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zrcadlo https://github.com/luanti-org/luanti.git synchronizováno 2025-11-08 03:05:18 +01:00
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luanti/client
Muhammad Rifqi Priyo Susanto 1abb83b1ab Use vec4 for varTexCoord in interlaced shader (#11004)
Somewhen in the past, inTexCoord0 was a vec2. Now, it is a vec4.
2021-03-01 13:37:32 +01:00
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