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luanti
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7aea5cb88f9a8cc9f9ca52ecd4d13cfd7ab16e69
luanti
/
client
/
shaders
/
nodes_shader
History
Dmitry Kostenko
71317b8579
Make sure nightRatio is always greater than zero.
...
To avoid underfined behavior of GLSL pow()
2022-01-22 18:52:12 +01:00
..
opengl_fragment.glsl
Make sure nightRatio is always greater than zero.
2022-01-22 18:52:12 +01:00
opengl_vertex.glsl
Shadow mapping render pass (
#11244
)
2021-06-06 18:51:21 +02:00