..3",
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| 	inventory_image = "basetools_steelshovel.png",
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| 	tool_capabilities = {
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| 		max_drop_level=1,
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| 		groupcaps={
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| 			crumbly={times={[1]=1.00, [2]=0.70, [3]=0.60}, uses=90, maxlevel=0}
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| 		},
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| 	},
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| })
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| 
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| --
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| -- Axes (dig choppy)
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| --
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| 
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| core.register_tool("basetools:axe_wood", {
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| 	description = "Wooden Axe".."\n"..
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| 		"Digs choppy=3",
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| 	inventory_image = "basetools_woodaxe.png",
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| 	tool_capabilities = {
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| 		max_drop_level=0,
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| 		groupcaps={
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| 			choppy={times={[3]=0.80}, uses=30, maxlevel=0},
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| 		},
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| 	},
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| })
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| core.register_tool("basetools:axe_stone", {
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| 	description = "Stone Axe".."\n"..
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| 		"Digs choppy=2..3",
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| 	inventory_image = "basetools_stoneaxe.png",
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| 	tool_capabilities = {
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| 		max_drop_level=0,
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| 		groupcaps={
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| 			choppy={times={[2]=1.00, [3]=0.60}, uses=60, maxlevel=0},
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| 		},
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| 	},
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| })
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| core.register_tool("basetools:axe_steel", {
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| 	description = "Steel Axe".."\n"..
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| 		"Digs choppy=1..3",
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| 	inventory_image = "basetools_steelaxe.png",
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| 	tool_capabilities = {
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| 		max_drop_level=1,
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| 		groupcaps={
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| 			choppy={times={[1]=2.00, [2]=0.80, [3]=0.40}, uses=90, maxlevel=0},
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| 		},
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| 	},
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| })
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| 
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| --
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| -- Shears (dig snappy)
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| --
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| 
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| core.register_tool("basetools:shears_wood", {
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| 	description = "Wooden Shears".."\n"..
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| 		"Digs snappy=3",
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| 	inventory_image = "basetools_woodshears.png",
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| 	tool_capabilities = {
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| 		max_drop_level=0,
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| 		groupcaps={
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| 			snappy={times={[3]=1.00}, uses=30, maxlevel=0},
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| 		},
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| 	},
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| })
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| core.register_tool("basetools:shears_stone", {
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| 	description = "Stone Shears".."\n"..
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| 		"Digs snappy=2..3",
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| 	inventory_image = "basetools_stoneshears.png",
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| 	tool_capabilities = {
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| 		max_drop_level=0,
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| 		groupcaps={
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| 			snappy={times={[2]=1.00, [3]=0.50}, uses=60, maxlevel=0},
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| 		},
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| 	},
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| })
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| core.register_tool("basetools:shears_steel", {
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| 	description = "Steel Shears".."\n"..
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| 		"Digs snappy=1..3",
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| 	inventory_image = "basetools_steelshears.png",
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| 	tool_capabilities = {
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| 		max_drop_level=1,
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| 		groupcaps={
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| 			snappy={times={[1]=1.00, [2]=0.50, [3]=0.25}, uses=90, maxlevel=0},
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| 		},
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| 	},
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| })
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| 
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| --
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| -- Swords (deal damage)
 | |
| --
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| 
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| core.register_tool("basetools:sword_wood", {
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| 	description = "Wooden Sword".."\n"..
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| 		"Damage: fleshy=2",
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| 	inventory_image = "basetools_woodsword.png",
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| 	tool_capabilities = {
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| 		full_punch_interval = 1.0,
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| 		damage_groups = {fleshy=2},
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| 	}
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| })
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| core.register_tool("basetools:sword_stone", {
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| 	description = "Stone Sword".."\n"..
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| 		"Damage: fleshy=5",
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| 	inventory_image = "basetools_stonesword.png",
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| 	tool_capabilities = {
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| 		full_punch_interval = 1.0,
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| 		max_drop_level=0,
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| 		damage_groups = {fleshy=5},
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| 	}
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| })
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| core.register_tool("basetools:sword_steel", {
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| 	description = "Steel Sword".."\n"..
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| 		"Damage: fleshy=10",
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| 	inventory_image = "basetools_steelsword.png",
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| 	tool_capabilities = {
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| 		full_punch_interval = 1.0,
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| 		max_drop_level=1,
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| 		damage_groups = {fleshy=10},
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| 	}
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| })
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| core.register_tool("basetools:sword_titanium", {
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| 	description = "Titanium Sword".."\n"..
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| 		"Damage: fleshy=100",
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| 	inventory_image = "basetools_titaniumsword.png",
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| 	tool_capabilities = {
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| 		full_punch_interval = 1.0,
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| 		max_drop_level=1,
 | |
| 		damage_groups = {fleshy=100},
 | |
| 	}
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| })
 | |
| core.register_tool("basetools:sword_blood", {
 | |
| 	description = "Blood Sword".."\n"..
 | |
| 		"Damage: fleshy=1000",
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| 	inventory_image = "basetools_bloodsword.png",
 | |
| 	tool_capabilities = {
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| 		full_punch_interval = 1.0,
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| 		max_drop_level=1,
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| 		damage_groups = {fleshy=1000},
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| 	}
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| })
 | |
| 
 | |
| -- Max. damage sword
 | |
| core.register_tool("basetools:sword_mese", {
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| 	description = "Mese Sword".."\n"..
 | |
| 		"Damage: fleshy=32767, fiery=32767, icy=32767".."\n"..
 | |
| 		"Full Punch Interval: 0.0s",
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| 	inventory_image = "basetools_mesesword.png",
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| 	tool_capabilities = {
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| 		full_punch_interval = 0.0,
 | |
| 		max_drop_level=1,
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| 		damage_groups = {fleshy=32767, fiery=32767, icy=32767},
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| 	}
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| })
 | |
| 
 | |
| -- Fire/Ice sword: Deal damage to non-fleshy damage groups
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| core.register_tool("basetools:sword_fire", {
 | |
| 	description = "Fire Sword".."\n"..
 | |
| 		"Damage: icy=10",
 | |
| 	inventory_image = "basetools_firesword.png",
 | |
| 	tool_capabilities = {
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| 		full_punch_interval = 1.0,
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| 		max_drop_level=0,
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| 		damage_groups = {icy=10},
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| 	}
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| })
 | |
| core.register_tool("basetools:sword_ice", {
 | |
| 	description = "Ice Sword".."\n"..
 | |
| 		"Damage: fiery=10",
 | |
| 	inventory_image = "basetools_icesword.png",
 | |
| 	tool_capabilities = {
 | |
| 		full_punch_interval = 1.0,
 | |
| 		max_drop_level=0,
 | |
| 		damage_groups = {fiery=10},
 | |
| 	}
 | |
| })
 | |
| core.register_tool("basetools:sword_elemental", {
 | |
| 	description = "Elemental Sword".."\n"..
 | |
| 		"Damage: fiery=10, icy=10",
 | |
| 	inventory_image = "basetools_elementalsword.png",
 | |
| 	tool_capabilities = {
 | |
| 		full_punch_interval = 1.0,
 | |
| 		max_drop_level=0,
 | |
| 		damage_groups = {fiery=10, icy=10},
 | |
| 	}
 | |
| })
 | |
| 
 | |
| -- Healing weapons: heal HP
 | |
| core.register_tool("basetools:dagger_heal", {
 | |
| 	description = "Healing Dagger".."\n"..
 | |
| 		"Heal: fleshy=1".."\n"..
 | |
| 		"Full Punch Interval: 0.5s",
 | |
| 	inventory_image = "basetools_healdagger.png",
 | |
| 	tool_capabilities = {
 | |
| 		full_punch_interval = 0.5,
 | |
| 		damage_groups = {fleshy=-1},
 | |
| 	}
 | |
| })
 | |
| core.register_tool("basetools:sword_heal", {
 | |
| 	description = "Healing Sword".."\n"..
 | |
| 		"Heal: fleshy=10",
 | |
| 	inventory_image = "basetools_healsword.png",
 | |
| 	tool_capabilities = {
 | |
| 		full_punch_interval = 1.0,
 | |
| 		damage_groups = {fleshy=-10},
 | |
| 	}
 | |
| })
 | |
| core.register_tool("basetools:sword_heal_super", {
 | |
| 	description = "Super Healing Sword".."\n"..
 | |
| 		"Heal: fleshy=32768, fiery=32768, icy=32768",
 | |
| 	inventory_image = "basetools_superhealsword.png",
 | |
| 	tool_capabilities = {
 | |
| 		full_punch_interval = 1.0,
 | |
| 		damage_groups = {fleshy=-32768, fiery=-32768, icy=-32768},
 | |
| 	}
 | |
| })
 | |
| 
 | |
| 
 | |
| --
 | |
| -- Dagger: Low damage, fast punch interval
 | |
| --
 | |
| core.register_tool("basetools:dagger_wood", {
 | |
| 	description = "Wooden Dagger".."\n"..
 | |
| 		"Damage: fleshy=1".."\n"..
 | |
| 		"Full Punch Interval: 0.5s",
 | |
| 	inventory_image = "basetools_wooddagger.png",
 | |
| 	tool_capabilities = {
 | |
| 		full_punch_interval = 0.5,
 | |
| 		max_drop_level=0,
 | |
| 		damage_groups = {fleshy=1},
 | |
| 	}
 | |
| })
 | |
| core.register_tool("basetools:dagger_steel", {
 | |
| 	description = "Steel Dagger".."\n"..
 | |
| 		"Damage: fleshy=2".."\n"..
 | |
| 		"Full Punch Interval: 0.5s",
 | |
| 	inventory_image = "basetools_steeldagger.png",
 | |
| 	tool_capabilities = {
 | |
| 		full_punch_interval = 0.5,
 | |
| 		max_drop_level=0,
 | |
| 		damage_groups = {fleshy=2},
 | |
| 	}
 | |
| })
 | |
| 
 | |
| -- Test tool uses, punch_attack_uses, and wear bar coloring
 | |
| local tool_params = {
 | |
| 	{uses = 1},
 | |
| 	{uses = 2},
 | |
| 	{uses = 3},
 | |
| 	{
 | |
| 		uses = 5,
 | |
| 		wear_color = "#5865f2",
 | |
| 		wear_description = "Solid color: #5865f2",
 | |
| 	},
 | |
| 	{
 | |
| 		uses = 10,
 | |
| 		wear_color = "slateblue",
 | |
| 		wear_description = "Solid color: slateblue",
 | |
| 	},
 | |
| 	{
 | |
| 		uses = 50,
 | |
| 		wear_color = {
 | |
| 			color_stops = {
 | |
| 				[0] = "red",
 | |
| 				[0.5] = "yellow",
 | |
| 				[1.0] = "blue"
 | |
| 			},
 | |
| 			blend = "linear"
 | |
| 		},
 | |
| 		wear_description = "Ranges from blue to yellow to red",
 | |
| 	},
 | |
| 	{
 | |
| 		uses = 100,
 | |
| 		wear_color = {
 | |
| 			color_stops = {
 | |
| 				[0] = "#ffff00",
 | |
| 				[0.2] = "#ff00ff",
 | |
| 				[0.3] = "#ffff00",
 | |
| 				[0.45] = "#c0ffee",
 | |
| 				[0.6] = {r=255, g=255, b=0, a=100}, -- continues until the end
 | |
| 			},
 | |
| 			blend = "constant"
 | |
| 		},
 | |
| 		wear_description = "Misc. colors, constant interpolation",
 | |
| 	},
 | |
| 	{uses = 1e3},
 | |
| 	{uses = 1e4},
 | |
| 	{uses = 65535},
 | |
| }
 | |
| 
 | |
| for i, params in ipairs(tool_params) do
 | |
| 	local uses = params.uses
 | |
| 	local ustring = uses.."-Use"..(uses == 1 and "" or "s")
 | |
| 	local color = string.format("#FF00%02X", math.floor(((i-1)/#tool_params) * 255))
 | |
| 	core.register_tool("basetools:pick_uses_"..string.format("%05d", uses), {
 | |
| 		description = ustring.." Pickaxe".."\n"..
 | |
| 			"Digs cracky=3"..
 | |
| 			(params.wear_description and "\n".."Wear bar: " .. params.wear_description or ""),
 | |
| 		inventory_image = "basetools_usespick.png^[colorize:"..color..":127",
 | |
| 		tool_capabilities = {
 | |
| 			max_drop_level=0,
 | |
| 			groupcaps={
 | |
| 				cracky={times={[3]=0.1, [2]=0.2, [1]=0.3}, uses=uses, maxlevel=0}
 | |
| 			},
 | |
| 		},
 | |
| 		wear_color = params.wear_color
 | |
| 	})
 | |
| 
 | |
| 	core.register_tool("basetools:sword_uses_"..string.format("%05d", uses), {
 | |
| 		description = ustring.." Sword".."\n"..
 | |
| 			"Damage: fleshy=1",
 | |
| 		inventory_image = "basetools_usessword.png^[colorize:"..color..":127",
 | |
| 		tool_capabilities = {
 | |
| 			damage_groups = {fleshy=1},
 | |
| 			punch_attack_uses = uses,
 | |
| 		},
 | |
| 	})
 | |
| end
 | |
| 
 | |
| core.register_chatcommand("wear_color", {
 | |
| 	params = "[idx]",
 | |
| 	description = "Set wear bar color override",
 | |
| 	func = function(player_name, param)
 | |
| 		local player = core.get_player_by_name(player_name)
 | |
| 		if not player then return end
 | |
| 
 | |
| 		local wear_color = nil
 | |
| 		local wear_desc = "Reset override"
 | |
| 
 | |
| 		if param ~= "" then
 | |
| 			local params = tool_params[tonumber(param)]
 | |
| 			if not params then
 | |
| 				return false, "idx out of bounds"
 | |
| 			end
 | |
| 			wear_color = params.wear_color
 | |
| 			wear_desc = "Set override: "..(params.wear_description or "Default behavior")
 | |
| 		end
 | |
| 		local tool = player:get_wielded_item()
 | |
| 		if tool:get_count() == 0 then
 | |
| 			return false, "Tool not found"
 | |
| 		end
 | |
| 		tool:get_meta():set_wear_bar_params(wear_color)
 | |
| 		player:set_wielded_item(tool)
 | |
| 		return true, wear_desc
 | |
| 	end
 | |
| })
 | |
| 
 | |
| -- Punch handler to set random color & wear
 | |
| local wear_on_use = function(itemstack, user, pointed_thing)
 | |
| 	local meta = itemstack:get_meta()
 | |
| 	local color = math.random(0, 0xFFFFFF)
 | |
| 	local colorstr = string.format("#%06x", color)
 | |
| 	meta:set_wear_bar_params(colorstr)
 | |
| 	core.log("action", "[basetool] Wear bar color of "..itemstack:get_name().." changed to "..colorstr)
 | |
| 	itemstack:set_wear(math.random(0, 65535))
 | |
| 	return itemstack
 | |
| end
 | |
| 
 | |
| -- Place handler to clear item metadata color
 | |
| local wear_on_place = function(itemstack, user, pointed_thing)
 | |
| 	local meta = itemstack:get_meta()
 | |
| 	meta:set_wear_bar_params(nil)
 | |
| 	return itemstack
 | |
| end
 | |
| 
 | |
| core.register_tool("basetools:random_wear_bar", {
 | |
| 	description = "Wear Bar Color Test\n" ..
 | |
| 			"Punch: Set random color & wear\n" ..
 | |
| 			"Place: Clear color",
 | |
| 	-- Base texture: A grayscale square (can be colorized)
 | |
| 	inventory_image = "basetools_usespick.png^[colorize:#FFFFFF:127",
 | |
| 	tool_capabilities = {
 | |
| 		max_drop_level=0,
 | |
| 		groupcaps={
 | |
| 			cracky={times={[3]=0.1, [2]=0.2, [1]=0.3}, uses=1000, maxlevel=0}
 | |
| 		},
 | |
| 	},
 | |
| 
 | |
| 	on_use = wear_on_use,
 | |
| 	on_place = wear_on_place,
 | |
| 	on_secondary_use = wear_on_place,
 | |
| })
 |