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7f8f9785d7e9e120a6708d2f51e32dfef3e50c19
luanti
/
client
/
shaders
History
Loic Blot
46821f1156
Optimize bumpmapping mathematics
...
OpenGL_vertex: * bufferize a duplicate calcul * Factorize vertexes
2015-01-16 20:54:04 +10:00
..
nodes_shader
Optimize bumpmapping mathematics
2015-01-16 20:54:04 +10:00
water_surface_shader
Optimize bumpmapping mathematics
2015-01-16 20:54:04 +10:00